F

-------------------------------------

 ************************
  FUTURE NIGHTMARE (PD): 
 ************************

s, s, nimm radio, untersuche radio,
spiele kassette, zerstoere radio,
n, w, w, s, w, nimm zeitung, lies
zeitung, o, s, w, w, w, toete
mutanten, renne n, w, h, n,
untersuche leichen, suche leichen,
nimm brief, lies brief, s, w,
untersuche tuer, benutze kabel, s;
Drei Antworten: land, hoffnung,
wahnsinnige... -> ENDE

-------------------------------------

 ********************
  Mystery FUN HOUSE: 
 ********************

1. Shoes must be worn at all times
   in the park.
2. You must always have your ticket.
3. Only one door can be unlocked -
   that on the catwalk to the east.
4. The merry-go-round must be stopped
   when you jump from the top of it.
5. To turn off the calliope, shut off
   the value in the pit.
6. The gun is a plastic explosive.
7. If you break something in the park
   you are thrown out.

wear shoes,e, get branch, chew gum,
on branch, with branch, drop branch,
w, give coin, enter park, n, w, w, w,
w, pull green, get trampoline, s,
drop watch, get spectacles, n, u, w,
u, u, e, e, e, wear spectacles, look
mirror, open door, drop spectacles, 
go door, get handle, e, n, w, w, w,

w, w, u, u, u, u, go ladder, drop
trampoline, put handle, turn handle,
go trampoline, jump, e,  get comb,
get match, crawl exit, s, d, drop
match, drop gum, go slide, get key,
comb hair, climb stairs, drop comb,
get gum, get match, e, e, e, s, e,
drop gum, drop match, w,  enter park,

n, w, w, w, w, pull blue, get sign,
d, pull green, s, drop sign, n, u,
pull blue, e, push blue, go merry,
go horse, go pole, look up, jump,
e, unlock door, drop key, get wrench,
get flashlight, w, d, d, d, d, s, d,
w, u, u, e, e, e, s, e, with wrench,

slid grating, drop wrench, drop
ticket, get gum, get match, light
flashlight, go hole, e, close door,
remove heel, drop heel, get fuse,
chew gum, to fuse, to grating, light
fuse, go hole, u, s, get plans, ...
-> THE END !!

-------------------------------------

 ***********
  F.R.E.E.: 
 ***********

Das Adventure "Funny Risky Evil
Escape" wurde nicht nur von einem
Franzosen gecodet. neben der recht
bekannten englischen, gibt es auch
eine franzoesische Version. Die
Loesung dazu lautet folgendermassen:

SOLUTION DE F.R.E.E.: Appuyer sur la
touche "BREAK" pour les images sur
XL et XE !! Cette touche ne sert pas
sur les vieux Atari 400/800 !!! 

regarde mur, prends brique, apelle
garde, assomme garde avec brique,
fouille garde, deshabille garde, est,
sud, ouest, prends scie, aiguise
scie, est, sud, ouvre porte avec
clef, est, nord, est, prends journal,
ouest, nord, est, prends grenade,
prends fouet, ouest, sud, sud, ouest,
haut, est, donne journal au
domestique, est, touche interrupteur,

pose brique, pose clef, pose journal,
ouest, nord, ouvre armoire, prends
os, nord, fouette torche, pose fouet,
est, tire rideaux, arrache
papier-peint, ouest, ouest, pousse
peintures, frappe paintures, prends
bout-de-baguette, est, sud, sud,
haut, haut, ouest, dors, noue draps,

est, nord, ouest, est, nord, sud,
est, prends tennis, prends
mousqueton, ouest, sud, pousse
armoire, arrache goupille, lance
grenade mur, pose petite-clef, entre
mur, noue corde mousqueton, accroche
mousqueton anneau, coupe barreaux
scie, descends corde, donne os chien,
pose os, pose corde, pose mousqueton,

pose tennis, est, grimpe portail,
ouest, ouest, ouest, sud, dis
napoleon, sud, nord, est, ouvre
tonneau, vide tonneau egout, entre
tonneau, ferme tonneau couvercle,
ouvre tonneau, sors tonneau, est,
est, plonge eau, est, nord, drague
infirmiere, couche infirmiere, prends
scalpel, regarde infirmiere, sud,
sud, sud, est, ouest, sud, prends
taxi, dis newgate-bird, donne billet,

sors taxi, nord, ouest, est, sonne,
tue domestique scalpel, sud, est,
nord, prends bout de baguette, sud,
sud, nord, est, nord, sud, sud, nord,
ouest, ouest, bas, tire barreaux,
ouvre trappe, nord, prends
cure-dents, sud, est, nord, est,
brule allumette cheminee, ouest, sud,
sud, pose couvercle, rougis, nord,
ouvre porte cure-dents, ouest, ouest,

descends trappe, est, frotte
lampe-a-huile, ouest, sud, ouest,
est, nord, devisse pentacle
couteau-sacre, nord, dis
vade-retro-satanas, est, bois
fiole-bleue, frappe toi
baguette-magique, eteins lampe,
pousse chaise lampe, grimpe chaise,
devisse ampoule, appelle garde, tire
garde pistolet, nord, est, est, sud,
ouvre robinet, va helicoptere,
demarre helicoptere, va cabane,
regarde sabre, aide. fin.

