@Mq można u ciebie jeszcze zamówić egzemplarz ? Ja dla odmiany nie będę gry trzymał w kasie pancernej, bede grał w gre ! a jok przegrom to wyrzucę dziurawiąc z dwururki, aby nikt nie znalazł i nie cieszył się. ;)
Physical release version. We are extremely pleased to inform you that our humble game was released on physical media by Mq (Atari 8-bit version) and 5200 atariage.com.
Scorch physical release
The most important changes:
* Massive code and data optimizations make this dense mo********er of a code even denser. Circa 1KiB gained and reused for fixes and improvements listed below. * New weapon - "Punch". Push the enemies to their oblivion! * Black Hole option! Tanks can fall out of the screen. Press TAB when in the "Walls" main menu section to activate this option, indicated by "↓". * A second fire in Joy 2B+ standard is fully supported. Different joystick types can be used simultaneously. * New option - random mountain heights for each round! Press TAB when in the "Mountain" section of the main menu, indicated by "?". * Meteors cross the night sky! * English and Polish language executable manuals for use in a cart. * Significant acceleration of mountain drawing. * Default tank names are based on their AI levels. * MaxForce fix (starts from 990 as it should). * Hovercraft landing fix. * Speedup of the main menu display. * "Stomp" weapon radius depends on Force. * Super fast dirt fall with SFX, available by pressing [START] or in the main menu by the "Gravity" option. * Speed-up of screen clearing, text operations, "Napalm" and "Diggers". * Unnecessary clearing of offensive texts removed. * Flicker in inventory and store eliminated. * Cyborg and Spoiler aim better, added barrel animation and sound to AI aiming. * The ancient "Digger" bug was fixed. * Revamp of the status bar, multiple fixes. additional and faster updates. * Faster plot and point operations with some generated tables. * Faster circle drawing, faster draw routine. * Cyborg's battery optimization and SFX, other AI defensives SFX added. * Fix of Autodefense bug, SFX added. * Tank names sometimes disappear when using Lazy Darwin - fixed. * Better "Laser" visualization in Lazy Darwin. * Cart startup menu with a hidden easter egg. * Turbo mode added to 5200 version (press and hold [START] key for a speed up). * "Visual debug" mode is available in 5200 as well (long press of [#] toggles this mode). * AI searches for the weakest link much faster now. * Improved attack tactic of Poolshark, Tosser, and Shooter. * Miraculous powers of "Long Schlong"!!! * Exit from AI aiming bug fixed. * Chooser, Spoiler, and Cyborg better calculate distances from explosions.