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Vanilla 1.1.4 jest produktem Lussumo. Więcej informacji: Dokumentacja, Forum.

    • 1:
       
      CommentAuthorTheFender
    • CommentTime2 May 2010 zmieniony
     
    @Jose:
    I'm looking at the linked screenshots and conclusion is that C64 screenshot it is conversion from Atari :)

    Ataris screenshot is nicer, colours is smoother.
    One thing - stones at the bottom are little bit of pink (it is because of DLI and wall colour I guess).
    Change it to lighter grey (walls may be grey, it isn't incorrect).

    (sorry for my english Jose, I hope You understand me :)
  1.  
    I just re-done another one (I'll get that change later, because something diffrent to do the rest of the day):
  2.  
    • 4:
       
      CommentAuthorTheFender
    • CommentTime2 May 2010
     
    Another one superior screenjob :)

    Kurcze, niech ktoś to zakoduje.
  3.  
    Not an artist, just some "%" added, but fit on doors (I think...):




    Greetings.
    José Pereira.
  4.  
    Let's move to... BBC:
    Take it all the BBC like it is. Just add PF3 and 1DLI at PF3 on the bottom Status Panel:

    Attachment:

    LN1_stand_Front_xex.png [ 4.74 KiB | Not viewed yet ]




    All the LN's Engine I have in mind:
    PRIOR0
    P2&P3 for Screen Gfxs. colour enhancements.
    PO&P1 for Ninja&Enemy weapons
    PF0-Black.
    5thPlayer (4Missiles): Ninja Eyes and Hands (3Missiles) / Enemy Eyes (1Missile):

    Attachment:

    LN1_stand_Front_xex wit PMs.png [ 5.26 KiB | Not viewed yet ]




    Not Bad.
    Greetings.
    José Pereira.
  5.  
    Sorry that was just with PF3.
    Now with PMs. added:
    • 8:
       
      CommentAuthorKaz
    • CommentTime14 Jul 2010
     
    BBC version seems to be easier to make it up.
    • 9:
       
      CommentAuthorDracon
    • CommentTime15 Jul 2010
     
    So, let's port it (from BBC)! :)
  6.  
    Hi, sorry, forgot to answer.


    That BBC is "just a trying".
    This was because one was running the BBC coding into A8 to see what he can get...

    The BBC are in BitMap 4colour Mode (not their 8colours+flashing to save Memory and compatible with Electron, I think...)

    It runs in just 32Kb. on BBC (read an interview somewhere, some time ago...).

    That's why the GFx. are so simple. If was more Memory available and interest it would probably have 8 colours on Screen.

    BBC is an interesting Machine, I must say that is indeed the only one that can put more colours on Screen (16) than what it actually has (only 8).
    The other 8 can be simulated by a flashing of first 8 to give the idea of another different 8.


    From the one that was trying to run (and not badly) the code into A8 I get the answer that port it in 4colours it could but start addind thing, and so on... it would be doing all new (only the Chars from BBC).
    To write all new, just take the Chars, in the same way as taking C64, if someone would have time and want to (need someone to write an EDITOR) than, why an awnfull version when we can get the same near of the best version: the C64 one.



    Returning to some reality:
    Hi, just to show a new idea of the LN1 Status Area.


    Off course need to colour Playing Area, but not important right now.
    The Status Area will also have more things and PMs. to add colour, but you'll get an idea:
    ( all my mind, don't worry... )


    There's some good (I think!...) things to add to the Bottom Status Area. It would be more perceptive when it is all done (I think you would like what you will see...).

    Greetings.
    José Pereira.


