atarionline.pl PARADROID on A8 would be 'just perfect'... - Forum Atarum

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    1.  
      If anyone is interested or ever thought in coding Paradroid to A8:

      "So this is just one more and a really possible one.
      Just:
      -> ANTIC4 40bytes ANTIC 4ways Hardware Scrolling
      -> PRIOR1
      -> 1Charset for the Playing Area
      -> Another Charset for the circuits/taking control of other Robot screen
      -> All Robots and Fire shoot are one PMG eachone
      -> Hi-Resolution screens as Bitmap GR.8 and DLIs (left side Robots using 2Players Multicolour gives you the mix between 1:1 and 2:1)
      -> Using A8 colour Pallete to have the diferent colours and luminances for each Level.

      It really seems that like this a 64Kb version it's possible (it goes in the same direction as C64 because it is using PMGs/Hardware sprites):
      (
      And I have all the other screens 'in the making')"
      • 2: CommentAuthorrudla
      • CommentTime1 Aug 2012 09:08
       
      Hi José,

      it seems to me, that width of robots on your pictures is at least 10 pixels. To fit one PMG, the width must be at most 8 pixels (but then it's probably impossible to fit 3 digits there).
    2.  
      Hi.
      Impossible Mission I has the Robots 8pixels wide and thats why you can have just one Player overlay in eachone and that if you set PF3 colour White then 5th Player/4Misssiles can be on the guy Arms/Head/Skin.
      • 4: CommentAuthorrudla
      • CommentTime1 Aug 2012 15:08
       
      I mean the representation of the robot in the game (for example picture "PARADROID on A8 BACKGR(2,4).png").
      There the robot with level 476 has at least 10 pixels.
    3.  
      Ooops. I was talking about Impossible Mission with someone and answer with it in mind.
      ( ->link<- )
      Yes, the Droids must be all translated from 24 Hi-Resolution pixels into 10 2:1 pixels on A8 like that 'nº 476' on the pictures.
      Yes, eachone would use 1Player + 1 Missile.