[ Conversion by B. Watson, 20070516.

  Ripped from DOS XE documentation disk images from Holmes archive, via
  good old UNIX "strings" command. Converted to ASCII, and (rather crudely)
  reformatted with some vim and perl magic, plus maybe an hours' worth of
  proofreading.

  I make no claims about the accuracy of this conversion whatsoever. ]


          ATARI
          DOS  XE
          ******

          OWNER'S MANUAL










          Copyright 1988, ATARI Corp.
          Sunnyvale,CA 94086

          All rights reserved.

          *******************
          *******************




          Every  effort  has  been made to ensure the accuracy of the
          product  documentation  in  this  manual.  However, because
          Atari Corporation is constantly improving and updating it's
          computer  hardware  and software, it is unable to guarantee
          the   accuracy  of  printed  material  after  the  date  of
          publication and disclaims liability for changes, errors, or
          ommissions.

          Atari,    Atari   BASIC,   Atariwriter,   Atariwriter Plus,
          Atariwriter 80, DOS XE, XE, XF5 51, XL, 400, 800, 810, 1050,
          800XL, 1200XL, 65XE, and 130XE are trademarks or registered
          trademarks of Atari Corporation.


          *****************************
          *****************************
          INTRODUCTION

          WHAT DOS XE DOES

          A  computer  cannot directly use the information on a disk.
          The  information  must be loaded into the computer's memory
          first.  This  requires  special  software  called  the Disk
          Operating  System  or DOS. DOS enables the computer and the
          disk  drive(s)  to work together in storing, retrieving and
          managing information.
          DOS  XE is a DOS for the Atari XL and XE computers and disk
          drives.  It  organises information into files and helps you
          to  maintain  those files. You can group related files into
          directories,  copy  them,  erase  them,  and  perform other
          useful tasks.

          DOS  XE  itself is a file on a disk and must be loaded into
          your  computer  before  it  can  work.  Some programs have a
          built-in DOS which loads automatically, others require that
          you  load  DOS  XE  separately.  (See  "LOADING  DOS XE" in
          Chapter 2.)

          The  Atari  XF551  disk  drive  and  DOS  XE a re a powerful
          combination  which will greatly enhance your Atari personal
          computer system.


          USING THIS MANUAL

          This  manual  is designed to serve everyone from the novice
          computer  user to the advanced programmer. It includes four
          chapters  detailing  all  the capabilities of DOS XE, Three
          chapters   of  more  technical  information  primarily  for
          programmers,  and several appendices. The brief glossary of
          terms  used  in  this  manual may be particularly useful to
          beginners.  As  you  work  with  the  manual,  consult  the
          glossary whenever you are unsure of a term's meaning.

          Chapter  1  is  an  introduction to your drive and has been
          omitted  from  this disk based version of the DOS XE manual
          as  it  should be covered in the manual that came with your
          drive.

          Chapter   2:GETTING  STARTED-introduces  you  to  the  most
          frequently  used  functions  of  DOS  XE. With step-by-step
          instructions,  it  explains  how  to  load DOS XE into your
          computer,  prepare  disks  to store files, duplicate disks,
          name and refer to your files, copy files and erase them. It
          also shows how to configure DOS XE to fit your system. Most
          importantly,  it explains how to make a backup copy of your
          DOS XE master disk.

          Chapters  3,4,5  and  6  cover every function of DOS XE and
          provide detailed information on how to use these functions.

          Chapters 7,8 and 9 contain advanced information of interest
          mainly to the experienced programmer.

          The   appendices  cover  both  technical  and  nontechnical
          information.  Appendix A:ERROR MESSAGES will be of interest
          to everyone.

          Paragraphs  marked  NOTE and WARNING appear throughout this
          manual. Notes contain useful hints and information relevant
          to  the  topic  being  discussed.  Warnings  alert  you  to
          potential problems and suggest ways to avoid them.

          Many  DOS  XE  functions utilise a series of screen prompts
          that  require  the  user  to  perform  an  action,  such as
          pressing  a  key. These typically scroll from the bottom of
          the  screen  upward.  Except  for  menu screens, all screen
          displays  in  this  manual  represent only a portion of the
          actual screen display.


          In  this manual, characters enclosed by square brackets([])
          represent  keys  on  your  computer  keyboard.  Sometimes a
          procedure requires you to use two or three keys at the same
          time.  In  that  case,  the  keys  are listed in order. For
          example,  [CONTROL][X]  means  to  press  and hold down the
          [CONTROL] key and then press the [X] key.

          CHAPTER 2


          GETTING STARTED

          To use DOS XE you must have at least 1 disk drive, an Atari
          XL or XE computer, and a monitor.

          NOTE: DOS XE will not work on a 400 or 800 computer


          LOADING DOS XE

          Follow these steps to load DOS XE:

          1.Make  sure  that  your  computer  and  disk drive     are
          switched off. Remove all cartridges from your computer

          2.Switch  on  your  disk drive(s). Insert the DOS XE master
          diskette in drive 1.

          WARNING: Do not turn a drive on or off while there is a
          disk  in  it.  Do  not  insert  or  remove a disk while the
          disk drive's  busy  light  is on. Doing so could damage the
          information on the disk.

          3.To load DOS XE with BASIC on an XL or XE computer, switch
          on  the  computer.  On  a 1200XL, you must insert the BASIC
          cartridge, then switch on the computer.

          4.To  load  DOS XE  without BASIC  on an XL or XE computer,
          hold  down  the  [OPTION]  key  while  you  switch  on your
          computer.

          5.The  disk drives busy light goes on and DOS XE loads into
          your  computer  automatically.  If you turn up the sound on
          your  TV  or  monitor,  you  can  hear a series of beeps as
          DOS XE  loads.  When  DOS XE is loaded, the busy light goes
          out and the beeping stops. Loading a program when you first
          switch on your computer is called BOOTING UP.

          6.If  you  boot DOS XE without BASIC, the main menu appears
          on  the  screen.  If  you boot DOS XE with BASIC, the BASIC
          READY  prompt  appears  on  the screen. To go from BASIC to
          DOS XE,  type the BASIC command DOS and press [RETURN]. You
          then see the DOS XE Main Menu.

          NOTE:In order to protect the original, it is important
          that  you make a working copy of the DOS XE master disk. It
          would  be a good idea to do so now. (See DUPLICATING A DISK
          in this chapter for instructions.)

          BOOT ERRORS

          If a problem occurs while booting up, the following message
          may appear on your screen:


          ----------------------------------------
          |                                      |
          | BOOT ERROR                           |
          | BOOT ERROR                           |
          | BOOT ERROR                           |
          | BOOT ERROR                           |
          |     .                                |
          |     .                                |
          |     .                                |
          ----------------------------------------


          The following problems can cause a boot error:

          1.The disk drive latch was left open. Close it.

          2.DOS XE is not on the disk. Use the correct disk.

          3.The  disk is inserted incorrectly. Reinsert the disk with
          the  label  facing up and the oval read/write windows going
          in first.

          4.The disk is damaged. Use another disk.

          The  following  conditions also prevent successful loading,
          but  no  error message will appear on the screen, or it may
          take several seconds or minutes before the message appears:

          1.The disk drive was switched on after the computer. Remove
          the   disk   and  switch  them  both  off.  Switch  on  the
          disk drive, insert the disk, then switch on the computer.

          2.The disk drive is not properly connected to the computer.
          Be sure the peripheral cable is securely plugged in at both
          ends.

          3.The disk drive power cord is not properly connected. Make
          sure  it  is  securely plugged into the wall socket and the
          disk drive power socket.

          4.The  drive  select  switches  are not set correctly. (see
          CONNECTING  MULTIPLE PERIPHERALS in your manual.)Remove the
          disk  and turn off the disk drive. Turn the switches to the
          down(drive#1) position and reboot.


          CONFIGURING DOS XE

          DOS XE  is configurable. Certain features can be customized
          for  your  personal  setup.  Configuration is done with the
          SETUP.COM  program.  Once  DOS XE  is configured, it can be
          saved  to  disk  using the Create DOS XE.SYS File option in
          the   System   Function   menu.   You   can   make  several
          configurations  and  save  each of them on a separate disk,
          then  use  the  appropriate  disk  for  each  task you will
          perform.

          The DOS XE features which can be configured are:

          *The number and types of drives.

          *The number of file buffers.

          *Installation of the 130XE RAM disk.

          *Whether the RS-232 handler should be loaded automatically.

          *Whether a BASIC program should be run automatically.

          Run  SETUP.COM.  It is a normal binary file and is run from
          the Run a Binary File option in the Machine Language Access
          menu. SETUP.COM displays the following menu:


          -----------------------------------------
          |                                       |
          |        SETUP.COM--MAIN MENU           |
          |                                       |
          |   1  Set up what will happen when     |
          |      DOS XE boots                     |
          |                                       |
          |   2  See or change configuration of   |
          |      disks as known to DOS XE         |
          |                                       |
          |   3  See or change detailed info      |
          |      about a particular drive type    |
          |      as it is known to DOS XE         |
          |                                       |
          | (Any other choice exits this program) |
          |                                       |
          | Which option do you want ?            |
          |                                       |
          -----------------------------------------


          The  first  option  creates  an AUTORUN.SYS file. THis file
          makes  several things happen when you boot up DOS XE. A RAM
          disk can be created, the RS-232 driver can be loaded, and a
          BASIC program can be run.

          The second option allows you to change the number of drives
          (and their device numbers) and file buffers.

          The  third  option displays detailed information about each
          drive  recognised  by  DOS XE, and lets you alter its Write
          Verify status. Examine these options in reverse order.

          Type [3] and press [RETURN]. You see the following menu:


          ----------------------------------------
          |                                      |
          |        DRIVE TYPE INFORMATION        |
          |                                      |
          |   Available Drive Types:             |
          |                                      |
          |   Drive Type 1 is AT810              |
          |   Drive Type 2 is AT1050             |
          |   Drive Type 3 is XF551              |
          |   Drive Type 4 is 130RAM             |
          |   Drive Type 5 is SSDD               |
          |                                      |
          | Choose one of the listed drive types |
          | by number to see more information.   |
          | (other responses exit to main menu)  |
          |                                      |
          | Drive Type Number>>                  |
          |                                      |
          ----------------------------------------


          If  other  drive  types  have  been  incorporated into your
          DOS XE,  they  will  be listed here. Select a drive type by
          typing  the number and pressing [RETURN]. Look at number 4,
          the   130   XE  RAM  disk.  The  following  information  is
          displayed:


          ----------------------------------------
          |                                      |
          |   DETAILED INFORMATION,DRIVE TYPE 4  |
          |                                      |
          |     Type name is 130RAM              |
          |                                      |
          |   Total Sectors on Disk:257          |
          |   Usable DOS XE Sectors:251          |
          |   Writes Single Density Disks        |
          |   Writes Single Sided Disks          |
          |   Disk is set for write WITH verify  |
          |                                      |
          |   Do you want to alter the write mode|
          |   for this drive type (Y/N)?         |
          |                                      |
          ----------------------------------------



          This  screen  gives  basic  information about the drive. It
          also gives you a chance to set the Write Verify mode.

          Write  Verify  means that DOS XE checks a file as it writes
          it to make sure it is accurate. This is the normal mode and
          is  desirable  when  using  floppy  disks.  Type  [Y].  The
          following prompt is displayed:

          ----------------------------------------
          |                                       |
          |   Do you want future writes to be     |
          |   WITH verify (Y/N)?                  |
          |                                       |
          -----------------------------------------



          Type  [N]  and  press [START] to return to the option Three
          menu.  You  can  check  the other drive types or just press
          [RETURN] to return to the main menu.

          When you return to the main menu, press [2] and [RETURN] to
          get a screen like the following:

          ----------------------------------------
          |                                      |
          |        CONFIGURATION OPTIONS         |
          |                                      |
          |   Current configuration:             |
          |                                      |
          |   Active Drives:                     |
          |    Drive 1 is XF551(configurable)    |
          |                                      |
          |Maximum of 3 files may be open at once|
          |                                      |
          |   Is this configuration okay?        |
          |   Answer Yes or No(Y/N)>>            |
          |                                      |
          ----------------------------------------



          This shows the drives that are hooked to your system.
          Let's  assume  that  you  have  a 130XE and install the RAM
          disk.

          Press [N] to get the following screen:

          ________________________________________
          |                                      |
          |        CHANGE CONFIGURATION          |
          |                                      |
          |   Type in the NUMBERS of the drives  |
          |   that you want to be active.        |
          |                                      |
          |   For example,if you have two drives |
          |   you might type in                  |
          |     12                               |
          |   (Spaces are allowed but ignored)   |
          |                                      |
          | Do NOT specify a 130XE RamDisk here! |
          |                                      |
          |   What drives do you want active?    |
          |   >>                                 |
          |                                      |
          ----------------------------------------


          Enter  the  numbers of the drives you want to use. Normally
          these  would be numbered consecutively but they do not need
          to  be.  You  could have drives 1,5 and 6 if you want. This
          might  be  useful, for example, if you have modified drives
          which  can  be  only numbered 5 to 8. Enter [1] if you have
          one drive, [1][SPACE BAR][2] if you have two drives.

          The  next  prompt  asks you if you want a RAM disk for your
          130XE.  Type  [Y] for yes. You are then asked for the drive
          number  for  the  RAM  disk.  Use  8 because it is the most
          common number, so most software will expect it.

          You  are  asked if you want to change the maximum number of
          files  open  at once (file buffers). Type [Y] and you see a
          prompt  asking how many. One more than the number of drives
          is  usually sufficient. Press [RETURN] to enter the default
          value 3. If your software needs more the instruction manual
          will tell you so.

          NOTE:  For  DOS XE  menu  functions,  two files are enough,
          except  when  using  batch files, where three may be needed
          for a few commands.

          You  are  returned to the Configuration screen to check the
          information you entered. If it is correct, enter [Y] and go
          back to the Main menu.


          Finally,   you   can   set   the   boot-up  conditions  for
          DOS XE.Press  [1]  and  [RETURN].  The  following screen is
          displayed:


          ----------------------------------------
          |                                      |
          |        AUTORUN.SYS OPTIONS           |
          |                                      |
          |   1 Initialise the RAMDISK of an     |
          |     Atari 130XE computer when        |
          |     DOS XE is booted.                |
          |                                      |
          |   2 Initialise the RS-232 driver     |
          |     (e.g.,for Atari 850 Interface)   |
          |     when DOS XE is booted.           |
          |                                      |
          |   3 Run an Atari BASIC program       |
          |     as soon as DOS XE is booted.     |
          |                                      |
          | Type in the NUMBERS of the options   |
          | you want to choose. You may choose   |
          | 1,2, and/or 3 in any order.          |
          | (any other response exits this menu) |
          |                                      |
          | 1,2,3 or combination>                |
          |                                      |
          ----------------------------------------



          The first option will set up the RAM disk when you boot the
          computer.  You want that for this example. The second loads
          the RDRIVER.SYS program which is the handler for the RS-232
          serial  ports on the 850 Interface. If you use this option,
          the  file RDRIVER.SYS must be on the boot disk. Ignore the
          serial handler for now.

          The  third option makes a BASIC program autorun at boot-up.
          (BASIC  must  be  installed  and  the BASIC program must be
          present  when you boot up). There is a sample BASIC program
          called WELCOME.BAS on the disk to demonstrate this feature.
          Type  13  (or  [1][SPACE BAR][3], or [3][SPACE BAR][1]) and
          press [RETURN].

          Enter  the  pathname  for  the  program-D1:WELCOME.BAS- and
          press  [RETURN].  A verification prompt is displayed if the
          BASIC  program  does not exist. Press [Y]. You will be told
          that  a  file named AUTORUN.SYS has been created. That file
          contains the instruction you have given.


          Press [START] to return to the Main menu. Press [RETURN] to
          leave  SETUP.COM.  you  are  asked  whether to reinitialise
          DOS XE.  This  will  put  the  changes  you  have made into
          effect.  Type  [Y]  and  you will be returned to the DOS XE
          Main  menu.  The  DOS XE  in  the  computer's memory is now
          configured the way you want it.

          You  must  write  this modified DOS XE to a disk to make it
          permanent.Use  the  Create  DOSXE.SYS  File  option  in the
          System  Function  menu  to  do  this. You can overwrite the
          DOS XE  on  your  work  disk  or  make a new disk with your
          customised DOS XE.

          COPY3_XE.COM

          There  is  one  more  file on the DOS XE master disk. It is
          COPY3_XE.COM.  Those  of  you  who  have files in the DOS 3
          format  can use this file to convert them to DOS XE format.
          Run  the  file  from  the  Run  a Binary File option in the
          Machine Language Access menu. Follow the prompts to convert
          the files on your DOS 3 disks.


          FILES AND DIRECTORIES

          DOS XE  organises  information  stored on disks into files.
          Each  file  contains  one  specific  group  of information,
          perhaps  a  letter from your word processor, a game program
          or DOS XE itself.

          These files can be stored randomly on the disk, or they can
          be  grouped  together  into  directories. Every disk has at
          least  one  directory  called  the  root  directory,  which
          contains  everything  on  the  disk.  You  can create other
          directories and put files into them.

          A  directory  can hold 1250 files. These subdirectories can
          contain even more files and directories.

          The  structure  of directories and subdirectories is like a
          sideways  tree,  with  the  root directory at the left. For
          example, a typical disk may be organised as follows:


                        PROGRAM1.BAS
                  BASIC>PROGRAM2.BAS
                /       PROGRAM3.BAS
               PROGRAMS>
              /  \
            /      LOGO>PROGRAM1.LOG
          D1>           PROGRAM2.LOG
            \
              \         LETTER1.BUS
                LETTERS>LETTER2.BUS
                        LETTER3.BUS
                        LETTER4.BUS



          There  is  a  limit  of  1250  files  per  directory,but no
          theoretical  limit  to  the number of directories. However,
          there  are two overriding practical limits: The capacity of
          the  disk,  and  the 80 character limit on pathnames.  (See
          PATHNAMES in this chapter.)


          NAMING FILES AND DIRECTORIES

          When  you  create  a  file or directory, you must give it a
          name.  The  name  can  be up  to  8  characters in length,
          followed,  if  you  like,  by  a  period (full stop) and an
          extension  of  up  to  3  characters. Except for the period
          which  separates  the  name  from  the  extension,  all the
          characters  must  be  numbers,  letters,  or  one  of a few
          special  characters,  such  as _ or @. All letters typed in
          lower  case are converted to capitals. No punctuation marks
          or symbols are permitted in the name or extension.

          You can use:

          these names:        but not these names:

          LETTER.BUS          LETTER#1.BUS (illegal character)
          LETTER1             letter1 (will be converted to LETTER1)
          LETT_1.BUS          LETT 1.BUS (illegal space)
          PROGRAM1.BAS        PROGRAM12.BAS (too many characters)

          These  examples use intentionally nondescriptive names. You
          will  want to use more meaningful names for your files. For
          instance,  you  may  want to use the name of the person you
          were  writing to instead of LETTER1. A game might be called
          MAZE.BAS instead of PROGRAM1.BAS.

          The  optional extension is useful when you name related but
          distinct  files  that  you might want to manage as a group.
          (See WILDCARDS in this chapter.) For example, you could use
          .BAS  as  an extension for programs that you write in Atari
          BASIC--PROGRAM1.BAS, PROGRAM2.BAS, and so on. You might use
          BUSINESS.LET  to  identify a business letter and SISTER.LET
          to identify a letter to your sister.

          PATHNAMES

          When you refer to a file you must indicate which disk drive
          it is on and which directory it is in, as well as its name.
          This  is called the pathname because it shows the path that
          DOS  must  follow to find your file. Here is what a typical
          pathname looks like, with an explanation of each part:

          D1>PROGRAMS>BASIC>PROGRAM1.BAS

          D  (Device  name).  The device names used by DOS XE are "D"
          for  normal  disks  and  "A" for disks in the alternate DOS
          2.0/2.5  format.  (See  ALLOW DOS 2.X ACCESS in CHAPTER 6.)
          Other  devices  may  be used such as "P:" (printer) or "E:"
          (screen editor).