    José Pereira.
  7.  
    Sorry forgot to say the meaning of the "Kanji" Letters:

    LEFT:
    "The Last Ninja" (get and done by STE86 at AtariAge)

    RIGHT:
    "Honour" , "Courage" (get and done by me)



    José Pereira.
    • 12:
       
      CommentAuthorKaz
    • CommentTime23 Oct 2010 zmieniony
     
    Bungor99 prezentuje poczatki konwersji "The Last Ninja" z BBC Micro:

    • 13:
       
      CommentAuthorYosh
    • CommentTime11 Jun 2011
     
    While all your work guys is outstanding, I have recently found a ZX version


    Quite nice..... but I'm a hi-res freak :P
    • 14: CommentAuthorGonzo
    • CommentTime14 Jun 2011
     


    Idealny Ninja dla A8, po drobnych poprawkach będzie midzio :)
    • 15: CommentAuthorcalypso2k
    • CommentTime23 Aug 2011
     
    Miał być opis poziomów, ale PD, na którym miałem skany powiedział $EA NOP.
    Jak dorwe oryginały to...
    • 16:
       
      CommentAuthorKaz
    • CommentTime11 Oct 2011
     
    Ile ta gra zajmuje KB na Spectrum?
    • 17: CommentAuthorandys
    • CommentTime11 Oct 2011
     
    ->link<-
    dwie strony kasety. oczywiscie w spectrumowym formacie.
    Jakbys chccial wiedziec wiecej to powiem ci ze dziala na Spectrumie 48k i to byla wersja komercyjna.
    • 18:
       
      CommentAuthorKaz
    • CommentTime11 Oct 2011
     
    Mnie chodzi o inna informacje - ile zajmuje ta gra w pamieci Spectrum?
    • 19: CommentAuthorandys
    • CommentTime11 Oct 2011
     
    no spectrum 48 za duzo jej nie ma...
    • 20:
       
      CommentAuthorKaz
    • CommentTime11 Oct 2011
     
    Ja pytam kogos kto wie.
    • 21: CommentAuthorandys
    • CommentTime12 Oct 2011 zmieniony
     
    Wersja sklada sie z loadera basicowego, typowego obrazka ladujacego oraz 6 blokow danych (zapewne leveli).
    Wszystkie laduja sie od adresu 24064 i zajmuja rowno po 37778 bajtow (wiec do 61842). wiec zostaje pod koniec pamieci cos ponad 3kb zapewne na rozne dane oraz stos.
    768 bajtow pomiedzy koncem ekranu (23296), a grą tez mozliwe ze wykorzystane zostalo do jakis danych, poniewaz gra nie wraca i tak do basica.

    A z takimi docinkami to do przedszkola. Zapewne z okna widzisz takowe
    • 22:
       
      CommentAuthorKaz
    • CommentTime12 Oct 2011
     
    E tam, tekst bardzo skuteczny, bo spowodowal, ze w koncu odpowiedziales na zadane pytanie.
    • 23: CommentAuthors2325
    • CommentTime26 Nov 2015
     
    Nowa recenzja trylogii ->link<-
    • 24:
       
      CommentAuthorCOR/ira4
    • CommentTime29 Nov 2015 zmieniony
     
    na A8 nigdy nie wyjdzie ani Last Ninja ani Prince i inne podobne gry ,dziwi mnie jak niektórzy gracze potrafią być naiwni ...ech ,
    zresztą widać to było już po screenach jak i filmikach z Prince of Persja :
    tutaj doskonale widać co się stało z bohaterem ...

    tak!!! najwidoczniej zmarł,duch jego lewituje,pochodnie pogasły a zamek w rozsypce...
    Serca nie macie by męczyć bohaterów !!! A FE .
    • 25: CommentAuthors2325
    • CommentTime29 Nov 2015
     
    Pochodnie są na fotokomórkę która nie działa na ducha.
    • 26:
       
      CommentAuthorCOR/ira4
    • CommentTime29 Nov 2015 zmieniony
     

    Tak czy siak czekać trza.
    • 27: CommentAuthors2325
    • CommentTime1 Dec 2015
     
    • 28: CommentAuthors2325
    • CommentTime15 Dec 2015