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    Vanilla 1.1.4 jest produktem Lussumo. Więcej informacji: Dokumentacja, Forum.

      • 1: CommentAuthoremkay
      • CommentTime14 Jan 2026 23:06 zmieniony
       
      Feel free to nag on this one ...
      • 2: CommentAuthoremkay
      • CommentTime23 Jan 2026 21:44
       
      RMT 1.31 is the only tracker that allows this ...



      Imagine what still could be done ....
      • 3: CommentAuthoremkay
      • CommentTime28 Jan 2026 17:24
       
      • 4: CommentAuthoremkay
      • CommentTime28 Jan 2026 22:18
       
      Filter PWM and 2-Tone put into a real synthesizing tracker, would allow to play SID-Tunes with real basses.
      RMT 1.31 allows a lot comfort to handle Filter PWM, even if the timing in RMT is horrible (as a guy who is using the available software, I had to learn to be thankful for every blessing ;) ) .
      To say it in other words: The degree of available Software is still horrid.
      2-Tone needs every single step to be handled and could be an automatism in the tracker. Similar to the Filter voice...

      Reaching results like this in the last vid is close to miracles.
      Funny enough, you don't see the expense, because you don't care about PoKey music.
      Using 2 POKEYs and/or a lot of CPU time might give wanted results easily. So I understand why you don't get the point.
      • 5: CommentAuthoremkay
      • CommentTime31 Jan 2026 22:44
       
      • 6: CommentAuthoremkay
      • CommentTime7 Feb 2026 23:18
       


      In this short tune, I added several different timings to any note, just to enhance the note "expression".
      IMHO is this tune a good demonstration how PWM enhances the musical resolution.
      Just imagine how things could sound, if it was possible to set the PWM spread directly....
      • 7: CommentAuthoremkay
      • CommentTime13 Feb 2026 22:09
       
      • 8: CommentAuthoremkay
      • CommentTime17 Feb 2026 18:42
       
      Sometimes YT can be very annoying.

      While I'm just about the complexity and possible sounds of PoKey, sometimes ist nags about copyright ... ;)

      • 9: CommentAuthoremkay
      • CommentTime20 Feb 2026 17:22
       
      • 10: CommentAuthoremkay
      • CommentTime28 Feb 2026 10:11
       
      • 11: CommentAuthoremkay
      • CommentTime13 Mar 2026 18:18
       
      • 12: CommentAuthorzbyti
      • CommentTime13 Mar 2026 18:39
       
      poznawczo to jest bardzo ciekawe jak grafika różni się od muzyki - jeszcze nie widziałem by ktoś tak zawzięcie eksplorował układy graficzne A8 jak muzyczny/e.

      może nie bez znaczenia jest, że, wydaje się, iż na grafikę czasem wystarczy rzut oka a muzyka jednak trwa, jakby, "bardziej" w "czasie" :]
      • 13: CommentAuthoremkay
      • CommentTime21 Mar 2026 10:07
       
      I wonder, if someone really listend to this one.



      It plays ALL notes...

      • 14: CommentAuthoremkay
      • CommentTime22 Mar 2026 19:30
       
      hm....

      • 15: CommentAuthorzbyti
      • CommentTime22 Mar 2026 20:10
       
      @emaky bardzo interesujące o ile da się użyć, Miker po paru próbach zrobił znakomity port tego soundtracku ale twoja wersja me głębsze brzmienie, ciekawe czy to gra na "prawdziwym" Atari - poproszę XEX ;)
      • 16: CommentAuthoremkay
      • CommentTime23 Mar 2026 20:24
       
      LZSS for RMT 1.31 is still missing.
      • 17: CommentAuthorzbyti
      • CommentTime23 Mar 2026 22:45
       
      RMT file do the work, please share it :]
      • 18: CommentAuthortebe
      • CommentTime26 Mar 2026 21:08 zmieniony
       
      emkay umożliwia przepisanie wprost z trackera ;)

      • 19: CommentAuthorzbyti
      • CommentTime26 Mar 2026 21:24
       
      przecież w `page=9#Item_13` widać, że użył tej muzyki ze swoją "odgrywarką" więc - wydaje mi się - jakaś binarka powstała ;)

      jednakże Miker zrobił robotę wzorowo i testując czasami zapominam, że słucham wersji A8 bo oczywiście osłuchany jestem z wersją (a może to już czas przeszły?) C64 bardziej.
      • 20: CommentAuthoremkay
      • CommentTime26 Mar 2026 21:39
       
      It's just RMT1.31
      But, good luck to try things. I'm always open for musicians that do better.

