Teraz Exin zabral sie za podobny eksperyment, uzyskal 18 kolorow:
Well, here's a nice treat. 18 colors per rasterline. No rastersplits. (I was too lazy to pixel more than one letter, also with rastersplits, i could do like 5 additional changes to the background, or swap a few of them, so there could be another 5 unique colors. Althrough, since there are only 8 shades per color, and some colors look very similar to each other, i guess i would rather limit myself to a fixed palette with like ....18 colors or something and occassionally shade one of them for some sky like background.)
Very interesting. A question: Is this in bitmap (Graphics 15) or charmap (Graphics 12/Antic 4) mode?
If it's in Charmap, then it's similar to a mode I have supported in my newest ICE editor, a mode I've called Super IRG 2. It allows for display of 23 colors, 16 colors per character cell, by flipping character sets and four color registers (708-711) each vblank. This is different from Bill Kendrick's Super IRG in that the color registers get flipped too.
The real question would be, is there anyway to modify GRAPH2FONT to work in modes such as this and others I've supported in my editor?