          1  (DEVICE  NUMBER).  The  device  number is the disk drive
          number.

          >  (DELIMITER).  These  symbols  separate  the parts of the
          pathname.

          PROGRAMS  (DIRECTORY NAME). A directory name is used if the
          file  is  not  in the root directory. The extension must be
          used if there is one.

          BASIC  (SUBDIRECTORY  NAME).  Additional subdirectory names
          are used if the file is at a lower level in the tree.

          PROGRAM1.BAS  (FILENAME AND EXTENSION). The filename is the
          file  you  want.  If  the  filename  has  an extension, the
          extension must be included.

          Pathnames  cannot  exceed  80  characters.  This limits the
          level  of  subdirectories  you  can  have. If you need more
          levels   (very  unlikely  on  floppy  disks), use  shorter
          directory names.


          WORKING DIRECTORIES

          DOS XE   provides   a   shortcut  when  dealing  with  long
          pathnames.  It  allows  you  to define a working directory.
          DOS XE  remembers  the name of your working directory. When
          you  first  boot  DOS XE, the working directory is D1>, the
          root  directory.  You  can  define  a new working directory
          using  the  Working  Directory  option  in  the menus. (See
          WORKING DIRECTORY in CHAPTER 4.)

          DOS XE  displays your working directory pathname at the top
          of  the  menu  screens. There are seven rules for using the
          working directory:

          1.  If  no  pathname  is  specified,  the working directory
          pathname will be used.

          2.  A  colon  (:)  is shorthand for the working directory'
          pathname.

          3. A < symbol is shorthand for "move back one level."

          4. "D>" is always treated as "D1>."

          5.  If a device name or number does not match the beginning
          of  the  working  directory's pathname, then no part of the
          working directory's pathname is used.

          6.  If  the  device  name  and  number  are followed by a >
          symbol,  (or  a  colon AND a > symbol), then no part of 
          working directory's pathname is used.

          7.  If  the  first  character  is a > symbol, then only the
          device   name  and  number  from  the  working  directory's
          pathname are used.


          These  will  be  clearer  with  a few examples. Look at the
          following directory tree:

                           GAMES>
                          /
                   BASIC>
                 /        \
               PROGRAMS>   GRAPHICS>
             /       \
           /        LOGO>
          D>
           \         BUSINESS>
             \      /
               LETTERS>
                    \
                     PERSONAL>

          This tree only shows directories, but assume there are also
          files  at  every  level.  Also assume you use your working
          directory  D1>PROGRAMS>BASIC>  as  your  starting  point to
          explore  ways  to  move  around  the  tree in the following
          examples.

          A file in the working directory:

          If you type:             DOS XE uses:

          FILE                     D1>PROGRAMS>BASIC>FILE.
          :FILE                    D1>PROGRAMS>BASIC>FILE.
          D:FILE                   D1>PROGRAMS>BASIC>FILE.
          D1:FILE                  D1>PROGRAMS>BASIC>FILE.

          A  file  in  a  directory  to  the  right  of  the  working
          directory:

          If you type:             DOS XE uses:


          GAMES>FILE               D1>PROGRAMS>BASIC>GAMES>FILE.

          A  file  in  the  directory  to  the  left  of  the working
          directory:

          If you type:             DOS XE uses:


          <FILE                    D1>PROGRAMS>FILE.
          <<FILE                   D1>FILE.
          <<<<<FILE                D1>FILE.

          NOTE:  DOS XE  ignores  all  the  extra  <  symbols when it
          reaches the root directory.

          A  file  in  a  directory  at the same level as the working
          directory:

          If you type:             DOS XE uses:

          <LOGO>FILE               D1>PROGRAMS>LOGO>FILE.

          A file in the root directory:

          If you type:             DOS XE uses:

          >FILE                    D1>FILE.
          D>FILE                   D1>FILE.
          D1>FILE                  D1>FILE.
          D:>FILE                  D1>FILE
          D1:>FILE                 D1>FILE.

          A file in a different path:

          If you type:             DOS XE uses:

          >LETTERS>FILE            D1>LETTERS>FILE.

          A file on a different disk drive:

          If you type:             DOS XE uses:

          D2>FILE                  D2>FILE.
          D2:FILE                  D2>FILE.

          A file in a subdirectory on a different disk:

          If you type:             DOS XE uses:

          D2>MUSIC>FILE            D2>MUSIC>FILE.
          D2:MUSIC>FILE            D2>MUSIC>FILE.
          D2:>MUSIC>FILE           D2>MUSIC FILE.


          WILDCARDS

          In  a  card game, wildcards are valuable because they stand
          for  any  card  you  choose.  Similarly,  DOS XE recognises
          wildcard   symbols   that   stand   for  any  character  or
          combination  of  characters in a file name. Wildcards allow
          you  to  refer  to a group of files rather than to each one
          individually.

          The  wildcards  recognised  by DOS XE are the question mark
          (?)  and the asterisk (*). The question mark stands for any
          single  character.  The asterisk stands for the rest of the
          characters  in  the name or extension. Consider a directory
          with the following files:

          PROGRAM1.BAS   LETTER1.BUS
          PROGRAM2.BAS   LETTER2.BUS
          PROGRAM1.LOG   LETTER1.SIS

          As  in this example, you could use LETTER*.* to specify all
          the  letter  files. *.BAS specifies all the BASIC programs.
          *.??S  specifies  all  the  files  except PROGRAM1.LOG. *.*
          specifies all of the files in the directory.

          Wildcards  can  also  save you a lot of typing. Rather than
          typing  the whole filename, just type the characters needed
          to  indicate  its  unique name and use the asterisk for the
          rest. For example, PROGRAM1.LOG can be specified with *.LOG
          as  long  as there are no other files on the disk with .LOG
          extensions.


          ERROR MESSAGES


          While  working  with  DOS XE,  you  may occassionally see
          something like this on your screen:

          ----------------------------------------
          |                                      |
          | ERROR #139                           |
          |                                      |
          | HARDWARE CONNECTION PROBLEMS         |
          | PUSH START TO CONTINUE               |
          |                                      |
          ----------------------------------------


          This  means  that something has gone wrong, perhaps a loose
          cable. A list of error messages can be found in APPENDIX A.
          When you  have  corrected  the  problem,  press [START] to
          return to the menu and continue.



          DUPLICATING A DISK


          It  is  wise  to  make backup copies of important disks and
          store  them  in  a safe place. This protects a disk or file
          from  damage  or  accidental  erasure. Begin by duplicating
          your DOS XE disk.

          NOTE:  Some  commercial programs are copy protected so they
          cannot be duplicated.

          Get a blank disk for the copy and follow these steps.

          1.  Go  to  the  System  Function  menu by pressing [S] and
          [RETURN]  from the Main menu. The System Function menu will
          appear.

          2.  Press  [D] and then [RETURN]. The Message CAUTION! THIS
          OPERATION DESTROYS PROGRAM AREA appears.

          3. Press [START] to continue.

          4. Press [1].


          5.  We  will  assume  you only have one drive, so press [1]
          again.  (If  you  have more than one drive, see DUPLICATE A
          DISK in CHAPTER 6.)

          6.  In  this  case, your original DOS XE master disk is the
          [FROM]  disk. Make sure the write-protect notch (if any) is
          covered and place it in your drive. Press [START].

          7.  The  blank  disk  is  the  [TO]  disk.  Make  sure  the
          write-protect notch is not covered on it. When DOS XE says:

          -----------------------------------------
          |                                       |
          |   PUT TO DISK IN DRIVE 1              |
          |                                       |
          |   PUSH START TO CONTINUE              |
          |   PUSH SELECT TO STOP NOW             |
          |                                       |
          -----------------------------------------


          take  the  master  disk  out of the drive and put the blank
          disk  in.  Press  [START]. If the master disk is very full,
          you may have to repeat steps 2 and 3 several times.


          NOTE: Duplicating a disk will initialise the blank disk.

          8. When DOS XE says:

          ----------------------------------------
          |                                      |
          |   SELECT ITEM OR ESC OR RETURN:      |
          |                                      |
          ----------------------------------------

          duplication  is  done.  Press  [ESC]  to return to the Main
          menu.


          9. Put your original disk in a safe place and work with the copy.

          For more details, see DUPLICATE A DISK in CHAPTER 6.


          INITIALISING A DISK

          A  new disk must be initialised before it can be used. This
          procedure  organises  the  the disk so that DOS XE can find
          its  way  around.  Get  another blank disk and follow these
          steps:

          1. Place the blank disk in disk drive one.

          2.  Go  to  the  System Function menu from the Main menu by
          pressing [S] followed by [RETURN]. The System Function menu
          will  appear  on  the  screen. Press [1] and then [RETURN].
          Press [1] for disk drive one.

          3.  Type  XF551 (assuming this is the type of drive you are
          using)  for  your  disk drive  and  press  [RETURN].  Since
          initialising  a  disk  permanently destroys any information
          previously  stored  on  that  disk,  you will get one final
          chance to change your mind. Press [START] and the disk will
          be initialised in the XF551 format.


          When  initialisation is finished, you will be able to store
          files on the disk.

          For more details on initialising disks, see INITIALISE DISK
          in CHAPTER 4.

          COPYING FILES


          You  will  often  use DOS XE to copy files from one disk to
          another. You can make a backup copy of one or several files
          without  having  to  copy the whole disk. You may also copy
          files to another directory

          When a file is copied, the original remains unchanged. If a
          file  is  copied to a directory which already has a file of
          the  same name, the existing file is overwritten, unless it
          has been locked.

          For  more  details  on  copying  files,  see  COPY FILES in
          CHAPTER 4.


          ERASING FILES AND DELETING DIRECTORIES


          You  can  erase a file or a complete directory with options
          in the File Access menu. Erasing outdated files makes space
          on  a  disk  for  more information. Once all the files have
          been erased from a directory and it is empty, the directory
          can be deleted.

          WARNING:  Use  the  Erase  Files  option  with  care; it is
          permanent.  By using wildcards, you can erase as many files
          as  you wish in one operation. The files must all be in the
          same directory. Make sure that you want to erase all of the
          files which match the name; it is easy to make a mistake.

          NOTE:  We  recommend  using  Files  Listing  with  the same
          filenames first to be sure that only the desired files will
          be affected.

          For more details on erasing files and deleting directories,
          see ERASE FILES and DELETE DIRECTORY in CHAPTER 4.


          PROTECTING FILES AND DIRECTORIES


          You  can  protect your files and directories so they cannot
          be  changed  or erased. Use the Protect Files option in the
          File  Access  menu  to protect them and the Unprotect Files
          option  to  release  them  so  that  they can be changed or
          erased.

          Protected files and directories have an asterisk (*) before
          their names in the file listing.

          A  protected file can be loaded into the computer and used,
          but  nothing  can  be  saved back to that file. This is the
          suggested  way  to  store all your permanent files. It will
          prevent loss through mistakes with wildcards.

          A  protected directory can have files saved to it or erased
          from it, but the directory itself cannot be deleted.

          For  more details, see PROTECT FILES and UNPROTECT FILES in

          CHAPTER 4.

          CHAPTER 3

          THE MAIN MENU


          After you load DOS XE, the main menu appears on the screen.
          The  menu  is  a  list  of  options you can choose from. To
          choose  an  option,  press the key which corresponds to the
          letter highlighted in inverse video, then press [RETURN].


          The  Main  menu  usually  contains  four options. The first
          three  are other menus. The fourth option is either EXIT TO
          CARTRIDGE  or  EXIT  TO  BASIC.  However,  if  there  is no
          cartridge  in the computer and BASIC has been disabled, the
          EXIT  option is not displayed. Each of the first three menu
          options  has  further  options. For instance, Press [F] and
          [RETURN] to look at the File Access menu.

          The first option in the File Access menu provides a list of
          files  on the disk. Press [F] and then press [RETURN] three
          times. DOS XE gives you the listing. The individual options
          in  the  menus will be explained in detailin CHAPTER 4, 5,
          and 6. For now, press [ESC] to return to the Main menu.

          ----------------------------------------
          | DOS XE DISK OPERATING SYSTEM         |
          | COPYRIGHT 1988 ATARI CORP.           |
          |        VERSION 01.00                 |
          |                                      |
          | ------------------------------       |
          |                                      |
          |    MAIN MENU                         |
          |                                      |
          | FILE ACCESS MENU                     |
          | MACHINE LANGUAGE ACCESS MENU         |
          | SYSTEM FUNCTION MENU                 |
          | EXIT TO CARTRIDGE or EXIT TO BASIC   |
          |                                      |
          ----------------------------------------

          OPTIONS

          The  main  menu  is the gateway to the other menus. Each of
          the  other menus has commands to execute the various DOS XE
          options.  The  options  are  selected  by typing the letter
          highlighted with inverse video and then pressing [RETURN].

          All three menus have options for listing files and changing
          the  working directory. The File Access menu and the System
          Function menu both have options for initialising new disks.
          Beyond   that,  each  menu  covers  a  different  range  of
          functions.

          FILE ACCESS MENU

          Type  [F] and press [RETURN] for the File Access menu. This
          menu  has  options  for file and directory maintenance. You
          can copy files and create directories. You can also rename,
          protect, or erase files and directories.

          MACHINE LANGUAGE ACCESS MENU

          Type  [M]  and  press  [RETURN]  for this menu. The Machine
          Language   Access   menu  has  options  to  manipulate  the
          computer's  memory.  You  can  display  and  change  memory
          locations, save blocks of memory into binary files and load
          the binary files back into memory, and runbinary files.

          SYSTEM FUNCTION MENU

          Type  [S]  and  press  [RETURN]  for  this menu. The System
          Function  menu  provides  options for maintaining your disk
          operating system. You can duplicate disks, run batch files,
          reset  the date, create a new DOS XE file, or work with the
          older Atari DOS 2.0/2.5.

          EXIT TO CARTRIDGE OR EXIT TO BASIC

          DOS XE senses if you have a cartridge installed or have the
          built  in  BASIC  enabled. Typing [E] and pressing [RETURN]
          returns you to the cartridge or BASIC. If neither BASIC nor
          a  cartridge is present this option is blank and you cannot
          exit DOS XE. You can, however, run a binary file or go to a
          machine  language program. (See THE MACHINE LANGUAGE ACCESS
          MENU in CHAPTER 5.)


          CHAPTER 4

          THE FILE ACCESS MENU


          To  enter the File Access menu from the Main menu, type [F]
          then press [RETURN]. The File Access menu appears.

          ----------------------------------------
          | DIRECTORY               TODAY:20SE88 |
          | D1>                                  |
          |                                      |
          | .............................        |
          |                                      |
          |      DOS XE FILE ACCESS MENU         |
          |                                      |
          | FILES LISTING     WORKING DIRECTORY  |
          | PROTECT FILES     NEW DIRECTORY      |
          | UNPROTECT FILES   DELETE DIRECTORY   |
          | ERASE FILES       COPY FILES         |
          | RENAME FILES      APPEND A FILE      |
          | VIEW A FILE       INITIAIZE DISK     |
          | ...........................          |
          |                                      |
          | SELECT ITEM OR ESCAPE FOR MAIN MENU  |
          |                                      |
          ----------------------------------------


          The pathname of the working directory is at the top left of
          the screen, under the word "DIRECTORY." The current date is
          at  the  top right. Below the working directory pathname is
          the  list of options available in this menu. Press the key
          which  corresponds  to  the  highlighted  letter  and press
          [RETURN].  At  the bottom is a reminder that you can return
          to the Main menu at any time by pressing [ESC].

          After  you  have  executed  an  option, DOS XE displays the
          following line:

          ----------------------------------------
          |                                      |
          | SELECT A LETTER,ESCAPE, OR RETURN    |
          |                                      |
          ----------------------------------------

          This  is  a reminder that, although the current menu is not
          displayed, you can press a letter and select an option from
          it. You can also press [ESC] to return to the Main menu, or
          press [RETURN] to display the File Access menu again.

          OPTIONS

          The  following  sections give detailed descriptions of each
          option available from the File Access menu. Be sure to read
          each one before selecting an option.

          FILES LISTING

          This option gives a listing of the contents of a directory.
          A directory may contain files, other directories, or both.

          Type [F] and press [RETURN]. DOS XE displays this prompt:

          ----------------------------------------
          |   FILES LISTING                      |
          |                                      |
          | LIST WHAT FILES?:*.*                 |
          |                                      |
          ----------------------------------------


          This  prompt  asks which files you want listed. Type in the
          pathname  you  want. You may use wildcards to select groups
          of  files.  Then  press  [RETURN].  If  you  do not ente
          pathname, DOS XE will provide a listing of all the files in
          the working directory (:*.*).

          DOS XE then displays:

          ----------------------------------------
          |   LIST TO WHERE?                     |
          ----------------------------------------


          This  prompt  asks  you where you want the listing sent. It
          may  be  any  legal  device  or file. If you do not enter a
          name, DOS XE lists the files on the screen. Press [RETURN].
          DOS XE displays a listing like the following:

          d1>*.*
          ----------------------------------------
          |                                      |
          | *DOSXE.SYS   20SE88  20SE88  14224   |
          |  DOS2.SYS    20SE88  20SE88   2776   |
          |  LETTERS.>   20SE88  20SE88      >   |
          |  PROGRAMS.>  20SE88  20SE88      >   |
          | 00344 K BYTES FREE                   |
          |                                      |
          | SELECT ITEM OR ESCAPE OR RETURN      |
          |                                      |
          ----------------------------------------



          The  pathname  of the directory listed is in the upper left
          of  the  screen.  Below  it  is  a listing of the files and
          directories it contains, one entry per line.

          Each  entry begins with the file or directory name. If this
          name  is preceded by an asterisk(*), it means that the file
          or directory is protected. (See PROTECT FILES later in this
          chapter.)  The  name is followed by the extension (if there
          is one). Directory names are followed by a > symbol.

          There  are  two dates after each name in the directory: the
          creation  date and the revision date. The first is when the
          file  was  created.  The  second date reflects the the last
          time the file was updated, copied, or had material appended
          to it.

          Finally, the size of the file is displayed. If the entry is
          a file, DOS XE displays the number of bytes in the file. If
          the item is a directory, DOS XE displays a > symbol.

          After the files and directories are listed, DOS XE displays
          the  amount of free space on the disk. Each kilobyte equals
          1000  bytes,  not 1024 bytes as in other computer uses. The
          number is rounded to the nearest 1000 bytes.

          If  the listing is too large to fit on the screen, the list
          will  scroll. You can pause the scroll by holding [CONTROL]
          and   pressing   [1].   It   can  be  restarted  by  typing
          [CONTROL][1]   again.  Interrupt  the  scroll  by  pressing
          [BREAK].

          Example  1:  List  the contents of the working directory to
          the screen.

          1. Select [F] from the menu. This prompt appears:

          ----------------------------------------
          |   FILES LISTING                      |
          |                                      |
          | LIST WHAT FILES?:*.*                 |
          |                                      |
          ----------------------------------------

          2. Press [RETURN]. The computer asks:


          ----------------------------------------
          |   LIST TO WHERE?                     |
          ----------------------------------------

          3.  Press  [RETURN]  to  list  to the screen. After a brief
          pause, the contents of the directory appear on the screen.

          Example  2:  List the contents of the root directory to the
          printer.

