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Vanilla 1.1.4 jest produktem Lussumo. Więcej informacji: Dokumentacja, Forum.

    • 1:
       
      CommentAuthorzbylu
    • CommentTime23 Mar 2020
     
    WIP tworzonej gry Wonderboy:
    • 2: CommentAuthorJacques
    • CommentTime23 Mar 2020
     
    To youtube czy scroll jest mało płynny?
    • 3: CommentAuthorsis101
    • CommentTime23 Mar 2020
     
    Spoko jest.
    • 4:
       
      CommentAuthorbandolier
    • CommentTime23 Mar 2020
     
    Będzie wersja plikowa pod 1mb?
    • 5:
       
      CommentAuthorshanti77
    • CommentTime23 Mar 2020
     
    Zwykły scroll, a wymaga 1MB.
    • 6:
       
      CommentAuthorKaz
    • CommentTime23 Mar 2020
     
    Ładnie się zapowiada. A wymogi pamięciowe to chyba tylko dla wersji WIP, bo wygodniej? Ewentualnie nie chce się koderowi operować na mniejszej, bo skoro prawie wszyscy mają? (tylko przypuszczam).
    • 7: CommentAuthorJacques
    • CommentTime23 Mar 2020
     
    Za Atari Age:

    (...) this project is written in CC65 (C language)


    Hmmm...
    • 8: CommentAuthorzbyti
    • CommentTime23 Mar 2020 zmieniony
     
    @Jacques bez obaw, kluczowe dla szybkości fragmenty kodu są w asm ;]
    • 9: CommentAuthorPecet
    • CommentTime7 dni temu
     
    duszek głównego bohatera robi robotę. Wprowadza sporo życia do jednolitego tła. Dobra dynamika, tylko scroll strasznie szarpie.
    • 10: CommentAuthorJacques
    • CommentTime7 dni temu
     
    Acha, czyli po prostu szarpie, a nie że to tylko w filmie na YT. Szkoda, bo w takiej grze płynny scroll to rzecz kluczowa, może jeszcze coś się zmieni, bo na razie to chyba sam początek...
    • 11: CommentAuthorPecet
    • CommentTime7 dni temu
     
    To znaczy ja nie wiem, czy to problem w kodzie, czy yt coś spieprzył. Opisuję jedynie co widzę.
    • 12:
       
      CommentAuthorshanti77
    • CommentTime7 dni temu
     
    To niestety zbylu źle nagrywa filmy, bo maja tylko 25 klatek zamiast 50, a później są odtwarzane w 60. Odpalcie sobie to na Altirze, zacinki są ale tylko co jakiś czas.
    • 13:
       
      CommentAuthorIRATA4
    • CommentTime7 dni temu
     
    @ Kaz "Ładnie się zapowiada. A wymogi pamięciowe to chyba tylko dla wersji WIP, bo wygodniej? Ewentualnie nie chce się koderowi operować na mniejszej, bo skoro prawie wszyscy mają? (tylko przypuszczam)."

    więc czas rozszerzyć pamięć :-D
    Przecież może wyjść wersja na Cartridge i sprawa rozwiązana.
    • 14:
       
      CommentAuthorIRATA4
    • CommentTime7 dni temu
     
    Gry nie cierpię...ale ... może polubię gdyż to co widzę na filmiku prezentuje się świetnie,podkolorowany Hi Res,czytelne ikonki jak i świetnie narysowana postać,brakuje takich gier,płynności też nie mam nic do zarzucenia,hmm chyba nie tą nogą wstałem;)
    • 15: CommentAuthorkade
    • CommentTime7 dni temu
     
    Demo wygląda super ! :)
    • 16: CommentAuthorJacques
    • CommentTime7 dni temu
     
    @IRATA4
    To demo to właśnie wersja cartridgowa.
    • 17:
       
      CommentAuthorIRATA4
    • CommentTime7 dni temu
     
    @Jacques
    czyli to takie większe demko,szkoda że nie ma jeszcze przeciwników.
    Przypomina mi to troszkę Adventure Island.
    • 18:
       
      CommentAuthorshanti77
    • CommentTime7 dni temu
     
    Autor zużył już wszystkie duszki, ciekawe jak zrobi przeciwników i jak wtedy będzie z dynamiką gry.
    • 19: CommentAuthorzbyti
    • CommentTime7 dni temu zmieniony
     
    tak jak pisze @shanti77 wystarczy ustawić jakość filmu np. na 480p byle bez 60 klatek i już scroll nie szarpie aż tak.
    • 20: CommentAuthorJacques
    • CommentTime7 dni temu
     
    Nie wiem jak nie szarpie, ale u mnie nie ma różnicy, czy 1080p60 czy 480p, widać, że nie jest to 50 FPS a co najwyżej połowa.
    • 21:
       
      CommentAuthormiker
    • CommentTime7 dni temu
     
    Wersja do przetestowania na emulcu/Ultimate Cart.
    • 22: CommentAuthorblb
    • CommentTime7 dni temu
     
    Tutaj jest płynniejszy filmik:

    • 23: CommentAuthorJacques
    • CommentTime7 dni temu zmieniony
     
    Czyli potwierdza, że nie jest to w pełni płynny scroll, tylko w tym filmiku dochodzi jeszcze trochę rozmycia, ale trzymam kciuki za ukończenie gry, choć nigdy o nie wcześniej nie słyszałem (w sensie oryginału).
    • 24:
       
      CommentAuthorIRATA4
    • CommentTime7 dni temu zmieniony
     
    Gra była jedną z wielu odpowiedzi Segi na Mario.


