
;
; Converting Sal's RMT modules for use in game
;

1)
Track 4 and 8 are unused in the songs, but used for sound effects and sample playback:
Track 3 is temporarily disabled for sample playback as well - 16-bit mode is needed.
Sal has L3 for the melody line which we don't want to disable
So in RMT, swap tracks L1 and L3, R1 and R3.
Have modified RMT player to not update track 8, so move tracks that use it to free one

2)
Make sure the speed setting is not done in track 3 or 4 if it is variable

3)
The volume of the songs is full volume, which overwhelms the sound effects (and speakers)
Reducing the volume by about 5 makes it seem right.
Reduce L3 by a little more so its absence is less noticed during sample playback.

4)
Export the modules to memory area A000 (cart bank)

5)
Remove the 6 byte file header in the generated .rmt stripped module and rename to .bin