          1. Make sure your print er is connected and power is on.

          2. Select [F] from the menu. This prompt appears:

          ----------------------------------------
          |   FILES LISTING                      |
          |                                      |
          | LIST WHAT FILES?:*.*                 |
          |                                      |
          ----------------------------------------

          3. Enter D> and press [RETURN]. The computer asks:

          ----------------------------------------
          |   LIST TO WHERE?                     |
          ----------------------------------------

          4. Enter P: and press [RETURN]. The directory is printed on
          your printer.

          Example  3:  Create  a  file  with  a list of your business
          letters.

          1. Select [F] from the menu. This prompt appears:

          ----------------------------------------
          |   FILES LISTING                      |
          |                                      |
          | LIST WHAT FILES?:*.*                 |
          |                                      |
          ----------------------------------------

          2.  Enter  D>LETTERS>*.BUS and press [RETURN]. The computer
          asks:

          ----------------------------------------
          |   LIST TO WHERE?                     |
          ----------------------------------------

          3.   Enter  D>LETTERS>LISTING.BUS  and  press  [RETURN].The
          information  on  the screen is listed to the disk in a file
          called LISTING.BUS.

          PROTECT FILES

          This  option protects a file or directory so that it cannot
          be  changed  or erased.Protected files and directories have
          an  asterisk  in front of their names in file listings. The
          protection can be removed with the Unprotect Files option.

          Type [P] and press [RETURN]. DOS XE displays this prompt:

          ----------------------------------------
          |   PROTECT FILES                      |
          |                                      |
          |  PROTECT WHAT FILES?                 |
          ----------------------------------------

          This  prompt asks for the pathname of the file or directory
          to protect. Wildcards may be used for groups of files. Type
          in the pathname and press [RETURN].

          Example: Protect all your business letter files.

          1. Select [P] from the menu. This prompt appears:

          ----------------------------------------
          |   PROTECT FILES                      |
          |                                      |
          |  PROTECT WHAT FILES?                 |
          ----------------------------------------

          2. Enter D>LETTER>*.BUS and press [RETURN]. Those files are
          now protected.


          UNPROTECT FILES


          This  option  removes the protection created by the Protect
          Files  option.  Type [U] and press [RETURN].DOS XE displays
          this prompt:

          ----------------------------------------
          |   UNPROTECT FILES                    |
          |                                      |
          | UNPROTECT WHAT FILES?                |
          ----------------------------------------


          The  prompt  asks for the pathname of the file or directory
          to  be  unprotected.  Wildcards  may  be used for groups of
          files. Type in the pathname and press [RETURN].

          Example: Unprotect your business letter files.


          1. Select [U] from the menu. The following prompt appears:

          ----------------------------------------
          |   UNPROTECT FILES                    |
          |                                      |
          | UNPROTECT WHAT FILES?                |
          ----------------------------------------

          2. Type D>LETTERS>*.BUS and press [RETURN]. Those files are
          no longer protected.


          ERASE FILES



          This  option  erases  files. It does not erase directories.
          Files  cannot be erased if they are protected. Erased files
          can't be recovered.

          Type [E] and press [RETURN]. DOS XE displays this prompt:

          ----------------------------------------
          |   ERASE FILES                        |
          |                                      |
          | ERASE WHAT FILES?                    |
          ----------------------------------------

          This prompt asks for the pathname of the file to be erased.
          Wildcards  may  be  used  for  groups of files. Type in the
          pathname and press [RETURN].

          It  is  a  good idea to use the Files Listing command (with
          the  same  wildcard  name)  to verify the files you will be
          erasing.  Make  sure  you  type in the correct pathname and
          filename; there is no verification prompt.


          Example: Erase all the letter files.

          1. Select [E] from the menu. This prompt appears:

          ----------------------------------------
          |   ERASE FILES                        |
          |                                      |
          | ERASE WHAT FILES?                    |
          ----------------------------------------

          2] Type D>LETTERS>LETTER?.* and press [RETURN]. Your letter
          files are erased from the dis


          RENAME FILES


          This option changes the names of files and directories. You
          cannot rename protected files.

          Type [R] and press [RETURN]. DOS XE displays this prompt:

          ----------------------------------------
          |   RENAME FILES                       |
          |                                      |
          | RENAME WHAT FILES?                   |
          ----------------------------------------

          This   prompt  asks  for  the  pathname  of  the  file,  or
          directory,  to be changed. You can use wildcards for groups
          of  files.  If  a  wildcard  is  used, the part of the name
          designated by the wildcard will not be changed. Type in the
          pathname  and press [RETURN]. DOS XE displays the following
          prompt:

          ----------------------------------------
          | DO NOT GIVE DRIVE (DN:) IN NEW NAME  |
          | TO WHAT NEW NAME?                    |
          ----------------------------------------


          This prompt asks for the new name of the file or directory.
          Do  not include the pathname, just the name (and extension,
          if  any). If wildcards were used in the name of the file(s)
          to  be  changed,  the  same wildcards should be used in the
          same places in the new name. Type in the new name and press
          [RETURN].

          Example  1: Changed the name of a game file from BLASTER to
          BLAZER.

          1. Select [R] from the menu. This message appears:

          ----------------------------------------
          |   RENAME FILES                       |
          |                                      |
          | RENAME WHAT FILES?                   |
          ----------------------------------------

          2.  Enter  D>PROGRAMS>GAMES>BLASTER.BAS and press [RETURN].
          The following message appears:


          ----------------------------------------
          | DO NOT GIVE DRIVE (DN:) IN NEW NAME  |
          | TO WHAT NEW NAME?                    |
          ----------------------------------------

          3. Enter BLAZER.BAS and press [RETURN]. The filename is now
          changed.

          Example 2: Make the same change using wildcards.

          1. Select [R] from the menu. This message appears:

          ----------------------------------------
          |   RENAME FILES                       |
          |                                      |
          | RENAME WHAT FILES?                   |
          ----------------------------------------

          2.  Enter  D>PROGRAMS>GAMES>???STER.BAS and press [RETURN].
          The following message appears:


          ----------------------------------------
          | DO NOT GIVE DRIVE (DN:) IN NEW NAME  |
          | TO WHAT NEW NAME?                    |
          ----------------------------------------

          3. Enter ???ZER.BAS and press [RETURN]. The filename is now
          changed.

          You  cannot  rename  using wildcards if the result would be
          two  or  more  files with the same name. When wildcards are
          not  used,  no  such  restrictions  apply.  It is possible,
          therefore,  to  get  two  files with the same name. If this
          happens, use Rename again without wildcards. Only the first
          file with a given name will be renamed.


          VIEW A FILE


          This option displays a file on the screen. This is designed
          for  reading text files. Any file can be viewed, although a
          nontext  file  may  look  like gibberish and the screen may
          jump around.

          Type  [V] and press [RETURN]. DOS XE displays the following
          prompt:

          ----------------------------------------
          | VIEW A FILE                          |
          |                                      |
          | VIEW WHAT FILE?                      |
          ----------------------------------------

          This prompt asks for the pathname of the file to be viewed.
          Type in the name and press [RETURN].

          Large  files will scroll down the screen. You can pause the
          scroll  by  holding down [CONTROL] and pressing [1]. It can
          be  restarted  by typing [CONTROL][1] again. The scroll can
          be interrupted by pressing [BREAK].


          Example:  Read  a  business  letter without using your word
          processor.

          Note:  Printing  control-codes  used by your word processor
          may put some strange characters on the screen.

          1. Select [V] from the menu. This message appears:


          ----------------------------------------
          |   VIEW A FILE                        |
          |                                      |
          | VIEW WHAT FILE?                      |
          ----------------------------------------


          2.  Type  D>LETTERS>LETTER1.BUS  and  press  [RETURN].  The
          contents of the file appear on screen.


          WORKING DIRECTORY


          This  option changes the pathname of the working directory.
          The  working  directory  is the one DOS XE uses when you do
          not enter a pathname. (see PATHNAMES in CHAPTER 2.)

          Type[W] and press [RETURN]. DOS XE displays this prompt:

          ----------------------------------------
          |   WORKING DIRECTORY                  |
          |                                      |
          | GIVE NAME FOR WORKING DIRECTORY      |
          | NAME?                                |
          ----------------------------------------

          This  prompt  asks  for  the  pathname  of your new working
          directory. Type in the pathname and press [RETURN]. The new
          pathname is displayed in the top left corner of the menus.

          Example: Change the working directory to LETTERS.

          1. Select [W] from the menu. This message appears:


          ----------------------------------------
          |   WORKING DIRECTORY                  |
          |                                      |
          | GIVE NAME FOR WORKING DIRECTORY      |
          | NAME?                                |
          ----------------------------------------


          2.  Enter  D>LETTERS  and  press  [RETURN].  You  have just
          changed the working directory.


          NEW DIRECTORY


          To  create  a  new  directory, type [N] and press [RETURN].
          DOS XE displays this prompt:


          ----------------------------------------
          |   NEW DIRECTORY                      |
          |                                      |
          | GIVE NAME FOR NEW DIRECTORY          |
          | NAME?                                |
          ----------------------------------------


          Type in the pathname and press [RETURN].

          Example:   Create   a   games  directory  in  the  PROGRAMS
          directory.

          1. Select [N] from the menu. This prompt appears:


          ----------------------------------------
          |   NEW DIRECTORY                      |
          |                                      |
          | GIVE NAME FOR NEW DIRECTORY          |
          | NAME?                                |
          ----------------------------------------


          2. Enter D>PROGRAMS>GAMES and press [RETURN]. The directory
          has been created.

          NOTE: This will not work under the following conditions:

          *If the D1>PROGRAMS directory does not exist.

          *If  a  file  named D1>PROGRAMS>GAMES already exists and is
          locked or for any other reason cannot be erased or deleted.


          DELETE DIRECTORY


          This  option deletes a directory from the disk. It does not
          erase  files.  Directories  which  contain  files  or other
          directories cannot be deleted.

          Type [D] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   DELETE DIRECTORY                   |
          |                                      |
          | DELETE WHAT DIRECTORY?               |
          ----------------------------------------


          This  prompt  asks  for the pathname of the directory to be
          deleted.  Wildcards  are  not permitted. Enter the pathname
          and press [RETURN].

          Example: Delete the games directory.

          1. Select [D] from the menu. This prompt appears:


          ----------------------------------------
          |   DELETE DIRECTORY                   |
          |                                      |
          | DELETE WHAT DIRECTORY?               |
          ----------------------------------------


          2.  Type D>PROGRAMS>GAMES and press [RETURN]. The directory
          is erased.


          COPY FILES


          The Copy File option can be used in the following ways:

          *Copy a file to the same disk or to a different disk.

          *Copy  a directory to another directory on the same disk or
          to a different disk.

          *Copy a group of files using wildcards.

          *Copy the contents of the screen editor to a disk file.

          *Copy a file to a device, such as a printer.

          Each of these options is discussed below.

          WARNING:  The copy Files option overwrites a part of memory
          normally  reserved  for  programs. If you have a program in
          memory, and you do not want to lose it, be sure to save the
          program before continuing the copy process.


          Copying a File


          The following process details the steps necessary to make a
          copy  of  a file using one disk drive. This option copies a
          file  from  one  disk  to  different disk, prompting you to
          change disks during the process.

          If  you  are  familiar  with the Copy Files option, use the
          short  steps  in  the  left  column  as reminders. Read the
          descriptions  on the right side if you want details about a
          specific step.

          For this example, you will use the defaults provided by the
          system.  Optional  changes  to  defaults,  such  as copying
          directories  or  using  two  disk drives, will be discussed
          later.

          NOTE:You will need a formatted disk with available space to
          complete this operation.

          ACTION:                      DESCRIPTION:

          1. Press [C] and [RETURN]    Selects the Copy File option
          from the File Access menu.

          ----------------------------------------
          |   COPY FILES                         |
          |                                      |
          | CAUTION!                             |
          | THIS OPERATION DESTROYS PROGRAM AREA |
          |                                      |
          | PUSH START TO CONTINUE               |
          | PUSH SELECT TO STOP NOW              |
          ----------------------------------------


          NOTE: This prompt appears the first time you use Copy Files
          option  during  a  session with DOS XE. If the program area
          has already been destroyed, the prompt will not appear.


          2. Press [START]             This begins the copying
                                       procedure. If you do not wish
                                       to use the Copy Files
                                       operation, press [SELECT]
                                       instead.


          ----------------------------------------
          |   CONTINUING                         |
          |                                      |
          | COPY FROM WHAT FILE?                 |
          ----------------------------------------



          3. Enter the name of the     Tells DOS XE  which file to
          file you want to copy        copy. For example, enter
          and press [RETURN].          WELCOME.BAS.


          ----------------------------------------
          |                                      |
          |   COPY TO WHAT FILE?                 |
          |                                      |
          ----------------------------------------


          4. Enter the nameyou        You must give the backup
          want to give the            copy a name. For this
          copy, and press             example, WELCOME.BAS is the
          [RETURN].                   filename.


          ----------------------------------------
          |   COPY SUBDIRECTORIES OR ONLY FILES? |
          |   SUBDIRECTORIES/FILES(S OR F)? F    |
          ----------------------------------------


          5. Press [RETURN].          Copies files only. You do not
                                      need to type [F] since that
                                      selection is provided by
                                      default.


          ----------------------------------------
          |   VERIFY EACH NAME BEFORE PROCEDING? |
          |       VERIFY/NO VERIFY (V OR N)? V   |
          ----------------------------------------



          6. Press [RETURN].           The verify prompt enables you
                                       to confirm the filenames to be
                                       copied.


          ----------------------------------------
          |   ONE DRIVE,FILES ON SAME DISK?      |
          |     SAME DISK/NOT SAME (S OR N)? N   |
          ----------------------------------------


          7. Press [RETURN].           Tells DOS XE that you are
                                       copying from one disk to
                                       another disk.

          ----------------------------------------
          |   PUT FROM DISK IN DRIVE 1           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          8. Insert the disk with      Make sure you insert the
          the file to be copied        source disk correctly.
          and press [START].


          ----------------------------------------
          |   COPYING:WELCOME.BAS                |
          |   PUSH START TO COPY THIS FILE       |
          |   PUSH SELECT TO BYPASS IT           |
          ----------------------------------------


          NOTE:  This  verification  prompt is especially useful when
          copying with wildcards (discussed later), because it allows
          you  to bypass files which you may not want to copy but are
          included in the group of files selected with the wildcards.



          9. Press [START].            Confirms the name of the file
                                       you wish to copy.


          ----------------------------------------
          |   CONTINUING                         |
          |                                      |
          |  PUT TO DISK IN DRIVE 1              |
          |                                      |
          |  PUSH START TO CONTINUE          
          |
          |  PUSH SELECT TO STOP NOW             |
          ----------------------------------------


          WARNING:  This  is  your last chance to bail out before the
          new  file  is  written  to  disk.  If  you wish to stop the
          procedure, press [SELECT].


          10.Insert the disk you       Make sure the destination disk
          are copying to and           is not write-protected,
          press [RETURN].              otherwise it cannot receive
          the file.


          ----------------------------------------
          |   PUT FROM DISK IN DRIVE 1           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          11.Press [START].            Because WELCOME.BAS is a
                                       short file, you do not need
                                       to reinsert the original
                                       source disk. If you were
                                       copying a longer file, you
                                       might have had to repeat steps
                                       8 to 10 several times before
                                       the entire file is copied to
                                       the destination disk.


          ----------------------------------------
          |   SELECT ITEM OR ESCAPE OR RETURN    |
          ----------------------------------------


          This  indicates that the copying procedure is finished. You
          can select one of the following choices to continue:

          *To copy another file, press [C].

          *To return to theMain menu, press ESC].

          *To return to the File Access menu, press [RETURN].


          Copying a File to the Same Disk.


          If  you  want to make a backup copy of a file, but you wa
          to  keep  it  on the same disk, follow the above procedure,
          with a couple of important exceptions.

          You  cannot  give the destination file the same name as the
          source.  If  you  are copying WELCOME.BAS, for example, you
          could  name  the destination file HELLO.BAS. The only other
          change  will  be  in step 7, where you must enter [S] (same
          disk)  instead  of accepting the default Value [N] (not the
          same disk).

          The copy procedure will end following step 9.


          Copying a File with Two Disk Drives.


          To  copy  a file with two disk drives, follow the procedure
          outlined  in the COPYING A FILE section, with the exception
          of  steps  3  and  4.  When  you enter the filenames of the
          source and destination files, you must add a pathname.


          Example:  Copy  a  file  called  WELCOME.BAS from a disk in
          drive 1 to a disk in drive 2.

          1. Type D1>WELCOME.BAS the press [RETURN].

          2.  Change  your response in step 4 to D2>WELCOME.BAS, then
          press [RETURN].

          3.  Continue  to  respond  to the prompts as you did in the
          section  on  COPYING  A  FILE TO THE SAME DISK. You will be
          told  to  insert  the FROM disk (the source) in drive 1 and
          the TO disk (the destination) in drive 2.

          4.  Press  [START] and DOS XE will copy the file in drive 1
          to drive 2. You will not need to swap disks.

          5.  When  DOS XE  finishes,  you can choose another option,
          press [ESC], or press [RETURN].


          Copying Directories


          You  can  use the Copy Files option to copy directories and
          subdirectories, as well as files. This allows you to move a
          directory into a subdirectory.

          In  other  words,  you  could  copy  a directory containing
          business  letters  into a directory containing other letter
          files. Your letter directory might already contain separate
          subdirectories with letters to your sister and letters to a
          friend named Ann.

          NOTE: When you copy a directory, you copy the directory and
          alldirectories and files that it contains.

          When  prompted  to  enter  filenames,  you  must  enter the
          pathname  of  the  directory you wish to copy, in this case
          maybe   D1>LETTERS.BUS   and   the   destination   pathname
          D2>LETTERS>.  Then you need to change the default in step 5
          to [S], telling DOS XE to copy subdirectories.

          You  can  change the defaults for the number of disk drives
          as you would if youwere copying files.

          The  result would be a directory called LETTERS which would
          contain subdirectories called LETTERS.SIS, LETTERS.ANN, and
          the newly copied LETTERS.BUS.

          Copying a Group ofFiles


          By  using wildcards in your filenames, you can copy a group
          of  files  at  the  same  time.  For example, you could use
          LETTERS.*  to  copy  all  of  your  letter files. (For more
          information about wildcards, see WILDCARDS in CHAPTER 2).


          Specify  the wildcards when prompted foe the filename, then
          follow  the  procedure  outlined  in  this  chapter, making
          alterations  for  the  number of disks, disk drives, and so
          on.


          NOTE:   When  copying  with  wildcards,  keep  Verify  mode
          enabled.  This  allows  you to select the files you want to
          copy  by  pressing [START] and reject those you do not want
          by  pressing  [SELECT].  Rejected  files will remain on the
          source  disk  or  directory,  but will not be copied to the
          destination.



          Copying To and From Devices


          DOS XE also makes it possible to copy files and directories
          to  devices  such  as  a printer or serial port, as well as
          copy  them  to and from the screen editor. The procedure is
          much  the  same  as that outlined above. You must, however,
          change the device name. In other words, instead of entering
          the  pathname, you can answer the COPY TO WHAT FILE? prompt
          by  typing P:. This copies the file to a printer and prints
          it out.

          THe valid device names include

          *P: (printer)

          *E: (screen editor-display a file on screen)

          *R: (serial port-send the file to a peripheral connected to
          the  serial  port  on your Atari computer, such as a serial
          printer)


          Although  you  cannot  copy  information  from a printer or
          serial port (except for possible specific cases outlined in
          your  peripheral's  manual),  you  can copy from the screen
          editor.  Entering  E: as the FROM device name allows you to
          copy  the contents of the screen editor to a disk file with
          the filename you specify.

          For example, you can copy the contents of the screen editor
          to a disk file named SCREEN by entering E: as the FROM file
          and D1>SCREENas the TO file. Press [RETURN].


          WARNING: You must give the destination disk file as a name,
          otherwise  the data you save from the screen editor will be
          irretrievable.

