Makary's tune is playing at 4 times speed. This means there is almost no production you could use it. You could do digitizing, using the same amount of CPU speed.
I'm also thinking about a 15kHz version, but I appreciate Makary's work there...
Also, I'm still open to do some cooperation. Not for me, just to have the best results in sound on the Atari.
Emkay, spokojnie Oceniamy efekt i "akceptowalność uszną" Nie oceniamy możliwości zastosowania danej kompozycji Pewnie wiele produkcji na Sida też nie nadaje się do większych zastosowań, i nikt potencjalnego odbiorcy o tym nie informuje, za to brzmi :-) Rób swoje :-D
I'm just asking. Years ago I was converting tracks from other computers to Atari. Remember olynxmano? :) I converted then a many SIDs to RMT, including Noisy Pillars which I never finished. Here you have a clean conversion of Jeroen Tel SID version.
Tip for instruments: 1 Arp 2 Kick 3 Pluck 4 Snare 5 Bass 6 Hit 7 Synth (short) 8 Synth (long)
Last version is very cool, but... instrument 00 (ARP) irritates me :) It makes whole thing 'dirty', try increasing VSlide. Show, how it sounds in 2 time speed.
XLent 2 times speed is not really working in RMT. The emulation is unstable as I showed above. Going higher in speed also results in more "wobbling". Also, using 2 times speed on all channels makes the envelop short, if you understand. It would be a solved miracle, just to have the drums, bass, and fx running faster.
Some timing adjustment, a change in the arpeggio....
Funny enough, those tunes show that C64's basses weren't that "in tune" , so the musician seems to use tricks to enhance the bass"guitar) sound in SID ..
I'd say my "modulation" in the bass fits very well to the tune.
Thumb up! :) What would I change? - instrument 04 (bass) on track 10, 11, 12 sounds great, but on track 0F sounds too short - create a new instrument - 08 - copy instrument 04 to 08 and increase its sustain time - changed instrument 04 to 08 on track 0F :)
...but POKEY isn't running faster
If it were possible, first thing would be a program that accelerates CPU 10000 times ;)
15kHz is detuned by default in RMT. So here is a RMT Patch 8 version.
The 15 kHz is optimized, but for the sake of using 16 bit , Two operator sound and stuff, the other generators were not available for the 15kHz itself.
hej. mam nadzieję że to będzie w temacie wątku... Funky jest mocne na SIDzie. Na kanale c64portal.pl mamy dzisiaj fajną składankę Isildura/Samar Polecam
Początek przypomina mi cracktro które miałem z Super Frogiem. Ale potem coś mi okrutnie nie brzmi ze sobą...jakby te instrumenty były w niewłaściwych transpozycjach.