      Btw.... Remember this game ?



      2019 .... I'm still the only one who is using this technique...
      Read the comments.

      It's the only game where people let POKEY shine on the music side in comparision to SID...

      Well... this is and will never be a race for me.
      I'd be happy, if people listened to my words decades ago.
      • 21: CommentAuthoremkay
      • CommentTime27 Mar 2026 22:42
       
      My goal never was to impress Atari freaks.
      My goal was to get people recognizing music without any "Atari 8" relations...

      • 22: CommentAuthoremkay
      • CommentTime19 Apr 2026 18:55
       
      • 23: CommentAuthoremkay
      • CommentTime20 Apr 2026 21:38
       
      One thing is granted.... As soon as a POKEY tune smells like real music, no one is interested ...
      • 24: CommentAuthoremkay
      • CommentTime30 Apr 2026 11:01
       
      I put this into my thread.... not to capture the other thread longer ;)

      This is some change.... one Instrument pushed 3 half-tones up.
      This made it needed to have it split into two instruments, ot get rid of unwanted clicks and cancelling.
      And after fighting with the timing problems in RMT, this is the result.
      Not to forget that only RMT 1.31 allows this type of filter manipulations at all.

      • 25: CommentAuthoremkay
      • CommentTime1 May 2026 17:28
       
      Things were still interesting.
      If so much people have "perfect" ears, why don't we have "perfect music" played by pokey.

      It's still that I'm not a professional musician ( I actually even don't own a Piano or guitar or else...

      But, for me it is not a problem to get things like this out of PoKey...



      So what is so hard for our "professionals" to do it better ?
      • 26:
         
        CommentAuthorsmector
      • CommentTime1 May 2026 21:51
       
      There's a ton of great music on Atari, the problem is you can't accept it. You keep repeating software problems as if they mattered more than melody, harmony, rhythm, feel, and the overall idea of ​​the song. You've uploaded your version of Giana a few times with the melody three notes too low, and only now, after transposing it, is it even listenable. Before, everything was fine for you. Until you realize that the problem isn't with the Pokey or the software, people will always point out the lack of harmony and out-of-tune.
      • 27: CommentAuthoremkay
      • CommentTime1 May 2026 22:29 zmieniony
       
      The version with 3 halftones lower is still better. It's nicely cool, and the filter sweep brings the correct tone... You don't accept it. That is the point.
      I just tried your proposal. It took a second Instrument for timing settings, to solve clicks and sound cancelling. You don't even have a clue, how I managed to have cleaner notes. On the other hand did I explain things on and on at Atariape.
      You will never get the problem that any musician from the outside will get into the same issues, as I'm explaining.
      Still today, I'm the only one who is using this timed filter method, to get cleaner notes.
      So how would things end, if people from the outside try to edit some pokey tune....
      Well, the fakery gets in, as they use Trackers like Deflemask that allows settings, POKEY cannot do.
      dxRMT was THE chance to have a Tracker that musicians could understand and also understand easily, how the chip works.
      • 28: CommentAuthoremkay
      • CommentTime1 May 2026 22:49
       
      Let's check this tune (again) ....

      Do you even recognize the witdh of available notes, that allowed to have this ?


      @smector
      The Pokey tune is 100 % done by me.
      So , show us, this tune within your sound opinion.
      If I could go to this level, you surely could do better
      • 29:
         
        CommentAuthorsmector
      • CommentTime1 May 2026 22:55
       
      I don't accept it because I'm not deaf. You probably think that the composition is irrelevant, whether the piece is in key or tuned, as long as the sound is the way you wanted it to be...You're right about two things. 1: As you often point out, you're the only one who does things like that on Atari. 2: I'll never understand you. And I'm glad because a discussion with you goes like this: Two guys are talking to each other. The first says, "What beautiful weather today." The second replies, "I don't like mayonnaise." Pass
      • 30: CommentAuthoremkay
      • CommentTime1 May 2026 23:00
       
      Yeah, that's the point, as always: I show features of the soundchip, you don't like the music and don't see around your bias.
      That's why I created "100"s of different examples, to get a spread of aimed musical tastes
      • 31: CommentAuthoremkay
      • CommentTime1 May 2026 23:03
       
      If people find their taste of music mirrored, they might be interested, what could be done more.
      But then they stumble over the limited software...
      • 32: CommentAuthorzbyti
      • CommentTime1 May 2026 23:23
       
      @emkay I don't think there's any other way – if you want new software, you have to write it yourself.
      • 33: CommentAuthoremkay
      • CommentTime2 May 2026 21:40
       