          The  screen  goes  blank,  except for the cursor in the top
          left  corner. Simply type the information you want to save.
          You  could,  for  example,  type  the  words,  THIS  IS THE
          INFORMATION  FOR  THE  SCREEN FILE. When you finish typing,
          press [CONTROL][3]. The data you typed will be saved to the
          disk with the filename SCREEN.


          To  copy  information  from the screen editor to a printer,
          follow  the above steps, but instead of typing D1>SCREEN as
          the  destination  file,  enter  P:.  Type  what you want to
          print,  then enter [CONTROL][3]. The information will print
          out on your printer.



          NOTE: You can type more than one screenful of data, but you
          can  only  see  the  text  that is currently on screen. You
          cannot  return  to  a previous section. However, everything
          you typed will be copied to the disk or printer.


          APPEND TO A FILE


          This  option  adds a copy of one file (the source) onto the
          end  of  another file (the destination). For example, start
          with  two  files, one containing "DEF" and the other "ABC".
          Append "DEF" (the source) onto "ABC" (the destination). THe
          result  will  be  an  unchanged  source  file, "DEF", and a
          destination file which now has "ABCDEF".


          If  you  only  have  one  disk  drive,  both the source and
          destination files must be on the same disk.


          You cannot append to a protected destination file


          Type [A] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   APPEND TO A FILE                   |
          |                                      |
          | APPEND FROM WHAT FILE?               |
          ----------------------------------------


          This  prompt asks for the pathname of the source file. type
          in  the  pathname  and  press[RETURN]. DOS XE displays the
          following prompt:


          ----------------------------------------
          |                                      |
          |   APPEND TO WHAT FILE?               |
          |                                      |
          ----------------------------------------


          This  prompt asks for the pathname of the destination file.
          Type in the pathname and press [RETURN].


          Append does not destroy the program area and can be used to
          copy  small files, if desired. If the destination file does
          not  exist,  it  is  created and the append becomes a copy.
          When  used  this  way,  Append creates a copy of a file but
          gives it a new creation date.


          Example: Append letter 2 onto letter 1.


          1. Select [A] fromthe menu. This prompt appears:


          ----------------------------------------
          |   APPEND TO A FILE                   |
          |                                      |
          | APPEND FROM WHAT FILE?               |
          ----------------------------------------


          2.  Type D>LETTERS>LETTER2.BUS and press [RETURN]. You will
          see the prompt:


          ----------------------------------------
          |                                      |
          |   APPEND TO WHAT FILE?               |
          |                                      |
          ----------------------------------------


          3.  Enter  D>LETTERS>LETTER1.BUS  and  press  [RETURN]. The
          computer does its work.



          INITIALIZE DISK


          Before  a  new disk can be used by your disk drive, it must
          be initialised. This option performs that procedure.


          1.  Type  [I]  and  press  [RETURN].  DOS XE  displays this
          prompt:


          ----------------------------------------
          |   INITIALIZE DISK                    |
          |                                      |
          |  WHAT DRIVE NUMBER?                  |
          ----------------------------------------


          2.  This prompt asks which disk drivehas the disk which is
          to  be  initialised.  Enter  the  drive number (no "D") and
          press [RETURN]. DOS XE displays the following prompt:


          ----------------------------------------
          |   DRIVE IS A(N)XF551                 |
          |                                      |
          | AVAILABLE DEVICE TYPES ARE           |
          |   AT810                              |
          |   AT1050                             |
          |   XF551                              |
          |   SSDD                               |
          |                                      |
          | CHOOSE ONE OF THE ABOVE DEVICE TYPES |
          | GIVE ITS NAME                        |
          ----------------------------------------


          3.  If  the  drive  number  is the RAM disk on a 130XE (See
          CONFIGURING  DOS XE    in  CHAPTER 2), DOS XE displays this
          prompt instead of the one above:


          ----------------------------------------
          |   DRIVE IS A(N) 130 RAM              |
          |                                      |
          |   AVAILABLE DEVICE TYPES ARE         |
          |      130RAM                          |
          |                                      |
          | CHOOSE ONE OF THE ABOVE DEVICE TYPES |
          | GIVE ITS NAME                        |
          ----------------------------------------


          4. You can select any drive type shown in the list below:


          AT810 - Single density, single sided disk drives.
          AT1050- Dual density, single sided disk drives.
          XF551 - Double density, double sided disk drives.
          SSDD  - 5 1/4 inch single sided, double density disk drives.
          130RAM- The RAM disk in the Atari 130XE computer.


          Type  in  the name and press [RETURN]. DOS XE displays this
          prompt:


          ----------------------------------------
          |   READY TO INITIALIZE DISK           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          5.  This prompt is a safety check. Initialising a disk will
          destroy  any information on it. If you are certain the disk
          is blank and you want to initialise it, press [START].

          After  a  short  wait  while DOS XE does its work, the disk
          will be initialised and ready to use in disk.



          CHAPTER 5

          THE MACHINE LANGUAGE
          ACCESS MENU


          To  enter  the  Machine  Language Access menu from the Main
          menu,  type [M]  and press [RETURN]. The Machine Language
          Access menu appears on the screen.


          ----------------------------------------
          | DIRECTORY               TODAY:20SE88 |
          | D1>                 
          |
          | .................................    |
          |                                      |
          |  DOS XE MACHINE LANGUAGE ACCESS MENU |
          |                                      |
          | FILES LISTING  
          |
          | WORKING DIRECTORY                    |
          |                                      |
          | RUN A BINARY FILE                    |
          | LOAD A BINARY FILE(DO NOT RUN)       |
          | SAVE MEMORY TO A BINARY FILE         |
          | APPEND MEMORY TO A BINARY FILE       |
          | DISPLAY MEMORY                       |
          | CHANGE MEMORY                        |
          | GO TO A MACHINE LANGUAGE PROGRAM     |
          | .............................        |
          |                                      |
          |                                      |
          | SELECT ITEM OR ESC FOR MAIN MENU:    |
          |                                      |
          ----------------------------------------


          Below  the pathname under the word DIRECTORY is the list of
          options  available in this menu. To select an option, press
          the  key corresponding to the highlighted letter, and press
          [RETURN].  The last line reminds you that you can return to
          the Main menu by pressing [ESC].


          After you execute an option, DOS XE displays this line:



          ----------------------------------------
          |                                      |
          | SELECT ITEM OR ESCAPE OR RETURN:     |
          |                                      |
          ----------------------------------------


          This  is  a reminder that, although the current menu is not
          displayed, you can press a letter and select an option from
          it. You can also press[ ESC] to return to the Main menu, or
          press [RETURN] to display the current menu again.


          OPTIONS


          This  section  provides  details  on how to use each option
          available in  the Machine Language Access menu. Be sure to
          read each section before attempting to execute an option.


          Files Listing


          This option gives a listing of the contents of a directory.
          It  is  available in all three menus. Detailed instructions
          are contained in the File Access menu section of CHAPTER 4.


          Working Directory

          This  option  lets you change yourworking directory. It is
          available  in  all  three  menus. Detailed instructions are
          contained in the File Access menu section of CHAPTER 4.


          Run a Binary File


          A binary file is a special file format. This option loads a
          binary  file  from  a  disk  and  runs  it (if it has a run
          address).


          NOTE: This option does not work with programs which require
          a  language  such as BASIC. You can only run BASIC programs
          from  BASIC,  not  from  this  option. (See BINARY FILES in
          CHAPTER 7).


          Type [R] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   RUN A BINARY FILE                  |
          |                                      |
          | LOAD/RUN WHAT FILE?                  |
          ----------------------------------------


          Enter the pathname of the file you wish to run.


          Example:  Run  a game called MAZE.BIN in the main directory
          of the disk in drive 1.


          1.  Select  [R]  from the Machine Language Access menu. The
          following prompt appears on your screen:


          ----------------------------------------
          |   RUN A BINARY FILE                  |
          |                                      |
          | LOAD/RUN WHAT FILE?                  |
          ----------------------------------------


          2. Enter D1>MAZE.BIN and press [RETURN]. The file loads and
          runs automatically.


          Load a Binary File(Do Not Run)


          This option loads a binary file, but does not run it.


          NOTE: This option does not work with programs which require
          a language, as BASIC programs do.


          Type [L] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   LOAD A BINARY FILE                 |
          |                                      |
          | LOAD/RUN WHAT FILE?                  |
          ----------------------------------------



          The  prompt  asks  for the pathname of the file you wish to
          load into memory.


          Example:  Load  a  binary  file  called  MAZE.BIN  from the
          current working directory, but do not run it.


          1. Select [L] from the menu. This prompt appears:


          ----------------------------------------
          |   LOAD A BINARY FILE                 |
          |                                      |
          | LOAD/RUN WHAT FILE?                  |
          ----------------------------------------


          2.  Enter  MAZE.BIN  and press [RETURN]. The file is loaded
          into memory.


          Save Memory to a Binary File


          This  option  saves  the information from a block of memory
          into  a  binary file. It allows you to define an initialise
          address and a run address.


          A  binary  file can have a run address and/or an initialise
          address.  These  addresses  tell  DOS XE  how  to  run  the
          program. (See BINARY FILES in CHAPTER 7).



          Enter  the  addresses  in  hexadecimal or, by preceding the
          number with a number sign (#), in decimal notation.


          Type [S] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   SAVE MEMORY TO A BINARY FILE       |
          |                                      |
          | SAVE TO WHAT FILE?                   |
          ----------------------------------------


          This  prompt asks for the pathname of the file to which the
          memory  data  will be saved. Type in the pathname and press
          [RETURN]. DOS XE will display this prompt:


          ----------------------------------------
          |   START ADDRESS?                     |
          ----------------------------------------


          This  prompt  asks  for the address of the beginning of the
          block  of  memory  to  save.  Enter  the  address and press
          [RETURN]. DOS XE displays the following prompt:


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------


          This prompt asks for the end address of the block of memory
          o  save.  Enter  the  address  and  press [RETURN]. DOS XE
          displays the following prompt:


          ----------------------------------------
          |   INITIALIZE ADDRESS?                |
          ----------------------------------------



          This prompt asks for the initialise address of the program.
          If  there  is  no  address,  press [RETURN]. If there is an
          initialise  address,  enter  it  and press [RETURN]. DOS XE
          displays the followingprompt:


          ----------------------------------------
          |   RUN ADDRESS?                       |
          ----------------------------------------


          This  prompt asks for the run address of the program. Enter
          the  address, if there is one, and press [RETURN]. If there
          is no address, just press [RETURN].


          Example  1:  Page  6 (0600-06FF, #1536-#1791) is an area of
          memoryused for many utilities. Save a routine in page 6 to
          a  file  called UTILITY.BIN. Assume that the routine has no
          initialise   address  and  that  the  run  address  is  the
          beginning of the routine. We will use hexadecimal notation.


          1. Select [S] from the menu. You see the following:


          ----------------------------------------
          |   SAVE MEMORY TO A BINARY FILE       |
          |                  
          |
          | SAVE TO WHAT FILE?                   |
          ----------------------------------------


          2.  Enter  D1>UTILITY.BIN  and  press [RETURN]. This prompt
          appears on the screen:


          ----------------------------------------
          |   START ADDRESS?                     |
          ----------------------------------------



          3. Enter 0600 and press [RETURN].


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------



          4. Enter 06FF and press [RETURN].


          ----------------------------------------
          |   INITIALIZE ADDRESS?                |
          ----------------------------------------


          5.Press [RETURN].


          ----------------------------------------
          |   RUN ADDRESS?                       |
          ----------------------------------------


          6. Enter 0600 and press [RETURN].


          Example 2: This is the same thing done in decimal notation:


          1. Select [S] from the menu. You see the following:


          ----------------------------------------
          |   SAVE MEMORY TO A BINARY FILE       |
          |                                      |
          | SAVE TO WHAT FILE?                   |
          ----------------------------------------


          2.  Enter  D1>UTILITY.BIN  and  press [RETURN]. This prompt
          appears on the screen:


          ----------------------------------------
          |   START ADDRESS?                     |
          ----------------------------------------


          3. Enter #1536 and press [RETURN].


          ----------------------------------------
          |   END ADDRESS?                  
          |
          ----------------------------------------


          4. Enter #1791 and press [RETURN].


          ----------------------------------------
          |   INITIALIZE ADDRESS?                |
          ----------------------------------------


          5. Press [RETURN].


          ----------------------------------------
          |   RUN ADDRESS?                       |
          ----------------------------------------


          6. Enter #1536 and press [RETURN].


          Append Memory To A Binary File


          This  option  adds  information from a block of memory onto
          the  end  of  an existing binary file. (See BINARY FILES in
          CHAPTER  7).  It lets you define both an initialise address
          and  a  run address. Enter the addresses in hexadecimal or,
          by preceding the number with a number sign (#), in decimal.


          Type [A] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   APPEND MEMORY TO A BINARY FILE     |
          |                                      |
          | APPEND TO WHAT FILE?                 |
          ----------------------------------------


          This prompt asks for the pathname of the file to which data
          will  be appended. Type in the pathname and press [RETURN].
          DOS XE displays the following prompt:


          ----------------------------------------
          |START ADDRESS?                        |
          ----------------------------------------


          This  prompt  asks  for the address of the beginning of the
          block of memory to be appended. Enter the address and press
          [RETURN].

          If  you want to append an initialise or run address and not
          a block of memory, just press [RETURN].


          If you do not enter a start address, DOS XE  skips the next
          prompt, otherwise it displays the following prompt


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------


          This  prompt  asks  you  for  the address of the end of the
          block of memory to be appended. Enter the address and press
          [RETURN]. DOS XE displays the following prompt:


          ----------------------------------------
          |   INITIALIZE ADDRESS?                |
          ----------------------------------------


          This prompt asks for the initialise address of the program.
          If  there  is  no  address,  press [RETURN]. If there is an
          initialise  address,  enter  it  and press [RETURN]. DOS XE
          displays the following prompt:


          ----------------------------------------
          |   RUN ADDRESS?                       |
          ----------------------------------------


          This  prompt asks for the run address of the program. Enter
          the  address, if there is one, and press [RETURN]. If there
          is noaddress, just press [RETURN].


          Example  1:  LMARGN and RMARGN (52-53,#82-#83) set the left
          and  right margins for the screen display. By appending the
          values in these locations to a program, the margins will be
          automatically  set  when  the program loads. We will append
          the  margins  to a utility program named UTILITY.BIN. Since
          this  is  not a program, it does not have initialisation or
          run addresses. We will use hexadecimal notation.


          1. Select [A] from the menu. You will see this prompt:


          ----------------------------------------
          |   APPEND MEMORY TO A BINARY FILE     |
          |                                      |
          | APPEND TO WHAT FILE?                 |
          ----------------------------------------


          2. Enter D1>UTILITY.BIN and press [RETURN].


          ----------------------------------------
          |   START ADDRESS?                     |
          ----------------------------------------


          3. Enter 52 andpress [RETURN].


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------


          4. Enter 53 and press [RETURN].


          ----------------------------------------
          |   INITIALIZE ADDRESS?                |
          ----------------------------------------


          5. Press [RETURN].


          ----------------------------------------
          |   RUN ADDRESS?                       |
          ----------------------------------------


          6.  Press  [RETURN]. The computer appends the memory to the
          file.


          Example  2:  This  is  the  same  thing,  this time done in
          decimal notation:


          1. Select [A] from the menu.You will see this prompt:


          ----------------------------------------
          |   APPEND MEMORY TO A BINARY FILE     |
          |                                      |
          | APPEND TO WHAT FILE?                 |
          ----------------------------------------


          2. Enter D1>UTILITY.BIN and press [RETURN].


          ----------------------------------------
          |   START ADDRESS?                     |
          ----------------------------------------


          3. Enter #82 and press [RETURN].


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------


          4. Enter #83 and press [RETURN].


          ----------------------------------------
          |   INITIALIZE ADDRESS?                |
          ----------------------------------------


          5. Press [RETURN].


          ----------------------------------------
          |   RUN ADDRESS?                       |
          ----------------------------------------


          6. Press [RETURN] and the computer does its job.


          Display Memory


          This  option  displays  the contents of memory locations in
          your  computer.  The  contents are displayed in hexadecimal
          numbers and ATASCII characters. You can enter the addresses
          in  hexadecimal or, by preceding the number with the number
          sign (#), in decimal notation. (See examples.)


          Type  [D] and press [RETURN]. DOS XE displays the following
          prompt:


          ----------------------------------------
          |DISPLAY MEMORY                        |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------


          This  prompt  asks  for  the  start address of the block of
          memory  you  want  to  see.  Enter  the  address  and press
          [RETURN]. DOS XE displays the following prompt:


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------


          This prompt asks for the address of the end of the block of
          memory  you  want  to  see.  Enter  the  address  and press
          [RETURN].  If  you  want  to  see  fewer than eight address
          locations,  you  can  press  [RETURN]  without  entering an
          address. DOS XE displays a line like the following:


          ----------------------------------------
          |                                      |
          | 0006 00 FF 00 01 3B 27 24 27....;'$' |
          |                                      |
          ----------------------------------------


          There  will be more lines for larger blocks of memory. Each
          line  displays  the contents of eight memory locations. All
          numbers are displayed in hexadecimal.


          THe  first number is the starting address for the line. The
          next  eight numbers are the values in the next eight memory
          locations.  The  last eight figures are the contents of the
          same  eight  addresses  displayed  as  ATASCII  characters.
          Inverse  video  characters  are  shown  in normal video and
          editing characters are shown as periods (full stops).


          If  the  block of memory is too large to fit on the screen,
          the  screen  will  scroll.  To  pause the scroll, hold down
          [CONTROL]  and  press  [1].  It  can  be restarted again by
          typing  [CONTROL][1].  The  scroll  can  be  interrupted by
          pressing [BREAK].


          Example   1:   Display   the  value  of  MEMLO  (02E7-02E8,
          #743-#744) using hexadecimal addresses.


          1. Select [D] from the menu. You will see this prompt:


          ----------------------------------------
          |   DISPLAY MEMORY                     |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------


          2. Enter 02E7 and press [RETURN].


          ----------------------------------------
          |   END ADDRESS?                       |
          ----------------------------------------


          3. Press [RETURN]. The memory is displayed on the screen.


          Example  2: Display the values in the Atari color registers
          (02C0-02C8, #704-#712) using decimal addresses.



          1. Select [D]. The following prompt appears:


          ----------------------------------------
          |   DISPLAY MEMORY                     |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------


          2. Enter #704 and press [RETURN].


          ----------------------------------------
          | END ADDRESS?                         |
          ----------------------------------------


          3.  Enter  #712 and press [RETURN]. The memory is displayed
          on the screen.



          Change Memory


          This  option  permits  you  to  change  the  values in your
          computer's  memory.  You  can  enter the the address of the
          location  to  change  in  hexadecimal  or, by preceding the
          number  with the number sign (#), in decimal notation. (See
          examples.)


          WARNING: Incorrect memory changes can cause the computer to
          lock up or crash. You may need to reboot to recover.


          Type [C] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          |   CHANGE MEMORY                      |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------


          This  prompt  asks  for  the  address  of  the first memory
          location  you  want  to change. Enter the address and press
          [RETURN]. DOS XE displays a line similar to the following:


          ----------------------------------------
          |                                      |
          |   006A A0 NEW DATA?                  |
          |                                      |
          ----------------------------------------


          The  first number is the address you entered in hexadecimal
          notation; the next is the contents of that address.


          The  prompt  "NEW  DATA?"  asks what you want to change the
          value  to.  Enter  the new value and press [RETURN]. DOS XE
          displaysa line similar to the following:

          ----------------------------------------
          |                                      |
          |   060B 28 NEW DATA?                  |
          |                                      |
          ----------------------------------------


          This  line is for the next address location. You can change
          it, as above, and DOS XE will display the next location. If
          you do not want to change it, but want to go on to the next
          location,  type  an asterisk (*) and press [RETURN]. If you
          want to return to the menu, just press [RETURN].