Wer gut beide Sprachen - Englisch
und Franzoesisch beherrscht, dem
duerfte es mit der franz. Loesung
auch nicht allzu schwer fallen, die
englische Version des Adventures zu
loesen...

-------------------------------------

***************
 F15 Strike Eagle: 
***************

Additional Info about Controls:

ACTIVATE GUN MODE: Press "G" to arm the guns. When within 1000 feet of your target, 
press the trigger on the JOY-STICK to fire a burst of 25 cannon shells. Gun mode is 
automatically selected at the beginning of the sumulaton and whenever no bombs/ missiles are 
armedACTIVATE SHORT RANGE MISSILE MODE: Press "S" to arm a short range, 
heatseekind Sidewinder missile and lock its seeker head ino the AIR-TO-AIR RETICLE on the 
HUD. Press the trigger on the JOY-STICK to launch the missile when the target is between 
one half mile and ten miles away and is within the reticle. You may not launc a missile until the 
previous missile have complete its flight.ACTIVATE MEDIUM RANGE MISSILE MODE: 
Pres "M" to arm a medium range, radar homing Sparrow missile and lock its homing device 
into the AIR-TO-AIR RETICLE on the HUD. Press the trigger on the JOY-STICK to launch 
when target is between 10 and 40 miles away. 

ACTIVATE BOMB MODE: Press "B" tp arm a stick of three 500 pound bombs and activate 
the AIR-TO-GROUND RETOCLE on th HUD. Press the trigger to release the"stick" when 
the BOMB AIMING RETICLE is inside the target triangle. You should be in a 30 to 40 
degree dive for best results. Release at 2000 feet and pull up immediately.THROTTLE: Press 
"0" (55%) through "9" (100% RPM) for airscraft power and adjusment.AFTERBUNER: 
Press "A" to engage. Any throttle command will cancel. The afterbuner increase thrust (and 
fuel consumption) by 60 percent over the unaugmented thrust at 100 percent 
throttle.SPEEDBRAKE: Press "X" to extend. Any throttle command will retract. The 
speedbrake reduce you airscraft's speed to approximately 75 percent of whatever speed it 
would have with the speedbrake retracted. 

DEFENSE AGAINST RADAR HOMING MISSILES: Press "E" to activate the electronic 
countermeasure radar jammer and to release chaff to decoy a radar homing missile. Electronic 
countermeasure are effective for a short period of time. They also become less effective each 
time they are used. DEFENSE AGAINST HEATSEEKING MISSILES: Press "F" to release a 
flare. The heat of the flare will decoy a heatseeking missile away from your aircraft. If the 
heatseeking missile is within range it may explode on the flare. Flares burn for 5 to 10 
secondsDROP EXTERNAL FUEL TANKS: Press "D" tp drop your external fuel tanks 
when empty (when fuel remaining is less then 13,500 pounds) for extra speed and 
range.NAVIGATION CURSOR: Press the cursor control keys (ARROWS) to move the 
cursor on the map.FRONT OR REAR VIEW: Press the [SPACE BAR] to change from front 
to rear view and back again. 

BAILOUT: Press ESC to eject. You may be rescued and go on to fly other missions or be 
captured and end the simulation.RADAR RANGE: Press "R" to change the range scale of 
the RADAR-ELECTRONIC WARFARE DISPLAY.PAUSE: Press "P" to pause the 
simulation. Press any other key to resume.START: Pressing "START" during the gamewill 
abandon the current game and return you to the initial  selection screen.

M I S S I O N S

MISSION #1: LIBYA, DATE: August 19, 1981SITUATION: A U.S. Navy task force 
including the carrier Nimitz is conductng exercises in the Gulf of Sidra off the coast pf Libya. 
Libyan aircraft have made numerous harrassment flights towards the task force in support of 
their claim to the Gulf as territorial waters. The U.S. diputes this claim.FLIGHT PLAN: 1) 
Daytime, climb to 10,000 feet and fly combat air patrol station; 2) if attacked, engage Libyan 
aircraft and bomb the air command center (primary target) and airfields; 3) return to 
base.THREATS: MiG-21; MiG-23; Su-22SIMULATION: You have been attacked by a 
Su-22 firing a heatseeking missile. 

MISSION #2: EGYPT, DATE: October 6, 1973SITUATION: The Egyptian army launches 
the Yom Kippur attack across the Suez Canal. Intelligence has located the Third Army 
command center. Numerous SAM sites protect the Egyptian from lines and rear area. The 
Egyption Air  Air Force is still active. A risky attack mission has been ordered to disrupt the 
Third Army HQ.FLIGHT PLAN: 1) Penetrate air defenses; 2) bomb the command center 
primary target; 3) bomb as many airfields and SAM sites as possible; 4) return to 
base.THREATS: MiG-21; Mig-23; SA-7 (heatseeking SAMs only). 

