atarionline.pl SID i POKEY - Forum Atarum

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Vanilla 1.1.4 jest produktem Lussumo. Więcej informacji: Dokumentacja, Forum.

    • 1: CommentAuthoremkay
    • CommentTime13 Sep 2020
     
    P.W.M.

    pokey width manipulations?

    • 2: CommentAuthoremkay
    • CommentTime23 Sep 2020
     
    This is a "trimming" version. A lot changes on the instruments plus some partial Mod Tracker simulation "trimming" .

    • 3: CommentAuthorrosomak
    • CommentTime24 Sep 2020
     
    Nice!
    • 4: CommentAuthoremkay
    • CommentTime28 Sep 2020
     
    How about this one?

    Not to say that it contains some impossible stuff...

    • 5:
       
      CommentAuthorcrrn
    • CommentTime12 Oct 2020 zmieniony
     
    Chyba w temacie...
    Wrzuciłem film do nas na portal i na kanał YT o SID Compo na muzyczkę bez użycia filtrów. Może zainteresuje Was Atarowców.
    ->link<-

    W filmie są tylko fragmenty tych muzyczek, a nie całe kawałki ale znajdziecie je na CSDB jak by Was to interesowało.
    ->link<-
    • 6: CommentAuthormono
    • CommentTime12 Oct 2020
     
    @crrn: Interesuje, interesuje :)
    A kiedy będzie następna część artykułu o grafice +4?
    • 7: CommentAuthoremkay
    • CommentTime23 Oct 2020
     
    SID without filter.... hmm...

    Interesting that POKEY can do sounds without filter that sounds like SID used the filter ;)



    • 8: CommentAuthoremkay
    • CommentTime27 Oct 2020
     
    Keeping the thread alive, here something different.
    This time played in Winamp.
    Be assured that it is only using "one Pokey at one VBI speed" .

    The funny stuff? The lead voice sounds more like 8580 than a 6581 .
    Infos below the video...

    • 9: CommentAuthoremkay
    • CommentTime12 Nov 2020 zmieniony
     
    Some request I coulnd't deny ;)...

    • 10:
       
      CommentAuthorKaz
    • CommentTime12 Nov 2020
     
    Pretty good for me.
    • 11: CommentAuthoremkay
    • CommentTime12 Nov 2020
     
    Kaz

    Thanks.

    It's a MOD conversion, again.

    The original Jeroen Tel tune has some more nifty arrangements in it, to make the SID tune more interesting. I name it "breaks" .


    Let's see , if it will be possible to do the arrangement completely SID-like.

    It would be tremendously time saving, to have a SID to RMT converter.
    If we have the correct notations, POKEY can be adjusted to play the right sound.
    • 12: CommentAuthoremkay
    • CommentTime21 Nov 2020
     
    1. Thanks to Makary for the inspiration.

    2. To any listener: Like it or not. It's standard programming at single speed and using 64kHz.


    3. I wonder, if SID could do it better



    • 13:
       
      CommentAuthorJacques
    • CommentTime21 Nov 2020 zmieniony
     
    Quality-wise sounds like GTIA-sound chiptunes from ZX Spectrum by xxl ;-)
    • 14: CommentAuthorrosomak
    • CommentTime21 Nov 2020
     
    Wersja Makarego brzmi w każdy aspekcie lepiej, już sama perkusja jako instrument brzmi o niebo przyjemniej
    • 15: CommentAuthorrosomak
    • CommentTime21 Nov 2020
     
    @Jacques, IMHO aż tak źle nie jest, w ogóle nie jest źle, Makary po prostu to inna liga
    • 16: CommentAuthoremkay
    • CommentTime21 Nov 2020 zmieniony
     
    Oh my god.
    Do I really have to start there?





    ...



    ...


    ...


    Makary's tune is playing at 4 times speed.
    This means there is almost no production you could use it.
    You could do digitizing, using the same amount of CPU speed.


    I'm also thinking about a 15kHz version, but I appreciate Makary's work there...