          Example:  Change  the value in LMARGN(0052, #82) to set the
          left margin of the screen to 0.


          1.  Select  [C]  from  the menu. You will see the following
          prompt:


          ----------------------------------------
          |   CHANGE MEMORY                      |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------


          2. Enter 52 and press [RETURN].


          ----------------------------------------
          |                                      |
          |   0052 02 NEW DATA                   |
          |                                      |
          ----------------------------------------


          3. Enter 0 and press [RETURN].


          ----------------------------------------
          |                                      |
          |   0053 27 NEW DATA                   |
          |                                      |
          ----------------------------------------


          4. Press [RETURN]. The left margin on your screen shifts to
          the edge of the display area.


          NOTE:  To  return  to normal, follow the above process, but
          enter  02  in response to the 0052 00 NEW DATA? prompt. All
          other values remain the same


          Go to a Machine Language Program


          This option runs a program which is already in memory.


          Type  [G] and press [RETURN]. DOS XE displays the following
          prompt:


          ----------------------------------------
          |   GO TO A MACHINE LANGUAGE PROGRAM   |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------


          This prompt asks for the start address of the program. This
          is  usually  the  run address, but you may start at another
          point.  Enter  the address and press [RETURN]. If you enter
          an  asterisk  instead  of  an  address, DOS XE uses the run
          address  in RUNAD(02E0-02E1, #736-#737). If the run address
          has  been  corrupted, the  last  program  loaded by LOAD A
          BINARY FILE(DO NOT RUN) will run.


          WARNING:  An incorrect start address can cause the computer
          to lock up or crash. You may need to reboot to recover.


          Example:  Run BASIC (start address=A000, #40960). This will
          only work if BASIC  is enabled.


          1. Select [G] from the menu. This prompt appears:


          ----------------------------------------
          |   GO TO A MACHINE LANGUAGE PROGRAM   |
          |                                      |
          | START ADDRESS?                       |
          ----------------------------------------



          2. Enter A000 and press [RETURN]. The READY prompt appears.
          You are now in BASIC .


          3.  To  return to DOS XE, type [D][O][S]. You are now back
          at the main menu.



          CHAPTER 6

          THE SYSTEM FUNCTION MENU


          To  enter the System Function menu from the Main menu, Type
          [S] and press [RETURN]. The System Function menu appears on
          the screen.


          ----------------------------------------
          | DIRECTORY               TODAY:20SE88 |
          | D1>                                  |
          | ..............................       |
          |   DOS SYSTEM FUNCTION MENU           |
          |                                      |
          | FILES LISTING                        |
          | WORKING DIRECTORY                    |
          |                                      |
          | RUN A BATCH FILE                     |
          | SET CURRENT DATE                     |
          |                                      |
          | INITIALIZE DISK                      |
          | CREATE DOSXE.SYS FILE                |
          | DUPLICATE A DISK                     |
          | ALLOW DOS2.X ACCESS                  |
          | ..............................       |
          |                                      |
          | SELECT ITEM OR ESCAPE FOR MAIN MENU  |
          ----------------------------------------


          Below  the  pathname  of the working directory, shown under
          the  word "DIRECTORY" in the top left corner of the screen,
          is  the  list  of options available in this menu. Select an
          option by pressing the key corresponding to the highlighted
          letter,  then  press  [RETURN]. At the bottom is a reminder
          that  you  can  return to  the  Main  menu  at any time by
          pressing [ESC].


          After you execute an option, DOS XE displays the line:


          ----------------------------------------
          | SELECT ITEM OR ESCAPE OR RETURN:     |
          ----------------------------------------


          This  is  a reminder that you can press a letter and select
          an  option  from  the  current  menu, even though it is not
          displayed.  You  can also press [ESC] to return to the Main
          menu, or [RETURN] to display the current menu again.


          OPTIONS


          Following   are   detailed   descriptions  of  each  option
          available  in  the  System Function menu. We recommend that
          you read each section before executing an option.


          Files Listing



          This option gives a listing of the contents of a directory.
          It  is  available in all three menus. Detailed instructions
          are contained in CHAPTER 4.


          Working Directory



          This  option  lets you change your working directory. It is
          available  in  all  three  menus. Detailed instructions are
          contained in CHAPTER 4.


          Run A Batch File


          A  batch  file is a text file of DOS XE commands. It can be
          used  to  automate DOS XE functions. A batch file can be no
          longer  than  511  bytes,  but  it can invoke another batch
          file.  (See  COMMAND  LINE ENTRY and BATCH FILES in CHAPTER
          7.) This option runs a batch file.


          Type [R] and press [RETURN]. DOS XE displays this prompt:


          ----------------------------------------
          | RUN A BATCH FILE                     |
          |                                      |
          | RUN WHAT FILE?                       |
          ----------------------------------------


          This prompt asks for thepathname of the batch file to run.
          Enter the pathname and press [RETURN].


          Example: Run a batch file named BACKUP.BAT.


          1.Select [R] from the menu. This prompt appears:


          ----------------------------------------
          |   RUN A BATCH FILE                   |
          |                                      |
          | RUN WHAT FILE?                       |
          ----------------------------------------


          2.  Enter  D1>BACKUP.BAT and press [RETURN]. The file loads
          and runs.


          Set Current Date


          DOS XE  datestamps each file, but you must tell DOS XE what
          the date is. This option lets you set the correct date.


          Type  [S] and press [RETURN]. DOS XE displays the following
          prom


          ----------------------------------------
          |   SET CURRENT DATE                   |
          |                                      |
          | GIVE DATE IN FORM DDMMYY             |
          | VALID MONTHS(MM) ARE:                |
          |  JA BB MR AP MY JN JL AG SE OC NO DE |
          |                                      |
          | SET TO WHAT DATE?                    |
          ----------------------------------------



          This  prompt  asks  what  the correct date is. It also is a
          reminder of the form in which the date must be entered: two
          characters each for the day, month and year, with no spaces
          between  them. A single character day may be entered as one
          character  or  may be preceded by a zero. The month must be
          entered  as  in  the  example.  Enter  the  date  and press
          [RETURN].


          Example: Set the dateto January 1, 1989.


          1. Select [S] from the menu and this message will appear:


          ----------------------------------------
          |   SET CURRENT DATE                   |
          |                                      |
          | GIVE DATE IN FORM DDMMYY             |
          | VALID MONTHS(MM) ARE:                |
          |  JA BB MR AP MY JN JL AG SE OC NO DE |
          |                                      |
          | SET TO WHAT DATE?                    |
          ----------------------------------------


          2.  Enter 01JA89 or 1JA89 and press [RETURN]. Any files you
          work on today will be stamped with that date.


          Initialise Disk


          This  option prepares a new disk for use with DOS XE. It is
          also   available   in   the   File  Access  menu.  Detailed
          instructions are contained in CHAPTER 4.


          Create DOS XE.SYS File


          This  option  writes  DOS XE  from the computer memory back
          into  the  disk  file DOS XE.SYS, the method used to save a
          reconfigured  version of DOS XE. (See CONFIGURING DOS XE in
          CHAPTER  2.)  Type  [C] and press [RETURN]. DOS XE displays
          this prompt:


          ----------------------------------------
          |   CREATE DOS XE.SYS FILE             |
          |                                      |
          | WHAT DRIVE NUMBER                    |
          ----------------------------------------



          Enter  [1]  and  press [RETURN]. The file is written to the
          disk.


          WARNING:  Do not use this option unless a files listing for
          the  disk  shows  at  least 15K bytes free. If a DOS XE.SYS
          file already exists, this command will overwrite it, unless
          it is protected.


          Duplicate a Disk


          This  option  copies  thec ontents of one disk onto another
          disk.  The  original disk is called the source disk and the
          new  disk  is  the  destination  disk. It is a good idea to
          cover the write-protect notch on the source disk so that it

          will  not  accidently  be  erased.  The destination disk is
          automatically  initialised  during the duplication process.
          Type  [D] and press [RETURN]. DOS XE displays the following
          prompt.



          ----------------------------------------
          |   DUPLICATE A DISK                   |
          |                                      |
          | DUPLICATE FROM WHAT DRIVE NUMBER?    |
          ----------------------------------------


          This prompt asks which disk drive contains the source disk.
          This  will  usually  be drive one. Type the number (without
          the  "D") and press [RETURN]. DOS XE displays the following
          prompt:


          ----------------------------------------
          | DUPLICATE TO WHAT DRIVE NUMBER?      |
          ----------------------------------------


          This   prompt   asks  which  disk drive  will  contain  the
          destination  disk. If you only have one drive, this will be
          drive  one.  If  you  have  more  than one drive, this will
          usually  be  drive  two.  If  the  source  drive  number is
          different   from   the  destination  drive  number,  DOS XE
          displays this prompt:


          ----------------------------------------
          |   PUT TO DISK IN DRIVE 2             |
          |   PUT FROM DISK IN DRIVE 1           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          If  the  source drive number is the same as the destination
          drive number, DOS XE displays the following prompt:


          ----------------------------------------
          |   PUT FROM DISK IN DRIVE 1           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          These  prompts  remind you to put the disk(s) in the proper
          drive(s)  and  press  [START]  to  begin the duplication or
          press  [SELECT]  to  abort  it. If you want to continue the
          duplication, press [START].


          If  you  are  using  two  drives,  the  duplication will be
          completed.  If you are using one drive, DOS XE does part of
          the duplication and then displays this prompt:


          ----------------------------------------
          |   PUT TO DISK IN DRIVE 1             |
          |                                      |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          This  prompt  tells  you to swap the source and destination
          disks.  Swap  the disks and press [START]. Depending on how
          much  information  is  on  the source disk, you may have to
          swap disks several times.


          Example 1: Duplicate a disk with one drive.


          1.  Select  [D]  from  the menu and follow this sequence of
          prompts:


          ----------------------------------------
          |   DUPLICATE A DISK                   |
          |                                      |
          | DUPLICATE FROM WHAT DRIVE NUMBER?    |
          ----------------------------------------


          2. Enter [1] and press [RETURN].



          ----------------------------------------
          | DUPLICATE TO WHAT DRIVE NUMBER?      |
          ----------------------------------------


          3. Enter [1] and press [RETURN].


          ----------------------------------------
          |   PUT FROM DISK IN DRIVE 1           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          4.  Press  [START].  The word CONTINUING appears, while the
          disk  drive  reads  the  first  disk.  After a moment, this
          prompt is displayed:



          ----------------------------------------
          |   PUT TO DISK IN DRIVE 1             |
          |                                      |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          5.  Press  [START].  The computer displays CONTINUING while
          information is written to the second disk.


          6.  Switch disks according to the prompts until the process
          is complete.


          Example 2: Duplicate a disk using two drives.


          1.  Select [D] from the System Function menu. The following
          prompt appears:


          ----------------------------------------
          |   DUPLICATE A DISK                   |
          |                                      |
          | DUPLICATE FROM WHAT DRIVE NUMBER?    |
          ----------------------------------------


          2. Enter [1] and press [RETURN].


          ----------------------------------------
          | DUPLICATE TO WHAT DRIVE NUMBER?      |
          ----------------------------------------


          3. Enter [1] and press [RETURN].


          ----------------------------------------
          |   PUT TO DISK IN DRIVE 2             |
          |   PUT FROM DISK IN DRIVE 1           |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          4.  Press  [START].  The computer displays CONTINUING while
          the disk is being copied.


          Allow DOS2.X Access


          This option allows you to access disks which are in DOS 2.0
          or  DOS 2.5 formats. (DOS 2.0 and DOS 2.5 are previous disk
          operating systems for Atari computers.)


          The  extra  program code to accomplish this access takes up
          valuable  memory  space; therefore, it is not loaded unless
          you ask for it with this option.


          NOTE:  The  DOS2.SYS  file must beon the disk in drive one
          when you select this option.


          Once  the code has been loaded, you can address any DOS 2.0
          or  2.5  disk  by calling it A: in the pathname (instead of
          D:).  All DOS read functions except the Initialise Disk can
          be  performed  on  DOS 2.0  and DOS 2.5 disks. Type [A] and
          press [RETURN]. DOS XE displays this prompt:



          ----------------------------------------
          |   ALLOW DOS 2.X ACCESS               |
          |                                      |
          | CAUTION                              |
          | THIS OPTION DESTROYS PROGRAM AREA    |
          |                                      |
          |   PUSH START TO CONTINUE             |
          |   PUSH SELECT TO STOP NOW            |
          ----------------------------------------


          This  prompt  warns  you  that  loading  the  DOS 2.X  code
          overwrites the program area of memory. If you have valuable
          information  in  memory  which  has not been saved, you can
          bail out now. This warning is not shown if the program area
          has  already  been  overwritten.  Press [START] to load the
          DOS 2.X  code.  DOS XE displays the CONTINUING prompt while
          the process is completed.



          CHAPTER 7

          ADVANCED TOPICS



          COMMAND LINE ENTRY


          Once  you  become familiar with DOS XE menus, you can speed
          things  up  with  command  line  entry. Most DOS XE options
          require additional information to execute.


          For  example,  the  Working  Directory  option asks you the
          pathname  of  the new working directory. The answer to this
          question  is  called  the  parameter. DOS XE permits you to
          enter  parameters  at  the  same time you select an option.
          This  is called a command line entry. For example, from the
          File Access menu, use the menus as follows:


          1. type [W] and press [RETURN].


          ----------------------------------------
          |   WORKING DIRECTORY                  |
          |                                      |
          | GIVE NAME FOR WORKING DIRECTORY      |
          | NAME?                                |
          ----------------------------------------



          2. Type D1>LETTERS and press [RETURN].


          You can do the same thing by typing this command line:


          W D1>LETTERS[RETURN]


          DOS XE  displays  each of  the  prompts  and  fills in the
          responses  from  the  parameters  in the command line. This
          speeds  things  up  and  gives a visual reminder of what is
          happening.


          A command line can be the first letter of an option, or, to
          be more readable, it can be a whole word. DOS XE only looks
          at  the  first  letter,  so the word and the spelling don't
          matter.

          You could use WORKINGDIRECTORY or WORKDIR instead of "W" in
          the  above  example.  This is not normally used for command
          line  entry,  but it is good practice for batch files. (See
          BATCH FILES in this chapter).


          DOS XE  treats each space (or group of spaces) in a command
          as  a  [RETURN].  After it accepts the W, it sees the space
          and  enters  a  [RETURN] so the Working Directory option is
          executed.


          Some  commands  can  be  destructive  (like  initialising a
          disk).  They have prompts that must be answered by pressing
          [START]. These prompts cannot be answered by command lines.
          DOS XE  will  wait  for you to actually press [START]. This
          protects your files.


          Similarly,  error  messages require that you press [START].
          Regardless  of the structure of a command line, DOS XE will
          not pass an error message. DOS XE will pause until you have
          seen the message and pressed [START]. Errors abort the rest
          of the command line, as well as any active batch file.


          In  addition  to accepting parameters for menu options, the
          command  line  will  let  you  move between menus. A period
          (full stop) at the beginning of a command line always takes
          you  to  the  Main  menu.,  like  an [ESC] does in the menu
          prompts.


          Once  inside the Main menu, other menus are selected in the
          usual  manner.  For  example,  if you wanted to view a file
          named  D1>FILE  and  you are in the Machine Language Access
          menu, you could use the menus as follows:


          press [ESC]. You will see the following menu:


          ----------------------------------------
          | DOS  XE DISK OPERATING SYSTEM        |
          | COPYRIGHT 1988 ATARI CORP.           |
          |        VERSION 01.00                 |
          |................................      |
          |                                      |
          |   MAIN MENU                          |
          |                                      |
          | FILE ACCESS MENU                     |
          | MACHINE LANGUAGE ACCESS MENU         |
          | SYSTEM FUNCTION MENU                 |
          |                                      |
          | EXIT TO BASIC                        |
          |................................      |
          ----------------------------------------


          Type [F] then [RETURN] to go to the File Access menu.


          ----------------------------------------
          | DIRECTORY               TODAY:20SE88 |
          | D1>         
          |
          |.............................         |
          |   DOS XE FILE ACCESS MENU            |
          |                                      |
          | FILES LISTING    WORKING DIRECTORY   |
          | PROTECT FILES    NEW DIRECTORY       |
          | UNPROTECT FILES  DELETE DIRECTORY    |
          | ERASE FILES      COPY FILES          |
          | RENAME FILES     APPEND TO A FILE    |
          | VIEW A FILE      INITIALIZE A DISK   |
          | ........................             |
          |                                      |
          | SELECT ITEM OR ESCAPE FOR MAIN MENU: |
          ----------------------------------------


          Type [V] and press [RETURN].The following prompt appears:


          ----------------------------------------
          |   VIEW A FILE                        |
          |                                      |
          | VIEW WHAT FILE?                      |
          ----------------------------------------


          Type D1>FILE and press [RETURN]. The file is displayed.


          Or,  you could do the same thing with the following command
          line:


          .F V D1>FILE[RETURN]


          DOS XE  will  flip  through  the  menus instantly and begin
          displaying the file.


          Enter  multiple  commands  in  a command line by separating
          them  with  semicolons.  Selecting a menu is not a separate
          command  and  does  not need to be followed by a semicolon,
          though it will not hurt to do so. The semicolon answers any
          remaining  prompts in the current command with line returns
          and moves on to the next command.


          This  gives  you  a  quick  way to select menu options with
          default  parameters.  For  example,  F;[RETURN] gives you a
          listing of the working directory on the screen.


          You  can  also  use a command line to print everything that
          appears  on  the  screen to your printer. Type [CONTROL][P]
          and everything will be printed as it appears on the screen.
          This  command  helps  you  keep  track  of  your work. This
          feature can be turned off by typing [CONTROL][P] again.


          A  command  line  cannot  be more than two screen lines (80
          characters) long. Consider this example. You have booted up
          and  want  to set the date, create a new directory for some
          temporary  files, and exit to BASIC. The following command
          line would do it:


          .S S 31OC00;.F N D1>TEMP;.E[RETURN]


          This command line works likes this:

          *The  period  insures that  we  are  in  the Main menu. We
          already  were,  but  it does not hurt to make sure whenever
          you change menus.

          *The first S selects the System Function menu.

          *The second S selects theSet date option.

          *31OC88 is the date you want to enter.

          *The semicolon indicates the end of the command.

          *The period returns you to the Main menu.

          *The F selects the File Access menu.

          *The N selects the New Directory option.

          *D1>TEMP is the pathname of the new directory.

          *The semicolon ends the command.

          *The period starts the next command and returns to the Main
          menu.

          *The E exits to BASIC.


          The  workings  of the spaces, semicolons, and [RETURNS] can
          be a little confusing, so here are the rules:


          1. A space, or group of spaces, are treated as a [RETURN].


          2.A  semicolon  answers  all  the  remaining  prompts  in a
          command with [RETURN]s.


          3. Spaces adjacent to a semicolon are ignored.


          4. Spaces adjacent to a [RETURN] are ignored.


          5.  A semicolon followed by a [RETURN] (for example, at the
          end of a line) is treated as a semicolon alone.


          BATCH FILES


          Batch  files  are  command  lines  which  are saved as text
          files.  When  a batch file is run with the Run A Batch File
          option  in  the System Function menu, the command lines are
          executed. A batch file named AUTORUN.BAT runs automatically
          when DOS XE is booted.


          Commands  may  be separated  by  semicolons  as  in command
          lines,  or  they  may  be  on individual lines separated by
          [RETURN]s. A batch file is limited to 511 bytes, but it can
          run  another  batch  file  if  the  last  command  is  .S 
          FILENAME.


          The  !  symbol  can be used for a comment line which can be
          read on the screen but will be ignored by DOS XE.