    EDIT


    Prawda że podobne ?
  1.  
    The first levels remind me of BC's Quest for Tires...
    (instead of riding a stonewheel, Wonderboy goes skateboarding)

    - thru the forest, jump and duck (Wonderboy: jump + collect)
    - over the water, jump sucker! (Wonderboy: over the sea, jump + collect; no-one says jump sucker and there are no turtles or dino here)
    - through a cave, jump over stalagmites and duck under stalagtites (Wonderboy: jump + collect, no stalagtites or stalagmites anywhere)
    • 26:
       
      CommentAuthorIRATA4
    • CommentTime7 dni temu
     
    Adventure Island is an adaptation of Wonder Boy. Actualy, you noticed the similarities quite well :-),"BC Quest" was the first one, maybe it was based on Bc Qest... ?
    • 27: CommentAuthorpirx
    • CommentTime7 dni temu
     
    w latach 90 rozmawiałem z gościem serwisującym coin-opy, który mówił, że przerabia wszystko co się da na wonder boya, bo to najlepiej zarabiająca gra ever. przypuszczam, że to z powodu kolorowej i ładnej grafiki oraz początkowo niskiego poziomu trudności, co przyciągało dzieciaki.
    • 28: CommentAuthorYaron Nir
    • CommentTime6 dni temu
     
    Hey guys,
    thanks for all the feedback.
    the scroll does work smoothly on a real atari and on Altirra emulator, for some reason the first video shows a jerky scroll, but that is just you tube fuck ups :)

    the game will be released on a real cartridge , and it is developed for 1MB cartridge (currently Mega Cart, but will also support other formats).

    yes, there are no objects, and wonderboy only can ran around and complete level or die, but again, this is WIP, so be patient, i can tell you it will be worth it. we are working day and night to complete this game, or at least this level :)
    i am posting in AA progress as we go, so keep your fingers crossed and wish us luck

    Yaron
    • 29:
       
      CommentAuthorKaz
    • CommentTime6 dni temu
     
    Fingers crossed :)
    • 30: CommentAuthorblb
    • CommentTime6 dni temu
     
    Nie wiem czy dobrze zrozumiałem, czy ta gra będzie wymagała karta 1MB?
    • 31: CommentAuthorgorgh
    • CommentTime6 dni temu
     
    May I ask you Yaron why this binary requires additional memory at all?
    • 32:
       
      CommentAuthorKaz
    • CommentTime6 dni temu
     
    Nie napisał, że wymaga 1MB, tylko ze na taki cart jest przygotowywana.
    • 33: CommentAuthorilmenit
    • CommentTime6 dni temu
     
    Polecam odpalić to preview na Altirra - jest bardzo płynna, działa na 64KB. Grafika jest w Antic4, więc da radę zrobić przeciwników na znakach. Przy tej ilości pamięci nie powinno być problemu z przeliczeniami ich ruchu nawet na różnym tle w pionie i poziomie.
    • 34: CommentAuthorYaron Nir
    • CommentTime3 dni temu
     
    the game will be commerically released (hopefully)
    so it will include everything a cartrdige, a box, a book, graphics art etc....

    currently the output source is 1MB cart, in the future, we might change the source to much less MB cart...will see
    • 35: CommentAuthorYaron Nir
    • CommentTime2 dni temu
     
    i luv it when i read here and there about someone who keeps referring us as a hoax.....
    there is a good saying "let's wait and see who has the last laugh........"
    • 36: CommentAuthoremkay
    • CommentTime2 dni temu
     
    Things could be easy.
    Why don't you do the Skateboard Level 1st ? It's the most complex level , using 8 way scrolling, to approve that the full game could be done. After that one level is completed for the Atari, the rest is "peanuts" then.

    I also have a good laugh on Prince of Persia. The coder is also doing circles around the main problem of having a complete masking by software.


    At the end we all might not laugh by never finished projects that promises "arcade quality"
    But it is worth a good laugh when people show still images to tease the final game.
    • 37: CommentAuthorzbyti
    • CommentTime2 dni temu
     

    emkay:

    I also have a good laugh on Prince of Persia.