      @zbyti There is a way to have better results, at least inside the Atari scene, that probably might get people interested in doing things.
      If you were really about "100 %" of your note correctness, just put that into a 3 channel POKEY tune.... I'd do my very best then, to bring the correct sounds in.
      It's named "Co-Operation", if you understand, what this means.
      • 34: CommentAuthorzbyti
      • CommentTime2 May 2026 21:44 zmieniony
       
      @emkay I set myself a different goal: to create a simple routine on the X65 so that the SGU-1 would finally start playing music & SFX. I'm not an expert on this, and the SGU-1 seems complicated to me - but it's what I need, and no one will do it for me.
      • 35: CommentAuthoremkay
      • CommentTime2 May 2026 21:46
       
      At least some "clue" from my side:

      POKEY music gets better, if you don't change the pitch, but you change the offset (Pulse width) ...

      The best example for now:


      Think about the low resolution at 15kHz and the used frequency ....

      To ALL people, doing tunes on the Atari: Show me better results with your methods. I'm still open for better solutions.
      • 36: CommentAuthoremkay
      • CommentTime2 May 2026 21:51
       
      @zbyti SGU-1 ?
      • 37: CommentAuthoremkay
      • CommentTime2 May 2026 22:04
       
      Also... You always put my work down, if you find something to blame on.

      But when things were unbelievable stunning great, you ignore things.


      • 38: CommentAuthorzbyti
      • CommentTime2 May 2026 22:07 zmieniony
       
      @emkay I don't ignore it, but most of the time I don't feel like repeating myself ;) and I'm not a POKEY expert, others told me that you're very familiar with his technical stuff and that should be appreciated - I only judge that something doesn't sound right, but I don't want to write that under almost every one of your songs.

      Gordian Tomb sounds nice :]
      • 39: CommentAuthoremkay
      • CommentTime2 May 2026 22:25 zmieniony
       
      @zbyti Gordian Tomb has been created by VinsCool. I did the Pulse width stuff, that is strongly recommended for this tune.
      The result is in no way worse to the SID original.
      Keep in mind that particular SID stuff is based on the muffled limits of the chip. Tunes, especially created with that chip, sound superior by definition.

      If you understand this point, that a chip with different benefits can reach a "par" , points to the real things :)
      • 40: CommentAuthoremkay
      • CommentTime2 May 2026 22:37
       
      Oh... I forgot to mention than the basses got more precise, because my PWM released an additional channel for playing the basses.
      • 41: CommentAuthoremkay
      • CommentTime2 May 2026 23:25 zmieniony
       
      I'm also still waiting for a better version of this tune...
      • 42: CommentAuthoremkay
      • CommentTime2 May 2026 23:29 zmieniony
       
      The position is clear.... As this tune isn't commented in any thread on on any forums, it must be standard at all... nothing to mention.
      Everyone could handle it....
      • 43: CommentAuthorKonstantyn
      • CommentTime3 May 2026 00:08 zmieniony
       
      Fajny ten ostatni utwór, w klimacie Cybernoida i HeroQuest z Amigi.
      • 44: CommentAuthoremkay
      • CommentTime4 May 2026 22:55
       
      And now imagine how things could sound, if dxRMT Synth Commands were usable, with the flexibility of RMT 1.31 ....

      And, well proper timing in the Tracker...

      • 45: CommentAuthoremkay
      • CommentTime6 May 2026 21:49
       
      • 46: CommentAuthoremkay
      • CommentTime18 May 2026 00:59
       
      caused by the upcoming event ;)

      • 47: CommentAuthoremkay
      • CommentTime18 May 2026 21:30
       
      • 48: CommentAuthoremkay
      • CommentTime19 May 2026 21:15
       
      • 49: CommentAuthoremkay
      • CommentTime24 May 2026 23:23 (7 dni temu)
       
      Around 0:30 there is a slight lift up in the melody.
      No comments about the latest tune ...
      People claim, to know "music" but I never see, or hear a "musical" statement .
      Where are all those gazillions of better tunes for the Atari , by all you "professional" musicians ?
      If you guys ... at least ... would have aided rensoupp and me to support the development of dxRMT.

      While coders do get better and better results on the graphics in games, the music is somehow like a foot fungus grinder.
      • 50: CommentAuthorzbyti
      • CommentTime24 May 2026 23:29 (7 dni temu)
       

      emkay:

      Where are all those gazillions of better tunes for the Atari , by all you "professional" musicians ?

      Miker robi co może... Podniósł wydajność z jednego hektara i przeniósł na drugi. Reszta muzyków już dawno temu przeszła do historii ale obiecała, że wróci.