          Since  Batch  Files  can  be saved for a long time, it is a
          good  idea to use descriptive words for commands instead of
          initials. It is also important to remember that batch files
          are  run  from  the System Function menu. Since batch files
          are  text  files,  it is easy to review the contents of one
          with  the  View  File option in the File Access menu. Batch
          files are usually identified by the extender ".BAT".



          Here  is  an  example  of  a batch file which creates a new
          directory for temporary files and selects it as the working
          directory, returns to the Main menu and exits to BASIC.


          .FILEMENU
          NEWDIR D1>TEMP;WORKDIR D1>TEMP
          .E


          Batch  files  can  be  created with any text editor or word
          processor which produces ASCII text files (Atariwriter Plus
          and Atariwriter 80 do this with the "Save ASCII" command).


          Batch  files  also  can  be created directly from DOS XE by
          copying  from  the  screen  to  a  file.  To do so, use the
          following command line:


          .FILEMENU COPY E:D1>SAMPLE.BAT


          This  takes  you to the File Access menu, executes the Copy
          Files  option,  then  gives  the  screen editor (E:) as the
          source  and  D1>SAMPLE.BAT  as  the destination. The screen
          blacks  out briefly, then comes up empty with the cursor in
          the  upper  left  corner.  You can now type your batch file
          using the Atari editing features.


          Asyou end each line with a [RETURN], it is sent to DOS XE.
          After you have entered the last line and the [RETURN], hold
          down  [CONTROL]  and type [3]. This is the code for the end
          of  a  file.  DOS XE closes the file and re turns you to the
          File Access menu. Your batch file is ready.


          BINARY FILES


          Binary  files are the standard DOS XE file format. They are
          created  by  the  Save  Memory To Binary File option in the
          Machine Language Access menu. They are also created by most
          programming assemblers and compilers.


          A  binary  filebegins with a 6 byte header which contains
          the following information.


          BYTE#    DECIMAL   HEXADECIMAL    DESCRIPTION

          1         255         FF         Identification code
          2         255         FF         for binary file
          3         0           00         LSB Starting address
          4         60          3C         MSB   3C00 (#15360)
          5         255         FF         LSB Ending address
          6         91          5B         MSB   5BFF (#23551)


          The  first two bytes are always FF FF (#255 #255). They are
          the  identifying  code for binary files. The next two bytes
          are  the  starting  address in Least Significant Byte, Most

          Significant  Byte  format.  This is where DOS XE will begin
          loading  the  data into memory. The final two bytes are the
          ending address, again in LSB, MSB format.


          The  data  comes  after  the header. There must be the same
          amount  of  data  as  memory  between  (and  including) the
          starting and ending addresses.


          In  a compound binary file, the data does not load into one
          continuous  block  of  memory. It has two or more blocks of
          data  which  load  into  different areas. In the header for
          additional   blocks,  the  FF  FF  identification  code  is
          optional.



          A compound binary file has the following format:


          BYTE*    DECIMAL   HEXADECIMAL    DESCRIPTION

          1         255         FF         Identification code
          2         255         FF         for binary file
          3         0           00         LSB Starting address
          4         60          3C         MSB   3C00 (#15360)
          5         255         FF         LSB Ending address
          6         91          5B         MSB   5BFF (#23551)
          .         .           .
          .         .           .          Data,2000 (#8192)bytes
          .         .           .
          8199      255         FF         ID code for binary
          8200      255         FF         file (optional)
          8201      0           00         LSB Starting address
          8202      6           06         MSB   0600 (#1536)
          8203      128         80         LSB Ending address
          8204      6           06         MSB  0680 (#1664)
          .         .           .
          .         .           .          Data,0081 (#129)bytes
          .         .           .


          Additional  blocks  follow  the  same  format as the second
          block.  Compound binary files can be produced by assemblers
          and compilers or they can be created with the Append Memory
          To A Binary File option in the Machine Language Access menu
          or the Append To A File option in the File Access menu.


          Memory  locations  02E2-02E3 (#738-#739) are called INITAD.
          An  optional  initialisation  address  goes  into them. If,
          during  a binary load, DOS XE loads an address into INITAD,
          it  immediately  jumps (JSR) to the code pointed to by that
          address.  The  code is run and, if the code returns control
          to  DOS XE,  the  binary load continues. The code to be run
          should be loaded before INITAD is loaded.


          A   compound  binary  file  can  have  many  initialisation
          addresses and each will be run as it is loaded. DOS XE will
          append  an  initialisation  address  to the end of a binary
          file if you give the address during Save Memory To A Binary
          File.


          NOTE:DOS XE  leaves  the  loading  file  and  the  keyboard
          device(K:) open during the call to the initialisation code.
          Thus,  such a code should not alter or use IOCBs (channels)
          1 or 2.


          Memory locations 02E0-02E1 (#736-#737) are called RUNAD. An
          optional  run  address  goes into them. If a run address is
          loaded  into  RUNAD  while  DOS XE  is  executing the Run A
          Binary  File  option,  DOS XE  finishes the binary load and
          then jumps (JSR) to the code at the address.


          Since  the  code  is  not  run  until  the  binary  load is
          complete,  it  can  be  loaded  after  RUNAD. If a compound
          binary  file  has  more than one run address, only the last
          one  loaded  will  be  executed.  DOS XE  will append a run
          address  to  the  end  of  a binary file if you give it the
          address during the Save Memory To Binary File or the Append
          Memory To A Binary File options.


          The  Load  A  Binary File option will load RUNAD along with
          the  rest  of  the file, but will not jump to that address.
          When executing the Go To A Machine Language Program option,
          if   you   answer   the   START  ADDRESS?  prompt  with  an
          asterisk(*), DOS XE will go to the address in RUNAD.


          If a DOS XE disk has a binary file named AUTORUN.SYS in the
          root  directory,  that file will run automatically when the
          disk  is booted up. If a batch file named AUTORUN.BAT is on
          the disk, it will be run after AUTORUN.SYS.



          USING DOS XE WITH OTHER DISK DRIVES


          DOS XE  works  with  all  Atari-compatible  disk drives. It
          will,  however,  be  limited  to  the  capacities  of those
          disk drives. When initialising a disk, it must be formatted
          so that your disk drive can read it.


          Disk drives can read disk formats as follows:


          Atari 810      AT810 only
          Atari 1050     AT810 or AT1050
          Atari XF551    AT810, AT1050, SSDD, or XF551
          51/4" SSDD     AT810 or SSDD (some can also read AT1050
          RAM disk       130RAM only


          USING DOS XE WITH EXISTING PROGRAMS


          Every effort has been made to make DOS XE's power available
          to  existing  programs.  Programs  which perform DOS access
          through  legal  CIO  calls  should  work  with DOS XE. Most
          programs  will  need to be copied onto DOS XE disks. Memory
          conflicts  should  not be a problem unless the program uses
          the RAM under the operating system.


          Pathnames  and  subdirectories are available to any program
          which   allows   long   filenames   (such   as  programming
          languages). Other programs will be able to use at least one
          subdirectory, the working directory.


          Most programs send filenames to DOS in the following form:


          D1:FILE.EXT


          DOS XE will interpret that to mean:


          D1>WORKING DIRECTORY>FILE.EXT


          Select  the  working directory before you run your program.
          Thanks  to DOS XE's ability to run AUTORUN.BAT, this can be
          done  automatically,  even if the file boots without giving
          you access to DOS XE. (See BATCH FILES in this chapter).


          Most programs can change the working directory. One feature
          of  DOS XE is that if you append an equal sign (=) when you
          try  to  load  a file  which  is  actually a directory, it
          becomes  the  working  directory  and DOS XE returns an EOF
          (end of file).


          If  your program can digest an empty file (no data, just an
          EOF),  then  it  should  work.  For example, if the working
          directory is D1> and the disk is organised as follows:


              PROGRAMS>
             /
           /
          D1>
           \       BUSINESS>
             \     /
              LETTERS>
                 \
                  SISTER>


          Your program gets a directory listing as follows:


          PROGRAM  >
          LETTERS  >


          Load   "D1:LETTERS="   into   your  program.  Your  working
          directory  is now D1>LETTERS. Your program gets a directory
          listing as follows:


          BUSINESS   >
          SISTER   >


          Load   "D1:BUSINESS=".   The   working   directory  becomes
          D1>LETTERS>BUSINESS.


          You  can move around the tree by loading the > or < symbols
          as  a filename. The < symbol moves you one step to the left
          in  the  tree.  The  >  symbol  returns  you  to  the  root
          directory. The < and > symbols can be combined with a short
          directory name.


          Load"D1:<SISTER=".   The   working   directory  changes  to
          D1>LETTERS>SISTER


          Load  "D1:>PROGRAM=".  The  working  directory  changes  to
          D1>PROGRAM.


          CHANGES TO NOTE AND POINT


          NOTE  and  POINT are CIO programming commands. This section
          will be of interest only to programmers.


          In  DOS XE,  NOTE  and  POINT  refer to a position within a
          file.  In  DOS  2.X,  they  refer  to the absolute physical
          locations  on  the  disk.  By  making  them relative to the
          beginning  of the file, DOS XE NOTE and POINT do not change
          when a file is copied to another disk. Also, NOTE and POINT
          can now refer to a position at or beyond the end of a fi


          This  permits  you  to  use POINT to append to files and to
          build  files with holes in them. Space for the holes is not
          allocated  on the disk until the holes are filled. So it is
          possible  to have logical files larger than the actual disk
          space.


          DOS  2.X  uses  two  numbers for NOTE and POINT, a two byte
          SECTOR  number  and a one byte BYTE number. DOS XE uses one
          three byte  for  the  position  within a file. These three
          bytes  are  passed in the same three byte space used by DOS
          2.X.  Most  languages  will  want  to interpret these three
          bytes as the two DOS 2.X numbers.


          You  may  want  to  massage  the results to get the correct
          values.  For  example,  Atari  BASIC  expects  two numbers,
          "sector"  and  "byte".  You can substitute high and low and
          proceed  as  follows:  (where OFFSET is the position within
          the file):


          NOTE#3 HIGH,LOW,
          OFFSET=LOW+256*HIGH


          or


          HIGH=INT(OFFSET/256)

          LOW=OFFSET-(HIGH*256)
          POINT#3 HIGH,LOW





          CHAPTER 9

          STRUCTURE OF DOS XE


          DISK UTILISATION


          DOS XE supports disk drive sizes up to 16 Megabytes. Larger
          drives  must be partitioned so logical drives are less than
          16 Megabytes. Files can be up to 8 Megabytes long.


          All  disks  are  addressed  in  256  byte  sectors.  DOS XE
          simulates  256  byte  sectors  on 810 and 1050 disk drives,
          which  have 128 byte sectors, by reading and writing sector
          pairs.  Up to 64K sectors can exist on a single disk (64K x
          256 bytes = 16 Megabytes).


          SECTOR LABELS


          DOS XE uses a file structure with built in features to help
          restore  damaged  files.  When  a disk is initiated, DOS XE
          generates  a  random volume number. The number is two byt
          long and the two bytes can never match.


          Directory,  file map, and data sectors have six byte sector
          labels.  A  label  contains  the data needed to reconstruct
          damaged  files.  DOS XE uses sector labels to help identify
          bad sectors. Sector labels are organised as follows.


          BYTE          DESCRIPTION

          1-2           File ID number

          3-4           Volume number

          5-6           If byte 6=255($FF), it is a directory sector
                        and byte 5 is a sequence number* within the
                        directory. If byte 6 is between 128($80) and
                        254($FE) then byte 5 is the sequence number*
                        of a file map sector. If byte 6 is 127($7F)
                        or less, bytes 5 and 6 form a standard 6502
                        word-sized sequence number*.


          *  The  sequence  number indicates the relative position of
          that  sector  within  its  series (that is, third directory
          sector,  second file map sector, seventy fifth data sector,
          and so on.).


          SECTOR ORGANISATION


          A  DOS XE disk has five types of sectors: Boot sectors, the
          Volume  Table  of Contents (VTOC), Directory, File map, and
          data. Each is described below.


          BOOT SECTORS


          Sectors  1-3  contain information which allows the computer
          to  find  and  load  the  boot program (the boot program is
          usually  DOS XE  ). The boot sectors also contain a 32 byte
          Drive  Table  describing the physical and logical layout of
          the disk. The RAM disk does not have boot sectors.


          THE VOLUME TABLE OF CONTENTS (VTOC)


          The  VTOC  starts  in  sector  4 and extends across as many
          sectors  as  needed to map the disk (one sector only on all
          drives  discussed  in this manual). The first 10 bytes give
          information  about  the  current status of the disk and the
          rest  of the VTOC is a bit-map of the blocks on the disk. A
          bit  set  to 0 indicates a block which is in use. A bit set
          to 1 indicates a block which is free.


          DIRECTORY SECTORS


          The  first  directory  block  immediately  follows the VTOC
          sectors.  Additional  directory  blocks  are  allocated  as
          needed  and  may be scattered throughout the disk. They are
          linked by a two byte pointer at the end of each block. Each
          directory  entry  contains the file name, information about
          the file, and up to 12 two-byte pointers which point to the
          file  map  blocks  for  the file. A typical XF551 directory
          sector would be organised like the following one.


          BYTE NUMBER   NO.OF BYTES   DESCRIPTION

          1                1          File type
          2-9              8          Filename
          10-12            3          Filename extension
          13-14            2          Number of sectors in the file
          15               1          Number of bytes in last sector
          16-19            4          First 4 bytes of sector label
                                      of this file.
          20-43            24         12 pointers to file map blocks
          14-45            2          Creation date*
          46-47            2          Last modified date*
          48-49            2          Reserved
          50-245           196        4 more entries, 49 blocks each
          246-248          3          Unused
          249-250          2          Link to next sector in directory
          251-256          6          Sector label

          *Date format:
          First byte, first seven bits: Year (00-99)
          First byte, last bit and second byte first three
          bits: Month (1-12)
          Second byte, last five bits: Day (1-31)


          FILE MAP SECTORS


          File  map  sectors  are two bytes long and hold pointers to
          the  data blocks. There is a pointer for each data block in
          the file. A typical file map sector would be as follows:


          BYTE NUMBER   NO. OF BYTES  DESCRIPTION

          1-2              2          First data block pointer
          3-250            248        124 more data block pointers
          251-256          6          Sector label



          DATA SECTORS


          A typical XF551 data sector would be as follows:


          BYTE NUMBER   NO. OF BYTES  DESCRIPTION

          1-250            250        File data
          251-256          6          Sector label


          MEMORY UTILISATION


          DOS XE  uses  the  same  Zero Page memory locations and low
          memory  area  as  DOS 2.0  and  2.5. It also uses RAM area
          "under" the operating system ROM. The following memory will
          not change in future versions of DOS XE:


          ADDRESS        LABEL        DESCRIPTION


          $0709           MAXFILES    Maximum # of concurrently open
                                      files. Same as DOS 2.0/2.5
          $070A           DVBYT       Active drive map (1 bit per
                                      drive). Same as DOS2.0/2.5
          $070C           BUFFERS     Address of start of system
                                      buffers. Same as DOS 2.0/2.5
          $0710           CDT         Type of drive currently in use

          $0CC0           DTT         Type numbers of all drives
                                      (0 and 9 reserved)


          MEMORY MAP OF DOS XE


          $0041-$0047     DOS XE Zero Page area
          -
          -
          -
          $0700-$1483     DOS XE core code
          $1484-$1CFB*    DOS XE buffers
          $1CFC*          Application program area (LOMEM)
          -
          -
          -

          In RAM Parallel with OS ROMS

          $C000-$CBFF     DOS XE code
          $CC00-$CFFF     Copy of International Character set
          $D800-$DFFF     DOS XE code
          $E000-$E3FF     Copy of US character set
          $E400-$FFFF     DOS XE code

          *LOMEM  value  varies  with  the  number of drives and file
          buffers.  $ICFC  is  for  2 drives and 3 files, the same as
          DOS 2.0S.


          GLOSSARY

          ADDRESS  A  location in the computer's memory. Addresses in
          your Atari range from 0($0000) to 65,535 ($FFFF).

          APPEND To add on to the end of a file.

          BINARY  FILE  A  disk file which does not require a special
          language (for example, BASIC ) to use. Binary files include
          machine  language  programs,  compiled programs, and memory
          images.

          BIT  Short  hand  for  "binary digit". The smallest unit of
          information in a computer. Can be either "0" or "1".

          BOOT Whena computer is turned on, it goes through a number
          of  initialisation  procedures. This is called "booting" or
          "booting up."

          BUFFER An area of memory reserved for special uses.

          BYTE  Eight bits.  In  your Atari, most operations process
          eight bits (one byte) at a time.

          DAISY CHAIN Two or more peripherals connected to each other
          by serial I/O cables.

          DATA Information of anykind.

          DECIMAL   Our  common  number  system.  Uses  base  10  and
          characters 0,1,2,3,4,5,6,7,8,9.

          DEFAULT The condition or value which exists unless you have
          specifically changed it.


          DELIMITER  A character that marks the beginning or end of a
          data  item,  but is not part of it. For example, BASIC uses
          quotation marks (") as delimiters for strings.

          DENSITY The denseness of data stored on the disk. The XF551
          supports  three densities: Single Density stores 90K bytes,
          Dual  Density  stores 127K bytes, and Double density stores
          180K per disk side.

          DESTINATION  The  device, file,  or address which receives
          data during a transfer. See SOURCE.

          DIRECTORY A subgroup of files on a disk.

          DISK  (also  called  a  DISKETTE) A round flat plastic disk
          inside  a  square  envelope.  The  disk  is  coated  with a
          magnetic recording/playback medium. Disks are used to store
          information for computers.

          DOS  Abbreviation  for Disk  Operating System. The program
          that allows the use of a disk drive system.

          DOS XE.SYS Filename reserved for DOS XE.

          DOS XE  The  Atari  DOS  for the XF551 disk drive. Also for
          earlier Atari disk drives.

          DRIVE  NUMBER  An  integer  from 1 to 8 which specifies the
          drive to be used.

          EOF End Of File. The end of a given file.

          EOL  End  Of Line. The marker for the end of a data string.
          On the Atari it is the ATASCII character 155 ($9B).

          EXTENSION  An extension of a filename. It is separated from
          the  filename by a period (full stop)(.) and is composed of
          up to  three  characters.  The  characters  can be capital
          letters  or  numbers. Extensions are often used to indicate
          he  type of file, for example .DAT for data files, .BAS for
          BASIC files, and so on.


          FILE A collection of data stored under one name.

          FILENAME The name used to identify a file. DOS XE filenames
          can  be  up to eight characters long. Can be followed by an
          extension of up to three characters (See EXTENSION).

          FILE POINTER Pointers maintained by DOS XE to keep track of
          where  a file was last accessed. Each OPEN file has its own
          file pointer.

          FORMAT  The  arrangement  of  tracks and sectors on a disk.
          Single density (AT810 Format) has 40 tracks, 18 sectors per
          track,  128  bytes per sector. Dual density (AT1050 Format)
          has  40 tracks, 26 sectors per track, 128 bytes per sector.
          Double  density (SSDD Format) has 40 tracks, 18 sectors per
          track,  256  bytes per sector. Double density, double sided
          (XF551  Format) has 80 tracks (40 per side), 18 sectors per
          track, 256 bytes per sector. (Format is also sometimes used
          interchangeably with Initialise-see INITIALISE).

          HEXADECIMAL (Usually called HEX) A number system. Uses base
          16 and characters 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F.

          INITIALISE  Toprepare  a  disk for use with a disk drive.
          Initialising  a disk erases any old information on the disk
          and sets out the tracks and sectors for the proper density.


          KILOBYTE  (Usually  called  K  or  KBYTE)  1024  bytes. For
          example, 16K is actually 16,384 bytes (16 x 1024). Note the
          DOS XE  uses  K  to  mean 1000 for file sizes and disk free
          pace.