MISSION #3: HAIPHONG, DATE: April 15, 1972SITUATION: After a four year pause, 
the U.S resumes intersive bombing of North Vietnamese targets, including military and 
industrial targets around the port os Haiphong. Suring the pause, North Vietnamese air forcees 
are still small. You hace been ordered to undertake a precision night bombing raid.FLIGHT 
PLAN: 1) Night, penetrate air defenses at 1000 feet or at high altitude; 2) bomb two primary 
targets, rail yards, in harbor area; 3) bomb as many SAM sites as possible and any airports if 
the opportunity arises; 4) return to base.THREATS: SA-2 and SA-3 radar homing SAMs. 

MISSION #4: SYRIA, DATE: March 12, 1984SITUATION: Modern SAM-9 missiles are 
being deployed by the Syrian army. These dangerous missiles must be identified and destroyed 
before they become effective. Smaller SAM installations protect these sites as well as Syrian air 
patrols.FIGHT PLAN: 1) Daytime, overfly the Lebanese-Syrian border and identify SAM-9 
emplacements; 2) If attached engage the enemy and bomb the air command center; 3) bomb 
any SAM sites that fire on you or any air bases that launch aircraft against you; 4) return to 
base.THREATS: MiG-21; MiG-23; SA-2 and SA-3 radar homing and SA-7 heatseeking 
SAMs.SIMULATION: You have been attacked. 

MISSION #5: HANOI, DATE: May 10, 1972SITUATION: Reconnaisance photograph have 
identified two hifh priority ground targets deep inside North Vietnam. Defenses include SAM 
sites and air patrols. A high speed fighter-bomber penetration raid has been ordered.FLIGHT 
PLAN: 1) Night, bomb both primary targets, oil storage depots; 2) bomb SAM sites and 
airfield in the area; 3) return to base.THREATS: MiG-21; MiG-23SIMULATION: you are 
approaching the coast of North Vietnam. 

MISSION #6: IRAQ, DATE: June 7, 1981SITUATION: The Iraqi nuclear reator complex, 
capable of producing weapons grade nuclear material, is near completion. A secret strike is 
planned to eliminate this facility.FLIGHT PLAN; 1) Penetrate air defenses below 1500 feet 
to avoid radar detection; 2) bomb reactor; 3) bomb any SAM sites or air bases that could 
endanget this or follow-up mission; 4) return to base.THREATS: SA-2 amd SA-3 radar 
homing and SA-7 heatseeking SAMs.SIMULATION: You are approaching the border of 
Irag. 

MISSION #7: PERSIAN GULF, DATE; June 5, 1984SITUATION: Iranian aircraft have 
been attacking vital Persian Gulf shipping and Saudi Arabian shore installations. Your mission 
is to Patrol the gulf and intercept hostile aircraft.FIGHT PLAN: 1) If attacked, engage enemy 
aircraft; 2) penetrate airspace at medium altitude; 3) bomb primary targets; 4) bomb SAM sites 
and airbases endangering this or follow-up missions; 5) return to base.THREATS: MiG-23; 
Su-22; SA-4 and SA-6 high performance radar homing and SA-7 heatseeking 
SAMs.SIMULATION: You are approaching an Iranian aircraft. 

-------------------------------------

---------------------
FILL'ER UP! II: 
---------------------

- an ANALOG classic by Tom Hudson
- 16K Cassette or 24K Disk 
- March/April 1983, Issue No. 10

You have been assigned to build a series 
of water resevoirs in uncharted territory. Unfortunately,an electrified starfish (don't boggle; 
read on) is patrolling the area. Using your joystick, you must maneuver around on the screen, 
building walls to hold the water,while avoiding the starfish.

You start out on the white border surrounding the planned resevoir area. You may move 
around on these white walls by moving your joystick in the desired direction. You can build a 
resevoir wall by moving into the black "uncharted" area while pressing your joystick button.

The wall you make can be any length, and must be terminated at a white wall. When you finish 
a wall by hitting a white wall, the area you have enclosed will fill with water. Do NOT run into 
the wall you are building or you will be destroyed. If the starfish hits you or any part of the 
wall you are building before you complete it, you will be destroyed. 

On levels 1, 2, 3, 4, 7,12 and 13 you will be safe from attack when standing on a white wall, 
but on any other levels the starfish can destroy you on contact at anytime! If you take too long 
to complete a level, electrified sea urchins will appear on the wall, attempting to find and kill 
you. Destroy them by surrounding them with water. 

At the bottom of the screen are several information displays.  "TGT" indicates the TARGET 
area must fill with water before you complete the level. "CUR" indicates the CURRENT area 
you have filled. Once CUR reaches TGT, you have completed the level and are awarded 
points. 

SCORE indicates the number of points you have gained. At the end of each level, the 
computer will give you 2 points for each unit over the target you have filled. If the TARGET 
amount is 8000 and you fill 9000 units, you receive 2000 points. 

"Fill'Er Up" may be paused at any time by pressing the space bar. This game contains 16 levels 
of difficulty. The level number is shown in the lower left corner of the screen. You have 3 
lives, shown in the lower right corner.

------------------------