    Also, I'm still open to do some cooperation.
    Not for me, just to have the best results in sound on the Atari.
    • 17: CommentAuthoremkay
    • CommentTime21 Nov 2020
     
    @Jacques

    GTIA Player eats all CPU, while my edit could run in all games or demos.
    Think about it.
    • 18: CommentAuthorrosomak
    • CommentTime22 Nov 2020
     
    Emkay, spokojnie
    Oceniamy efekt i "akceptowalność uszną"
    Nie oceniamy możliwości zastosowania danej kompozycji
    Pewnie wiele produkcji na Sida też nie nadaje się do większych zastosowań, i nikt potencjalnego odbiorcy o tym nie informuje, za to brzmi :-)
    Rób swoje :-D
    • 19:
       
      CommentAuthorXLent
    • CommentTime25 Nov 2020
     
    Emkay, you converted NOISY PILLARS'99 (Lotek Style)?
    • 20: CommentAuthoremkay
    • CommentTime25 Nov 2020
     
    XLent

    Yes, why?
    • 21:
       
      CommentAuthorXLent
    • CommentTime25 Nov 2020 zmieniony
     
    I'm just asking.
    Years ago I was converting tracks from other computers to Atari. Remember olynxmano? :)
    I converted then a many SIDs to RMT, including Noisy Pillars which I never finished.
    Here you have a clean conversion of Jeroen Tel SID version.

    Tip for instruments:
    1 Arp
    2 Kick
    3 Pluck
    4 Snare
    5 Bass
    6 Hit
    7 Synth (short)
    8 Synth (long)
    • 22: CommentAuthoremkay
    • CommentTime25 Nov 2020
     
    Thanks. I'll check it.
    • 23: CommentAuthoremkay
    • CommentTime25 Nov 2020
     
    Hm...

    Here is a tuning test , using some of my instruments.
    The SID tune has a broader range in the used octaves.

    So let's check, if I should go further with this.

    • 24: CommentAuthoremkay
    • CommentTime26 Nov 2020
     
    The point is that relevant features were still missing in RMT.
    So the tune has to be limited to RMT features.
    • 25: CommentAuthoremkay
    • CommentTime26 Nov 2020
     
    Here is one real problem while editing tunes with those sounds.

    While editing, the emulation start wobbling...




    Here RMT from start...




    And that's only one of those problems to finalize things and to do fine tuning.
    • 26:
       
      CommentAuthorXLent
    • CommentTime26 Nov 2020
     
    Last version is very cool, but... instrument 00 (ARP) irritates me :)
    It makes whole thing 'dirty', try increasing VSlide.
    Show, how it sounds in 2 time speed.
    • 27: CommentAuthoremkay
    • CommentTime27 Nov 2020
     
    XLent
    2 times speed is not really working in RMT. The emulation is unstable as I showed above. Going higher in speed also results in more "wobbling".
    Also, using 2 times speed on all channels makes the envelop short, if you understand.
    It would be a solved miracle, just to have the drums, bass, and fx running faster.
    • 28:
       
      CommentAuthorXLent
    • CommentTime27 Nov 2020
     
    Also, using 2 times speed on all channels makes the envelop short, if you understand.

    This is what I mean, to shorten sustain of instruments :)
    • 29: CommentAuthoremkay
    • CommentTime27 Nov 2020
     
    Yes, I understand, but POKEY isn't running faster ;)
    • 30: CommentAuthoremkay
    • CommentTime28 Nov 2020 zmieniony
     
    OK.
    2 times speed.

    Some timing adjustment, a change in the arpeggio....

    Funny enough, those tunes show that C64's basses weren't that "in tune" , so the musician seems to use tricks to enhance the bass"guitar) sound in SID ..

    I'd say my "modulation" in the bass fits very well to the tune.

    • 31: CommentAuthorrosomak
    • CommentTime28 Nov 2020
     
    Sounds very good ;-)
    • 32:
       
      CommentAuthorXLent
    • CommentTime29 Nov 2020 zmieniony
     
    Thumb up! :)
    What would I change?
    - instrument 04 (bass) on track 10, 11, 12 sounds great, but on track 0F sounds too short
    - create a new instrument - 08 - copy instrument 04 to 08 and increase its sustain time
    - changed instrument 04 to 08 on track 0F
    :)

    ...but POKEY isn't running faster

    If it were possible, first thing would be a program that accelerates CPU 10000 times ;)
    • 33: CommentAuthoremkay
    • CommentTime29 Nov 2020 zmieniony
     
    Hm... here is a special 15kHz version.
    Not at double VBI but at half the real speed.