          PARAMETER A variable in a command or a function.

          RECORD A block of data delimited by EOL characters.

          SECTORS  The BASIC organisational unit for disks. In single
          and dual densities a sector is 128 bytes. In double density
          a sector is 256 bytes.

          SOURCE The device, file, or address which contains the data
          to transfer (See DESTINATION).

          STRING  A  sequence  of  characters  usually  delimited  by
          quotation marks (").

          TRACK  A  circular path around the surface of a disk. There
          are 40 tracks per side of an Atari disk.

          WRITE-PROTECT  To  prevent  a  disk drive from changing the
          information  on  a disk. Atari disks are write-protected by
          covering  a  notch  on  the side of the disk with an opaque
          sticker.


          ERROR MESSAGES

          001  INVALID NUMBER OR DATE
          The number or date was entered incorrectly.

          002  INVALID LOAD FILE
          The file you tried to load or run is not a binary
          file.

          003  INVALID ADDRESS
          DOS XE does not recognise the address entered. Make
          sure you have entered it correctly (decimal or hex).

          004  NUMBER NEEDED
          A required number was left out.

          128  BREAK
          The [BREAK] key was pressed.

          129  IOCB ALREADY OPEN
          The I/O channel you tried to OPEN isalready open.
          CLOSE it first, then reOPEN it.

          130  INVALID FILE/DEVICE NAME
          DOS XE does not recognise the file name or device
          name. Make sure the pathname is correct.


          131  FILE NOT OPEN FOR READ
          A READ operation was attempted on a file which was
          not OPENed for READ. CLOSE the file and OPEN it for
          READ (example: OPEN#1,4,0,"D:FILENAME")

          132  ILLEGAL DEVICE HANDLER COMMAND
          DOS XE did not recognise the command passed to it by
          the device handler.

          133  DEVICE/FILE NOT OPEN
          An operation was attempted on a file which was not

          OPENed. OPEN the file.

          134  BAD IOCB NUMBER
          The IOCB number was not in the range 0-7.

          135  IOCB READ ONLY
          A WRITE operation was attempted on a file which was

          not OPENed for WRITE. CLOSE the file and OPEN it for
          WRITE (example: OPEN#1,8,0,"D:FILENAME")

          136  UNEXPECTED END OF FILE
          A POINT command pointed beyond the end of a file.


          137  TRUNCATED RECORD
          The file ended before it was supposed to. The file
          may be damaged.

          138  HARDWARE CONNECTION PROBLEMS
          Device timeout. DOS XE did not receive an
          acknowledgement from the device, usually because the
          device is improperly connected or turned off.

          139  HARDWARE CONNECTION PROBLEMS
          Device NAK. DOS XE did not receive an
          acknowledgement from the device, usually because the
          device is improperly connected or turned off.

          140  SERIAL FRAME ERROR
          Communications between the computer and other devices
          is garbled. You must reboot the computer.

          141  CURSOR OUT OF RANGE
          The cursor is off the screen for the graphics made
          you are in. Change the cursor location. Not a DOS
          specific error.

          142  SERIAL BUS OVERRUN
          Timing problems on the serial bus. Try the operation
          again. This is a very rare error. If it happens more
          than once, have your equipment checked for hardware
          problems.

          143  CHECKSUM ERROR
          Communication between the computer and other devices
          is garbled. The checksum sent by the device does not
          match the one calculated by the computer. There is no
          standard recovery procedure because it could be
          either a hardware or software problem.

          144  DISK PROBABLY WRITE PROTECTED
          The diskdrive is unable to execute a valid command.
          It may be an attempt to format or write to a
          protected disk. It may be an attempt to read a disk
          formatted in a density your drive doesn't support. It

          may also be caused by incorrect disk speed or an
          unformatted disk.

          145  ILLEGAL SCREEN MODE
          The screen editor was OPENed with an illegal graphics
          mode number. Not a DOS XE specific error.

          146  FUNCTION NOT IMPLEMENTED
          The device does not support the operation requested,
          for example, WRITEing to the keyboard.

          147  INSUFFICIENT RAM
          Not enough available memory for the graphics mode
          selected. Not a DOS XE specific error.

          160  DRIVE NUMBER ERROR
          The number selected was not between 1and 8, or the
          disk drive was turned off when the computer was
          booted.

          161  NO MORE FILE BUFFERS
          All the file transfer buffers are in use. Reconfigure
          your system (See CONFIGURING DOS XE, CHAPTER 2). Also
          caused by a batch file longer than 511 bytes.

          162  DISK FULL
          No more space on the disk. Delete a file from your
          disk or use another disk.

          Disk capacity: single density - 92160  bytes
          dual   density - 133120 bytes
          double density - 368640 bytes.

          163  UNRECOVERABLE SYSTEM I/O ERROR
          The DOSXE disk is damaged and has loaded a bad DOS.
          Use another copy.

          164  FILE NUMBER MISMATCH
          The file is damaged. Reboot your system and try to
          access the file again. If it still fails, the file
          is lost.

          165  INVALID FILE/DEVICE NAME
          The pathname has illegal characters.

          166  UNEXPECTED END OF FILE
          A POINT command pointed beyond the end of a file in
          read mode. (Not an error when writing a file unless
          the point goes past the last possible legal file
          position-374999 for most drive types.)

          167  CAN'T WRITE/ERASE PROTECTED FILES

          The file is protected. UNPROTECT it before ERASEing
          it or WRITing to it.

          168  INVALID COMMAND FOR DEVICE
          You tried to copy a DOS XE file to a DOS 2.X disk.

          170  FILE DOES NOT EXIST
          File is not in the specified directory.

          171  POINT INVALID
          You tried to POINT to a file which was not OPENed for
          update (example: OPEN#1,12,0,"D:PATHNAME").

          172  BAD DEVICE OR DISK TYPE
          There was an attempt to access a disk of the wrong
          format, for example, a DOS 2.X disk.

          173  CAN'T INITIALISE DISK
          The drive has no disk, the latch is not closed, or
          the disk has a damaged surface.

          176  BAD DEVICE OR DISK TYPE
          The wrong disk format type was given during the
          initialise process.

          177  INVALID SUBDIRECTORY REQUEST
          You attempted to create a new directory with the same
          pathname as one which already exists.

          178  FILE NUMBER/MAP/LINK MISMAT
          The file is damaged. Reboot your system and try to
          access the file again. If it still fails, the file is
          lost.

          179  INVALID SUBDIRECTORY REQUEST
          You tried to use a directory as an ordinary file.

          180  INVALID SUBDIRECTORY REQUEST
          You tried to erase a directory with the Erase Files
          command. Use the Delete Directory command instead.

          253  SYSTEM ERROR
          Unrecoverable DOS XE system problem. For example, you
          tried to erase a damaged file. A damaged file cannot
          be erased.




          CHAPTER 8


          USING DOS XE WITH ATARI BASIC


          Because  this  section is about programming, it will not be
          of  interest to nonprogrammers. Although it concerns Atari
          BASIC , much of the information will be useful to those who
          program in other languages.


          Atari BASIC has many commands designed to be used with disk
          drives.  All  of  them can be used with the Atari XF551 and
          DOS XE.  This  chapter  will explore how each command works
          with DOS XE. Most of the commands also have other uses.


          For  example, the command RUN (without a pathname) will RUN
          the  program  in  memory,  PRINT  can  address  any device,
          including  the  screen  and  a printer. In the interests of
          clarity,  we will limit ourselves to describing the uses of
          the  commands  with  DOS XE  .  The  Atari  BASIC Reference
          Manual,  inside  Atari  BASIC,  and other books cover these
          other  uses  in  detail. Before we discuss the commands, we
          will look at how Atari BASIC programs are stored on disks.


          TOKENISED AND UNTOKENISED PROGRAMS


          As  each  line  of  a  BASIC  program  is  typed  in, it is
          translated into a tokenised form and stored in memory. This
          makes  the  program smaller and helps it to run faster.When
          you  list  a program, it is translated from the tokens back
          into words so you can read it.


          BASIC  programs  are  usually  stored  on disk in tokenised
          form.  Tokenised programs are stored with the SAVE command.
          They are reloaded with the LOAD command. Files of tokenised
          BASIC  programs  are  usually  called BASIC files. They are
          often identified with the ".BAS" extension.


          BASIC  programs  can  also  be  stored in untokenised form,
          exactly  as they appear on the screen. Files of untokenised
          BASIC  programs  are simple ATASCII text files; if you look
          at  them  with  the View A File option, they look just like
          they  do  on  the  screen.  Untokenised  BASIC programs are
          stored  with  the  LIST command. They are reloaded with the

          ENTER command.


          Files  of  untokenised  programs  are usually called LISTed
          files. They are often identified with the ".LST" extension.
          LISTing and ENTERing programs in untokenised form is slower
          than  SAVEing  and  LOADing  them  in  tokenised  form. The
          untokenised  versions  are larger and must be translated as
          they are LISTed or ENTERed.



          DOS XE PATHNAMES AND ATARI BASIC


          Atari  BASIC permits pathnames to be of limited length. You
          should   have   no  problem  with  DOS XE  pathnames.  (See
          PATHNAMES in CHAPTER 2 for theproper uses of the colon and
          the < and > symbols.)


          If  your  program has file access routines, you should plan
          the  user  interface  carefully  to  allow efficient use of
          subdirectories  and  pathnames.  It is recommended that you
          provide   a   distinct   method  of  changing  the  working
          directory.


          CLEARING THE SYMBOL TABLE


          The  tokenised  form  of  programs  maintains  a  table  of
          symbols.  During  program  development,  this  table  often
          becomes  cluttered with unused or deleted variable names. A
          significant  amount  of  memory may be wasted on these dead

          names.  Use  the  following  procedure to remove the unused
          names.


          1.  SAVE  a  copy  of  your  program. This is always a good
          safety procedure.. (See SAVE in this chapter.)


          2.  LIST an untokenised version of the program to the disk.
          Use a different filename. (See LIST in this chapter.)


          3. Type NEW[RETURN]. This erases the copy of the program in
          the computers memory.


          4. ENTER the untokenised version of the program. (See ENTER
          in  this chapter.) As each line of the program is loaded it
          is  retokenised,  just  as if you typed it in. A new symbol

          table is built containing only the current variable names.


          5. SAVE this new, more efficient version of your program.


          USING SAVE,LOAD,RUN,LIST, AND ENTER


          SAVE (S.)


          Format:    SAVE PATHNAME


          pathname   a string with the pathname of the file to which
          you want to SAVE your program.


          Examples:  SAVE"D1>PROGRAMS>BASIC>FILE.BAS"
          SAVE NAME$


          SAVE stores a tokenised program to the disk. The program is
          stored  in  the  directory, with the filename, specified in
          the  pathname.  SAVEd  programs can be loaded with the LOAD
          and RUN commands.


          Do  not  confuse  this command with DOS XE SAVE MEMORY TO A
          BINARY FILE command. They are not compatible.


          LOAD (LO.)


          Format:    LOAD PATHNAME


          pathname   a string with the pathname of the file which
          contains the name of the file you want to LOAD.


          Examples:  LOAD"D1>PROGRAMS>BASIC>FILE.BAS"
                     LOAD NAME$


          LOAD loads a tokenised program from disk. When a program is
          LOADed,  the  program  in memory is erased. LOAD only loads
          programs stored with the SAVE command.


          RUN


          Format:RUN PATHNAME


          pathname   a string with the pathname of the file to which
                     contains the program you want to RUN.


          Examples:  RUN"D1>PROGRAMS>BASIC>FILE.BAS"
                     RUN NAME$


          RUN loads a tokenised program from a disk and runs it. When
          a  program on a disk is RUN, the existing program in memory
          (if  any) is erased. Run only loads and runs programs which
          were stored using the SAVE command.


          RUN  can be used for chaining programs. If a program is too
          big  for  memory,  it can be broken into pieces. Each piece
          can use RUN commands to load and run the other parts. Since
          RUN  erases  the  existing  part with all of its data as it
          loads the next, each piece must be able to stand alone.


          For  example,  a  word  processor  might  have the printing
          section  stored  in  a  separate file. The text in the word
          processor  must  be  stored  on  a disk before the printing
          section is RUN. If the text is not stored, it will be lost.


          LIST (L.)


          Format:    LIST PATHNAME


          pathname   a string with the pathname of the file to which
                     you want to LIST your program.


          Examples:  LIST"D1>PROGRAMS>BASIC>FILE.BAS"
                     LIST NAME$,100
                     LIST NAME$,100,2000


          LIST  writes an untokenised program to disk. The program is
          stored in the directory, with the filename specified in the
          pathname.  If  a starting line number is included, the file
          is LISTed starting from that line number. If no ending line
          number is included, only the starting line is LISTed. If an

          ending number is included, the listing will stop after that
          line. LISTed files can be loaded with the ENTER command.


          ENTER (E.)



          Format:    ENTER PATHNAME


          pathname   a string with the pathname of the file which
          contains the name of the file you want to LOAD.


          Examples:  ENTER"D1>PROGRAMS>BASIC>FILE.BAS"
                     ENTER NAME$


          ENTER  loads a tokenised program from disk. Unlike LOAD and
          RUN,  it  will merge with, not erase, the existing file. If
          there  are  duplicate line numbers, the incoming lines will
          replace  the  existing  lines.  ENTER  only  loads programs
          stored with the LIST command.


          ENTER  can  be  used for chaining programs. If a program is
          too  big  to  fit  into  memory,  it  can be broken up into
          smaller  pieces.  With careful programming, a block of line
          numbers  can  be  reserved  for the pieces. Each piece must
          duplicate  the  line  numbers of the others. A master piece
          with different line numbers controls the shuffling.


          As  each  piece  is brought into the program, it overwrites
          the  piece  no  longer  needed.  All  of the data are still
          available and the program keeps running. An example of this
          might  be  a  word  processor in which the printing section
          overwrites  the text editor (and vice versa). Note that the
          text  in the word processor is preserved as you go from one
          section to the other.


          INTERACTIVE BASIC COMMANDS


          The  commands in this section require more information from
          you  than  the  commands in the previous section do. To use
          them  properly,  you  need some understanding of how DOS XE
          and the computer talk to each other.


          The  Atari  computer  has  eight  communications  channels,
          called input/output control blocks (IOCB). Each device that
          wants to talk to the computer must use an IOCB.


          Only eight devices can have channels to the computer at one
          time.  DOS XE  needs  a  separate channel for each file you
          want to access.


          In  order  to  use  NOTE,  POINT,  PRINT,  INPUT, PUT, GET,
          STATUS.  or XIO with a file, you must open a channel to the
          file.  When you finish, CLOSE the channel so that it can be
          used  by  other  devices.  SAVE, LOAD, RUN, LOAD, LIST, and
          ENTER  also  use  an  IOCB,  but  BASIC  takes  care  of it
          automatically.



          IOCBs  are  memory areas set up by the computer. They store
          the following information:


          *Device name (1 byte)

          *Device number (1 byte)

          *I/O command (1 byte)

          *The most recent status of the device (1 byte)

          *The buffer or filename address (2 bytes)

          *Put byte routine address-1 (2 bytes)

          *The buffer length (2 bytes)

          *Auxillary control information (6 bytes)


          There  are eight IOCBs in the Atari, numbered 0 to 7. Atari
          BASIC uses them as follows:


          *IOCB 0 for E: (the screen editor)

          *IOCB 1 for S: (screen)

          *IOCB 7 for SAVE, LOAD, RUN, LIST, ENTER, CSAVE, CLOAD, and
          LPRINT


          You  will  choose an IOCB channel each time you want to use
          NOTE,  POINT,  INPUT, PRINT, PUT or GET. Choosing a channel
          is  done with the OPEN command. Channels 1 through 5 can be
          used  freely.  Channel  6 can be used if you do not use any
          graphics  commands. Channel 7 can be used if you do not use
          any of the commands listed for IOCB 7. Channel 0 should not
          be used in a BASIC program.


          To  use  PRINT,  PUT,  INPUT,  and  GET, you must know your
          location in a file. DOS XE maintains a file pointer to keep
          track  of  your position. It points to the spot in the file
          where  the  next  PRINT, PUT, INPUT, or GET will occur. You

          can  find  the  location  of the file pointer with the NOTE
          command and change that location with the POINT command.


          OPEN (O.)


          Format:    OPEN # CHANNEL,AUX1,AUX2,PATHNAME


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB you have chosen to use.


          aux1       Tells the computer what operation to perform.
                     Possible aux1 numbers for DOS XE are:


                     4 INPUT. Permits you only to get information
                     from the file in the pathname. The file
                     pointer is set to the start of the file.


                     5 INPUT. Like 4 above, but the file pointer is
                     set to the end of the file. Follow with a NOTE
                     command to find the size of a file.


                     6 FILES LISTING. Permits you to read the
                     directories of DOS 2.X format disks or see a
                     DOS 2.0-like directory listing of DOS XEdisks.


                     7 FILES LISTING. Permits you to read the files
                     listing of the directory in the pathname. Shows
                     more information than 6.


                     8 OUTPUT. Lets you send information to the file
                     in the pathname. The file pointer is set to the
                     start of the file.

                     CAUTION: If an existing file is OPENed for
                     output, it will be erased. If you do not
                     want to erase it, use update instead


                     9 APPEND. Lets you add information to the end of
                     the file in the pathname. The file pointer is
                     set to the end of the file.


                     12 UPDATE. Permits you to get information from
                     and send it to the file in the pathname. The
                     file pointer is set to the start of the file.


          13 UPDATE. Like 12 but the pointer is set to the
                     end of the file.


          aux2       Required character. Always 0 for DOS XE disk
                     operations.


          pathname   String with the pathname of the file or
                     directory you want to use.


          Examples:  OPEN #2,12,0,"D1>PROGRAMS>BASIC>FILE.DAT"
                     OPEN #N,READ,NAME$


          OPEN  chooses  an IOCB and passes the necessary information
          to  it.  Most  of  this  is done automatically. You need to
          provide  the IOCB number, the aux1 number, and the pathname
          of the file you want.


          CLOSE (C.)


          Format:    CLOSE # CHANNEL



          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB you have chosen to close.


          Examples:  CLOSE #2
                     CLOSE #N


          CLOSE releases an IOCB which has been previously OPENed. It
          is good programming procedure to CLOSE a channel as soon as
          you  are  through  using it. CLOSEing a CLOSEd channel does
          not  cause  an  error,  so  it  is good practice to CLOSE a
          channel  immediately  before  you  OPEN it. THe END command
          CLOSEs all OPEN channels.


          NOTE (NO.)


          Format:    NOTE #CHANNEL,HIGH,LOW


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          high       An arithmetic variable into which DOS XE will
                     place the two high bytes of the location.


          low        An arithmetic variable into which DOS XE will
                     place the two low bytes of the location.


          Example:   NOTE #2,HI,LO


          NOTE is the complement of POINT. It returns the location of
          the  file  pointer,  which specifies the location in a file
          where  the  next byte will be read or written. The location
          is  offset  from the beginning file. This is different from
          DOS  2.0/2.5. (See CHANGES TO NOTE AND POINT in CHAPTER 7).
          The location is returned in two variables. The first is the
          two  high  bytes and the second is the low byte. The actual
          location can be computed with the following formula:


          LOCATION=(256*HIGH)+LOW


          You will seldom use this formula. The location is generally
          used only with POINT, which uses the same two variables.


          NOTE  records the location of information within a file. As
          the information is written, NOTE its location. Use POINT to
          recover the information later.


          The  following program s tores information from the keyboard
          in  a  disk  file,  D1>NOTE.DAT. It NOTEs the locations and
          stores  them  in a file called D1>POINTERS.DAT. The program
          accepts up  to  120  characters  (three  screen lines) and
          stores it when you press [RETURN].