    Schadenfreude?
  2.  
    @Emkay I don't want to 'offer' you much moqe than you and all should know and is already working.
    Talking of different types of levels we by now also have others maps done but used this one because was the first and the graphics were already done because were simpler to convert.
    We plan on the future to have like Arcade original also vertical scrolling on the levels that have and only horizontal the ones that don't have.
    But you also seem to not really know the game because this/these level(s) has/is planned also vertical scrolling and map is already done.
    -> Vertical and Horizontal: Ice and Blocks level(s) maps done;
    -> Horizontal only: Island/Palm level(s) done;
    (also end of each stage Bosses screen level done and also them shapes and frames but also boy & girl, items and enemys)
    So in gfxs we're into 40% done, probably a little more...
    Don't worry as we know what we're doing and in the end 'you'll eat your kind words'. Just be patient and keep posting...
    :thumbsup:
  3.  
    The one(s) levels you seem to refer, the forest is in the work because has more hard gfxs and we want to have the best looking as possible so 'you please don't go away'...
    Team HOAXERS rules
    • 40: CommentAuthorsolo/ng
    • CommentTime2 dni temu zmieniony
     
    dont worry emkay. our every new 'arcade quality' project will have big fuck emkay inside. you will have your 5 minutes.
    • 41: CommentAuthoremkay
    • CommentTime2 dni temu
     
    solo/ng

    So you claim every new game that points toward me, will be arcade quality ?
    Get well soon.
    • 42: CommentAuthoremkay
    • CommentTime1 dzień temu
     
    zbyti

    Not "Schadenfreude" .
    You know that problem? There is some oil on the walkway, you warn people not to walk there, because they could slide and get hurt.
    They ignore the warning, because they know it better.
    They slide, fall, and break their bones. People come across, asking "how could that happen" "why didn't they see it before..." ...
    Well, it's called "normal life" .
    But then there are others. They fall, break their bones, and instead of learning to listen to someone, they try to walk there on and on.
    You start to laugh then at a last reaction, because it saves one's nerves ;)
    How would you name that?
    • 43: CommentAuthorJacques
    • CommentTime1 dzień temu zmieniony
     
    I'd name it trolling and spamming of self-appointed "saviour", who doesn't do games, but always claims to know better.
    • 44: CommentAuthorYaron Nir
    • CommentTime1 dzień temu
     
    @Emkay, since this is the first time your respond was close to a normal and didn't use bad mouth or trashing our team or our game development , i will try to answer you to the point.

    we didn't start with the forest level as this introduced both H and V scrolling. not that it is too difficult, its just something we are currently optimizing to give best performance results. we started with the ice level as it was the simple H scroll one. there are other levels that will use our scrolling engine as they are also both using H and V scrolls.

    We are also building the screen smartly , not to have it always drawn full size , but use a "lazy loading" technique loaded on demand from memory in a very low chunk of data in a smart way. we got to an excellent results so far for the ice level as you can see wonderboy running around throwing axe collisioning with ground and screen scrolling is smooth. it is no still image. it is a real true working xex WIP.
    once the forest level will be ready, then yes, the rest will be pretty easy.

    One thing I can promise you, as since you don't know me, you should know this - I will NEVER release anything that has bad quality. I may publish demos that partially works, or dispaly some sort of a progress and has glitches or issues, but the final product must have good high quality.

    So I can suggest for you to be a little more patient, and tolerant, and obserables to see our progress even if it is slowly but it sure is gradually, you can always share your technological concerns, or suggestion, we are always open to hear new thoughts or ideas, even if sometimes we choose our own.
    This of course comes with a parenthasis, depending on the "language" you choose to express your thoughts. if you keep sharing your thoughts like you did in AA (trashing, disrespecting), you won't get any respond from us.
    BUT, if you share your thoughts the same way you did here, you might be surprised of our reaction......
    • 45: CommentAuthoremkay
    • CommentTime1 dzień temu zmieniony
     
    Jacques

    According to your own argumentation: What have you done for the Atari that makes you think you could play a judge ?
    • 46: CommentAuthorJacques
    • CommentTime1 dzień temu
     
    Indeed, I'm no coder, graphician or musician.
    Speaking that, I'm simply not telling them what and how to do it, because they know better.
    • 47: CommentAuthoremkay
    • CommentTime14 godzin temu zmieniony
     
    Jacques
    And what makes you think to judge over my knowledge about the Atari?
    Because I don't write Software ?

    I tell you something:
    I never had such discussions with Sheddy, Paul Lay , or others who wrote "complete" games that pushed the Atari to the limits.


    The part where I'm logging in is when people believe in flying Unicorns and then the "upcoming" games ends in "later" , because "later" means, it cannot be finished.
    Let's have a look at "Time Pilot" . I read that some people compare it "arcade like" .
    "Arcade like" means to have the game mechanics 100% working, and graphics and sound is supporting the game well.
    Actually it hasn't the needed aspect ratio. It could be 240(120) lines high, and the score could be build with an PM overlay.
    The limited screen makes the game like looking "all in one heap" and produces situations, you'd never get in the Arcade original.


    Arcade like is what "Moon Patrol" and "GYRUSS" offers. Or even "Space Harrier" it is fully playable, and everything is on the screen what is needed to have the correct feeling for the arcade like gameplay.

    In the time (the 80s) when I was writing software, there was no Internet and there was no "coder" available. So I had to write all tools myself. Back in those days I had simply much more time to do that.
    You may try to resemble the screen of "Admirandus" ... Back in those days there was even no demo available, showing something like this.
    Not sure if you understand this at all.