    Just for getting ideas of a final tuning.



    • 34: CommentAuthoremkay
    • CommentTime1 Dec 2020 zmieniony
     
    15kHz is detuned by default in RMT.
    So here is a RMT Patch 8 version.

    The 15 kHz is optimized, but for the sake of using 16 bit , Two operator sound and stuff, the other generators were not available for the 15kHz itself.

    So Bass and Drums were some "spare part".

    • 35:
       
      CommentAuthorcrrn
    • CommentTime3 Dec 2020
     
    hej.
    mam nadzieję że to będzie w temacie wątku...
    Funky jest mocne na SIDzie.
    Na kanale c64portal.pl mamy dzisiaj fajną składankę Isildura/Samar
    Polecam

    ->link<-
    • 36: CommentAuthormakary
    • CommentTime4 Dec 2020
     
    Dobre synkopki @crrn. Tak, jest na sidzie czym pociągnąć uczciwie funkującą sekcję. A i lead u niektórych czasem moogiem pachnie.
    • 37: CommentAuthoremkay
    • CommentTime4 Dec 2020
     
    Hmm...
    Seems some tunes were easier "possible" than people expect.


    POKEY with "one 8580" channel ;)

    • 38: CommentAuthorrosomak
    • CommentTime4 Dec 2020
     
    Poza perkusją brzmi bardzo dobrze
    • 39: CommentAuthoremkay
    • CommentTime12 Dec 2020
     
    Some Wave Baking ;)

    • 40:
       
      CommentAuthorKaz
    • CommentTime13 Dec 2020
     
    Świetne Emkay, podoba mi się! :D
    • 41: CommentAuthoremkay
    • CommentTime13 Dec 2020
     
    @Kaz Nice to read.

    Thanks.
    • 42:
       
      CommentAuthormav
    • CommentTime13 Dec 2020
     
    Początek przypomina mi cracktro które miałem z Super Frogiem. Ale potem coś mi okrutnie nie brzmi ze sobą...jakby te instrumenty były w niewłaściwych transpozycjach.
    • 43: CommentAuthoremkay
    • CommentTime16 Jan 2021 zmieniony
     
    rensoup did the LZSS converter and player.
    For some reason, it pointed toward a bug in RMT.
    The player allows to do shortcuts using AUDCTL.
    The side effect is that the Bug in the RMT player is overidden, and the modulation feature of POKEY is easier to reach.



    I wonder , if SID in the C64 could beat that ;)


    Also, the timing can be set sharper...

    • 44: CommentAuthoremkay
    • CommentTime16 Jan 2021
     
    Things simply seem cleaner...

    BBtw. the tunes are all 4 channel...


    • 45: CommentAuthoremkay
    • CommentTime16 Jan 2021
     
    And the LZSS player allows to merge tunes to a stream...

    • 46: CommentAuthoremkay
    • CommentTime17 Jan 2021
     
    How about some "Hint"endo?
    • 47: CommentAuthoremkay
    • CommentTime4 Feb 2021
     
    And, well, it's a different type, whether a tune is created for chip sounds, or it's aimed to have realistic instruments "music".
    Still minimal CPU usage in this. It's open to do it better to any musician.
    I wished, back in the 80s just one tune was at this quality:

    • 48: CommentAuthoremkay
    • CommentTime5 Feb 2021 zmieniony
     
    The last video shows a very relevant point to control POKEY .
    In RMT the Modulations get wobbling. Played in the LZSS player it doesn't wobble.
    This means that in the LZSS player the PWM is stable enough to do more fine tuning.
    But it's an odd procedure to create a tune in RMT , change a bit in the tune , and then convert it in the LZSS converter... then listen to it in Altirra. Then find the relevant position, listen to the change... go back to RMT, change a bit... do... loop... ;)
    • 49: CommentAuthoremkay
    • CommentTime8 Feb 2021
     
    Here are two rmt merged...

    • 50: CommentAuthoremkay
    • CommentTime16 Mar 2021
     
    New software new sound :)