          1 REM NOTE DEMO
          2 REM THIS PROGRAM READS INFORMATION
          3 REM FROM THE KEYBOARD AND STORES
          4 REM IT IN THE FILE D1>NOTE.DAT.
          5 REM LOCATIONS WITHIN THAT FILE ARE
          6 REM NOTED AND THE POINTERS ARE
          7 REM STORED IN THE FILE D1>POINTERS.DAT.
          8 REM
          10 REM SET THINGS UP
          20 DIM INFO$(120)
          30 OPEN #1,8,0,"D1>NOTE.DAT"
          40 OPEN #2,8,0,"D1>POINTERS.DAT"
          50 REM GET INFO FROM KEYBOARD
          60 INPUT INFO$
          70 REM IF INFO IS BLANK, THEN STOP
          80 IF LEN(INFO$)=0 THEN GOTO 180
          90 REM NOTE RECORD LOCATION
          100 NOTE #11,HI,LO
          110 REM STORE INFO
          120 PRINT #1;INFO$
          130 REM STORE POINTERS
          140 PRINT #2;HI
          150 PRINT #2;LO
          160 REM DO IT AGAIN
          170 GOTO 50
          180 REM MARK END OF POINTERS FILE
          190 PRINT #2;255
          200 PRINT #2;255
          210 REM GET OUT GRACEFULLY
          220 CLOSE #1
          230 CLOSE #2
          240 END


          POINT (P.)


          Format:    POINT # CHANNEL,HIGH,LOW


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          high       An arithmetic variable containing the two high
                     bytes of the location.


          low        An arithmetic variable containing the two low
                     bytes of the location.


          Examples:  POINT #2,HI,LO
                     POINT #3,651,23


          POINT,  the complement of NOTE, moves the file pointer to a
          new  location.  The  file  pointer specifies the place in a
          file  where  the  next  byte  will  be read or written. The
          location is offset from the beginning file. (See CHANGES TO
          NOTE AND POINT in CHAPTER 7.


          The   new   location   is   specified   in  two  arithmetic
          expressions:  first  the  two high bytes and second the low
          byte. The two expressions can be calculated from the actual
          location by the following formula:


          HIGH=INT(LOCATION/256)
          LOW =LOCATION-(HIGH*256)


          Since  the  location specified by POINT is often identified
          by  NOTE (which uses the same variables), you will not need
          the  formulae in those cases. In some applications, such as
          files  with  fixed length records, you may use the formulae
          extensively.


          The  following  program retrieves information stored by the
          sample  program  for NOTE. It recovers the locations stored
          in  D1>POINTERS.DAT and uses them to get the information in
          D1>NOTE.DAT. The information is printed on screen.


          1 REM POINT DEMO
          2 REM THIS PROGRAM RETRIEVES THE
          3 REM INFORMATION STORED IN THE NOTE
          4 REM DEMO. IT RETRIEVES THE LOCATIONS
          5 REM FROM FILE D1>POINTERS.DAT AND
          6 REM USES THEM TO RETRIEVE THE INFO
          7 REM FROM THE FILE D1>NOTE.DAT
          8 REM
          10 REM SET THINGS UP
          20 DIM INFO$(120),P(100,1):I=0
          30 OPEN #1,4,0,"D1>NOTE.DAT
          40 OPEN #2,4,0,"D1>POINTERS.DAT
          50 REM READ IN POINTERS
          60 INPUT #2,HI,LO
          70 REM IF ITS THE END OF FILE,GO TO NEXT STEP
          80 IF HI=255 AND LO=255 THEN GOTO 140
          90 REM PUT POINTERS IN THE ARRAY
          100 P(I,0)=HI:(I,1)=LO
          110 REM DO IT AGAIN
          120 I=I+1
          130 GOTO 50
          140 REM GEM NUMBER FROM KEYBOARD
          150 TRAP 250
          160 INPUT N:N=N-1
          170 REM GET POINTERS
          180 HI=P(N,0):LO=P(N,1)
          190 REM GET INFO
          200 POINT #1,HI,LO
          210 INPUT #1,INFO$
          220 PRINT INFO$
          230 REM DO IT AGAIN
          240 GOTO 140
          250 REM GET OUT GRACEFULLY
          260 CLOSE #1
          270 CLOSE #2
          280 END


          The  following  sample  program  shows how to calculate the
          POINT  values  to retrieve fixed length records. Itassumes
          the records are all 134 bytes long.


          NOTE:  This sample program will not run by itself. You must
          first create the SAMPLE.DAT file.



          1 REM POINT DEMO
          2 REM PROGRAM TO RETRIEVE 134 BYTES
          3 REM FIXED LENGTH RECORDS FROM A
          4 REM FILE NAMED "SAMPLE.DAT"
          5 REM
          10 REM SET THINGS UP
          20 DIM RECORDS$(134)
          30 OPEN #1,4,0,"D>SAMPLE.DAT"
          40 REM GET THE RECORD NUMBER
          50 PRINT "Which record do you want";
          60 INPUT NUMBER
          70 REM CALCULATE POINT VALUES
          80 OFFSET=NUMBER*134
          90 HIGH=INT(OFFSET/256)
          100 LOW=OFFSET-(HIGH*2
          110 REM GET THE RECORD
          120 POINT #1,HIGH,LOW
          130 INPUT #1,RECORD$
          140 PRINT RECORD$
          150 REM GET OUT GRACEFULLY
          160 CLOSE #1
          170 END


          PRINT (PR. or ?)


          Format:    PRINT #CHANNEL[[;]EXPRESSION]


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          Separator, required if there is an expression.
                     If a comma is used instead of the semicolon, a
                     number of spaces (determined by the TAB value)
                     are inserted.


          expression String or arithmetic, if no expression is given,
                     only an [EOL] is sent. If additional
                     expressions are given, they will be joined
                     (concatenated).


          Examples:  PRINT #3,NUM
                     PRINT #2;A$,B$;C$
                     ?#4;X,"SAMPLE";


          PRINT  is  the  complement  of  INPUT. It is used with line
          orientated  data.  Lines  are  terminated by an end of line
          character  (EOL=155,$9B).  They  may  be  single numbers or
          strings.


          Although there is no limit to the size of PRINT data, INPUT
          data  are  limited  to 255 characters and INPUT data longer
          than 127 characters overwrite part of page six, possibly as
          much  as  $0600 to $067F. It is wise to restrict the length
          of data which must be INPUTed later.


          Multiple  expressions  can  be  stored  in  the  same PRINT
          command,  but  they will be joined (concatenated). Multiple
          strings  are concatenated into one string. Multiple numbers
          are  joined  end  to end; for example, 5 and 26 become 526.
          This makes multiple numbers in a PRINT command impractical.


          If  the  separators between expressions are semicolons, the
          expressions are concatenated directly. For example, abc and
          def become abcdef.


          If   the   separators  are  commas,  a  number  of  spaces,
          determined  by  the  TAB  value,  are  inserted between the
          expressions.  For  example,  abc  and  def would become abc
          def.



          If  the  expression in a PRINT command does not end with an
          EOL,  one  is  added.  There  is  an  exception if the last
          expression  is  followed by a semicolon or a comma. In that
          case the EOL is supress


          Use one PRINT # for each data item that is sent to a file.


          1 REM PRINT DEMO
          2 REM THIS PROGRAM PRINTS INFORMATION
          3 REM TO A DATA FILE NAMED
          4 REM D1>PRINT.DAT
          5 REM
          10 REM SET THINGS UP
          20 OPEN #1,8,0,"D1>PRINT.DAT"
          30 PRINT #1;"First a sentence."
          40 PRINT #1;"Now a number:"
          50 PRINT #!;125
          60 REM CLOSE THINGS UP AND STOP
          70 CLOSE #1
          80 END


          INPUT (I.)


          Format:    INPUT #CHANNEL,VARIABLE[,VARIABLE]


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          , OR ;     Required separator.



          variable   String or arithmetic, it should match the type
          of the incoming data. Additional variables may
          be used to get additional data. Variables must
          be separated by commas.


          Examples:  INPUT #3,INFO$
          INPUT #2;X,Y,Z
          INPUT #4;X,INFO$


          INPUT  is  the  complement  of  PRINT. It is used with line
          orientated  data.  Lines  are  terminated by an end of line
          character  (EOL=155,$9B).  They  may  be  single numbers or
          strings.  INPUT  data  longer than 127 characters overwrite
          the   first   128  bytes  of  page  six  (memory  locations
          1536-1663,$0600-$067F).


          THe first variable is separated from the channel by a comma
          or semicolon.


          You  can  get more than one line with an INPUT command. Use
          additional variables for the additional lines. Each type of
          variable   must  match  the  type  of  incoming  data.  The
          additional variables are always separated by commas.



          1 REM INPUT DEMO
          2 REM THIS PROGRAM INPUTS INFORMATION
          3 REM FROM THE FILE NAMED D1>PRINT.DAT
          4 REM (WHICH WAS CREATED BY THE PRINT
          5 REM DEMO) AND PRINTS IT TO THE SCREEN
          6 REM
          10 REM SET THINGS UP
          20 DIM INFO1$(20),INFO2$(20)
          30 OPEN #1,4,0,"D1>PRINT.DAT"
          40 REM INPUT EACH PIECE OF INFORMATION
          50 INPUT #1,INFO1$
          60 INPUT #1,INFO2$
          70 INPUT #1,X
          80 REM PRINT THEM TO THE SCREEN
          90 PRINT INFO1$
          100 PRINT INFO2$
          110 PRINT X
          120 REM CLOSE THINGS UP AND STOP
          130 CLOSE #1
          140 END


          PUT (PU.)



          Format:    PUT #CHANNEL,BYTE


          #          Required symbol. It must always precede the
                     channel number.



          channel    The number of the IOCB which you OPENed to the
                     file.


          byte       An expression that evaluates to a single byte.


          Examples:  PUT #3,ASC("A")

          PUT #2,PEEK(764)


          PUT is used to send a single byte to the disk.


          1 REM PUT DEMO
          2 REM THIS PROGRAM PUTS SINGLE BYTES
          3 REM OF INFORMATION TO A DATA FILE
          4 REM NAMED D1>PUT.DAT
          5 REM
          10 REM SET THINGS UP
          20 OPEN #1,8,0,"D1>PUT.DAT"
          30 REM PUT TWO BYTES TO THE FILE
          40 PUT #1,125
          50 PUT #1,ASC("A")
          60 REM CLOSE THINGS UP AND STOP
          70 CLOSE #1
          80 END


          GET (GE.)


          Format:    GET #CHANNEL,VARIABLE


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          variable   An arithmetic variable that receives the byte.

          Example:   GET #3,X


          GET is used to get a single byte from the disk.


          1 REM GET DEMO
          2 REM THIS PROGRAM GETS SINGLE BYTES
          3 REM OF INFORMATION FROM THE DATA
          4 REM FILE NAMED D1>PUT.DAT (WHICH WAS
          5 REM CREATED BY THE PUT DEMO) AND
          6 REM DISPLAYS THEM ON THE SCREEN
          7 REM
          10 REM SET THINGS UP
          20 OPEN #1,4,0,"D1>PUT.DAT"
          30 REM GET TWO BYTES FROM THE FILE
          40 GET #1,X
          50 GET #1,Y
          60 REM PRINT THEM TO THE SCREEN
          70 PRINT X
          80 PRINT CHR$(Y)
          90 REM CLOSE THINGS UP AND STOP
          100 CLOSE #1
          110 END


          STATUS (ST.)


          Format:    STATUS #CHANNEL,VARIABLE


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          variable   An arithmetic variable which will receive the
                     status number


          Example:   STATUS #2,ERROR


          The  STATUS command is used to determine the condition of a
          file.  It  checks for several ways an error might occur. It
          checks for the following disk errors:


          Sector Buffer available?        If no,  then ERROR=161
          Legal device number?            If no,  then ERROR=20
          Legal pathname?                 If no,  then ERROR=170
          File on diskette?               If no,  then ERROR=170
          File locked?                    If yes, then ERROR=167


          The STATUS command also checks for the following serial bus errors:


          Device timeout                               ERROR=138
          Device not acknowledging                     ERROR=139
          Serial bus error                             ERROR=14
          Serial bus data frame overrun                ERROR=141
          Serial bus checksum error                    ERROR=142
          Device done error                            ERROR=144


          BASIC  does not allow you to use a filename with the STATUS
          command. It is strongly recommended that you use the XIO 13
          command which allows filenames instead.


          XIO (X.)


          Format:    XIO COMMAND,#CHANNEL,AUX1,AUX2,INFO


          command    XIO command number.


          #          Required symbol. It must always precede the
                     channel number.


          channel    The number of the IOCB which you OPENed to the
                     file.


          aux1       Auxiliary information number, 0 except for OPEN
                     and INITIALIZE DISK.


          aux2       Auxiliary information number, always 0 with
                     DOS XE.


          info       String containing information required by the
                     individual XIO command.


          Example:   XIO 33,#2,0,0,"D1>TEMP.BAS"


          The  XIO command is an extended input/output statement used
          for  special  operations.  It  can be used when you want to
          perform  some  of  the  functions  that  would otherwise be
          performed using the DOS XE menu options.


          COMMAND  OPERATION      FORMAT

          13     STATUS      XIO 13,#Channel,0,0,pathname

          32     RENAME      XIO 32,#Channel,0,0,pathname,new filename
                             (do not use path in new name, e.g.,
                             XIO 32,#2,0,0,"D>PATH>FILENAME.EXT,NEWNAME.EXT")

          33     ERASE FILE  XIO 33,#Channel,0,0,pathname

          35     PROTECT     XIO 35,#Channel,0,0,pathname

          36     UNPROTECT   XIO 36,#Channel,0,0,pathname

          37     NOTE        XIO 37,#Channel,0,0,pathname

          38     POINT       XIO 38,#Channel,0,0,pathname

          42     NEW         XIO 42,#Channel,0,0,pathname
                 DIRECTORY

          43     DELETE      XIO 43,#Channel,0,0,pathname
                 DIRECTORY

          44     WORKING     XIO 44,#Channel,0,0,pathname
                 DIRECTORY

          252    INITIALIZE  XIO 252,#Channel,0,0,drive type
          DISK        Drive types are the same ones
          available in the INITIALIZE DISK
          option. In a standard configuration,

          that would be:
          AT810    (Atari 810 drive)
          AT1051   (Atari 1050 drive)
          XF551    (Atari XF551 drive)
          130RAM(RAMdisk on an Atari
          130XE)
          SSDD     (5.25 inch single sided,
          double density)

          253    INITIALIZE  XIO 253,#Channel,drive,0,drive number
          DISK        (Example:XIO 253,#2,3,0,"D2:")
          If drive=0, AT810 is used. Otherwise,
          drive type is the position in the

          Drive Table (DT). In a standard
          configuration, that would be:
          1 AT810
          2 AT1050

          3 XF551
          4 130RAM
          5 SSDD

          254    INITIALIZE  XIO 254,#Channel,0,0,drive number
          DISK        (Example:XIO 254,#2,0,0,"D2
          Initialise disk in current format of
          disk drive. Caution-uses the format
          that the drive thinks it is, not
          necessarily the same as what DOS XE
          thinks it is.


          The   following   is  a  mini-DOS  program  that  lets  you
          manipulate your disk files from BASIC.

          1 REM Mini DOS to access DOS XE
          2 REM functions directly from
          3 REM BASIC using XIO commands
          4 REM
          10 REM Set things up
          20 DIM FILE$(80),NAME$(20)
          30 REM Menu
          40 GRAPHICS 0:PRINT :PRINT ,"Mini-DOS":PRINT
          50 PRINT "(1)DIRECTORY LISTING"
          60 PRINT "(2)CHANGE WORKING DIRECTORY"
          70 PRINT "(3)RENAME A FILE"
          80 PRINT "(4)ERASE A FILE"
          90 PRINT "(5)UNPROTECT A FILE"
          100 PRINT "(6)PROTECT A FILE"
          110 PRINT "(7)CREATE A NEW DIRECTORY"
          120 PRINT "(8)INITIALIZE A DISK"
          130 PRINT "(9)DELETE A DIRECTORY"
          140 PRINT :PRINT "Enter a number (1)-(9)"
          150 INPUT N
          160 IF N<1 OR >9 THEN GOTO 40
          170 GRAPHICS 0:PRINT :PRINT : PRINT
          180 ON N GOSUB 200,300,400,500,600,700,800,900,1100
          190 GOTO 40
          200 REM Get a Directory Listing
          210 TRAP 260
          220 OPEN #1,7,0,"D:*.*"
          230 INPUT #1,FILE$
          240 PRINT FILE$
          250 GOTO 230
          260 CLOSE #1
          270 PRINT :PRINT "Press RETURN"
          280 INPUT FILE$
          290 RETURN
          300 REM New Working Directory
          310 PRINT "What is the new Pathnam
          320 INPUT FILE$
          330 XIO 44,#1,0,0,FILE$
          340 RETURN
          400 REM RENAME a file
          410 PRINT "Which file do you want to RENAME"
          420 PRINT "(include Pathname)"
          430 INPUT FILE$
          440 PRINT :PRINT :PRINT "What is the new Filename"
          450 PRINT "(do not include Pathname)
          460 INPUT NAME$
          470 FILE$(LEN(FILE$)+1)=","
          480 FILE$(LEN(FILE$)+1)=NAME$
          490 XIO 32,#1,0,0,FILE$:RETURN
          500 REM ERASE a file
          510 PRINT "Which file do you want to ERASE"
          520 PRINT "(include Pathname)
          530 INPUT FILE$
          540 PRINT :PRINT :PRINT "Are you sure you want to"
          550 PRINT "ERASE";:PRINT FILE$;"(Y/N)"
          560 INPUT NAME$
          570 IF NAME$(1,1)<>"Y" THEN RETURN
          580 XIO 33,#1,0,0,FILE$
          590 RETURN
          600 REM UNPROTECT a file
          610 PRINT "Which file do you want to UNPROTECT"
          620 PRINT "(include Pathname)"
          630 INPUT FILE$
          640 XIO 36,#1,0,0,FILE$
          650 RETURN
          700 REM PROTECT a file
          710 PRINT "Which file do you want to PROTECT"
          720 PRINT "(include Pathname)"
          730 INPUT FILE$
          740 XIO 35,#1,0,0,FILE$
          750 RETURN
          800 REM Create a new directory
          810 PRINT "What's the name of your new directory"
          820 PRINT "(include Pathname)
          830 INPUT FILE$
          840 XIO 42,#1,0,0,FILE$
          850 RETURN
          900 REM INITIALIZE a disk
          910 PRINT "INITIALIZE a disk on which drive"
          920 INPUT X
          930 IF X<1 OR X>8 THE GOTO 920
          940 FILE$="D":FILE$(LEN(FILE$)+1)=STR$(X):FILE$(LEN(FILE$)+1)=":"
          950 PRINT "INITIALIZE disk drive";FILE$
          960 PRINT "in which format":PRINT
          970 PRINT "(1)AT810"
          980 PRINT "(2)AT1050"
          990 PRINT "(3)XF551"
          1000 PRINT "(4)130XE RAM disk"
          1010 INPUT N
          1020 IF N<1 OR N>4 THEN GOTO 990
          1030 PRINT "INITIALIZing disk will erase it"
          1040 PRINT "Are you sure you want to go ahead (Y/N)"
          1050 INPUT NAME$
          1060 IF NAME$(1,1)<>"Y" THEN RETURN
          1070 XIO 253,#1,N,0,FILE$
          1080 RETURN
          1100 REM DELETE a directory
          1110 PRINT "Which directory do you want to DELETE"
          1120 PRINT "(include Pathname)
          1130 INPUT FILE$
          1140 XIO 43,#1,0,0,FILE$
          1150 RETURN