atarionline.pl Konwersja gry "Elite" - Forum Atarum

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      • 1:
         
        CommentAuthorKaz
      • CommentTime7 Feb 2023 17:01
       
      Zapowiada się miodnie:

      • 2:
         
        CommentAuthorKaz
      • CommentTime7 Feb 2023 17:17
       
      Starsze:



      • 3: CommentAuthorWrathchild
      • CommentTime9 Feb 2023 02:29 zmieniony
       
      Thanks Kaz, another small update today.
      With any luck perhaps I'll be able to get this released this year.
      (not sure how to embed the video, could you please edit this for me?)
      • 4:
         
        CommentAuthorKaz
      • CommentTime9 Feb 2023 10:05 zmieniony
       
      Great job, Wrathchild!

      Sure, here it is:



      To make YT link visible, put YT link in the old form "www.youtube.com/something", not "youtu.be/something".
      • 5: CommentAuthorWrathchild
      • CommentTime10 Feb 2023 22:21
       
      More sexy stuff...

      • 6: CommentAuthorilmenit
      • CommentTime10 Feb 2023 22:29
       
      bravo!
      • 7:
         
        CommentAuthorKaz
      • CommentTime10 Feb 2023 23:25
       
      Non-flickering rules! :D
    1.  
      ślicznie :) atari rulez :) !!
      • 9: CommentAuthorWrathchild
      • CommentTime14 Feb 2023 00:10
       
      "Let there be sight(s)!"

      • 10:
         
        CommentAuthorpirx
      • CommentTime14 Feb 2023 02:45
       
      pretty schmick!
      drop plot/draw procedures to the community, you would never expect how already super-optimized code can be optimized further ;)
    2.  
      ->link<-

      They are quite straight-forward and well written for the time as more or less an unrolled version of Bresenham's to handle the various angle groupings. But the C64 source has the option to use 'draw_fastline.asm' rather than 'draw_line.asm'.

      As the DrawLine function is basically a start x,y and an end x,y then routine could be a drop-in substitution. Here, as the narrow screen (32 bytes wide) layout is employed, that could be taken into consideration.

      But plenty of other stuff to munch through to get this near completion so not a priority.
    3.  
      (Note I'm not using the online BBC or C64 sources but those based on my own disassembly I did around the turn of the century - I've used the online ones this year to cross-reference and help debug the issues I was having)
      • 13:
         
        CommentAuthorpirx
      • CommentTime15 Feb 2023 01:02
       
      absolutely, optimization is the last thing to do, otherwise, it is premature. but with this number of plots, there is some fat to be trimmed.
      • 14: CommentAuthorilmenit
      • CommentTime15 Feb 2023 08:04
       
      for inspiration (but probable you know this thread) ->link<-
      • 15:
         
        CommentAuthorzbylu
      • CommentTime15 Sep 2025 10:16
       
      Elite wydane w wersji beta:
      • 16:
         
        CommentAuthorDracon
      • CommentTime15 Sep 2025 11:09 zmieniony
       
      Czy ta gierka, to nie ta sama, którą miał się zająć wcześniej polski programista (Mariusz Wojcieszek) ? W każdym razie fajnie, że takie coś powstaje i Rensoup (ten od portu "PoP") wciąż działa. :)
      • 17: CommentAuthorbruno_j
      • CommentTime17 Sep 2025 15:20
       
      Giera jest do ściągnięcia stąd: ->link<-
      • 18:
         
        CommentAuthorKaz
      • CommentTime17 Sep 2025 21:27
       

      Dracon:

      Czy ta gierka, to nie ta sama, którą miał się zająć wcześniej polski programista (Mariusz Wojcieszek)?


      A czy jeszcze wcześniej tematu nie ruszył xxl?
      • 19: CommentAuthorAdam
      • CommentTime17 Sep 2025 22:20
       

      Dracon:

      W każdym razie fajnie, że takie coś powstaje

      No właśnie raczej nie powstaje i ta publikacja wersji beta bardziej sygnalizuje wstrzymanie prac. Jak zauważył Roeoender, na jednym z ekranów w grze jest informacja na ten temat (nie do końca jasna), patrz ostatni obrazek tutaj: ->link<-

      Ostatnie zdanie jest zapewne aluzją do powstającej od wielu lat wersji Wrathchilda, o której była mowa w tym wątku. Mogę tylko przypuszczać, że Rensoup/ Rensoupp (używa obu form) zaczął prace nad swą grą bez sprawdzenia, czy ktoś inny nie pracuje nad konwersją.
      • 20: CommentAuthortatqoo
      • CommentTime18 Sep 2025 01:45
       
      Saberman, jesli masz kontakt z rensouppem to BARDZO CIE PROSZE daj mu znac, ze caly czas czekam i nie trace nadziei ze sie chlop w koncu odezwie i pociagnie dalej DxRMT.
      • 21: CommentAuthortatqoo
      • CommentTime18 Sep 2025 01:47
       
      ... lub ktokolwiek inny
      • 22: CommentAuthoremkay
      • CommentTime18 Sep 2025 07:57
       
      Seing the intro and the heavy detuned Pokey tune, to me it is like a dejavu. I'm pretty sure, to have seen it 3 or 4 years ago. It must be older than PoP and Rensoupp created dxRMT, testing the MOD import. He was asking for help to contribute development to make dxRMT great.
      Thanks to the Atariage Trolls who blamed the "beta results" insteead of helping in development. Rensoupp immediately was gone. You see the last post of him clear at Atariage, answering to one of those ....
      • 23: CommentAuthortebe
      • CommentTime18 Sep 2025 08:35
       
      Rensoup ma głęboko w pompie Wasze zmartwienia

      RMT ciągnie VinsCool
      • 24:
         
        CommentAuthorzbylu
      • CommentTime18 Sep 2025 08:56
       
      tatqoo:
      Nie mam kontaktu z Rensoup, kiedyś tylko przy okazji PoP wymieniliśmy parę wiadomości.
      Saberman
      • 25: CommentAuthorWrathchild
      • CommentTime18 Sep 2025 19:57 zmieniony
       
      I can only assume that Rensoup/Rensoupp (he uses both forms) began work on his game without checking if anyone else was working on a conversion.


      Elite was touched upon lightly in Apr 2019, Oct 2020, July 2021 within an AtariAge DM whilst he was active there and working on/releasing PoP.

      Any search on "Atari 8-bit Elite" would bring up progress, e.g. threads on AA, videos (last 2 releases in January of this year).

      A public offer of collaboration on the project was made as far back as 2015 on AtariAge (https://forums.atariage.com/topic/235939-a8-elite-acornsoftthe-uk-press-claims-what-is-the-real-story-here/page/6/#comment-3379420) and I can confirm that one user did get in touch in March of 2022, 'dodge' on AtariAge, who had access to the private GitHub however never got going and dropped off (young family / work, most of us have been there) and so no contribution made. Mark Moxan helpfully applied the 'flicker-free' optimisation (https://elite.bbcelite.com/hacks/flicker-free_elite.html) after I had reached out to him and so that remains the only outside contribution outside of Ian Bell and Christian Pinder in the early 2000s when I made the first static demo (mentioned https://forums.atariage.com/topic/22546-elite-worries/#comment-249474)
      • 26: CommentAuthortebe
      • CommentTime18 Sep 2025 20:56
       
      to teraz niech ktoś zrobi "psikusa" i wyda Rick Dangerous