I hope things can get easily solved. I'm planning some special stuff. Doing some simple animations, using charset and charmode. I'd need a simple way to create the "animation". Of course Graph 2 Font should be the solution to create that animations. It's about a 100 character screen and the related stored screen alignment of the characters.
The idea is to have every animation step in a 1K boundary. 100 chars (800 bytes) for the graphics and 7 lines of charmode 4 or 5 . Depending on the memory usage, from 1K to 32K might be usable. How complex would it be to save such a format to disk, directly with Graph2Font?
Emkay - I'm afraid there is no such tool. And either someone will write them or you will have to struggle with the conversion yourself (G2F + something else).
It's really strange. But somehow a curse on the Atari. I'm writing a beat sensitive RMT player and want just to load a special animation that fits to the used tune.
Is there a tool available that simply stores some graphics at 320x200 pixels 2 colors to a raw file or similar, writing it to the Atari register compatible alignment?
@emkay @jhusak I like xpm as intermediate format for such things, especially if you are coding in C. The image is simple C array initialized with image data, readable in any text editor - so you can compile and link this image as C code :) And a lot of graphics programs / command line utilities support it too.
Example: ->link<- - after lowering font size you will see whole image as an ascii art.
Such image can't be embeded directly because of this not optimal encoding (2 bits stored in single byte), but writing converter to destination format is as simple as: ->link<-