Jeszcze niedawno niejaki Psychonaut wypytywal mnie przez YT o to, w czym sie programuje na Atari, a tu prosze, juz robi jakies przymiarki do gry (w turbobeju):
Of course it will be compiled. i have tryed making one XEX file of it but no success. help will be usefull....;-) I have compiled it into .COM file and it was ok.
well, a still little bit too slow, I think. try to use char mode instead of bitmap mode, If I were you I would use C/Atalan instead of TBXL for this game.... I you wanna stay with TBXL try to use PMG for car instead of slow redrawing. Especially if your car moves horizontally only.
perhaps this is only try and you've alredy known that (sorry)
it is more like a tech demo, if it is possible to do something that looks like a racing game in turbo basic. using pmg graphics would be fine for car movement, but i have no idea how to use pm graphics..little help would be fine ;-) and i have one question, how can i use bitmap pictures like my cockpit in char mode?
In fact you dont need this procedure, because car moves horizontally only, but as a start you can use it anyway
g2f helps you use picutres in char mode, as far as I can see you need at least 2 KB extra for characters for this cocpit, but you can safe some memory using graphics 12 instead of 15. then you should write DLI procedure which change characters sets every frame 3 times (2 charactes sets for cocpit). I can help you i you wanna, but please be informed that I'm little bit overloaded, so you nedd to wait for help some time. better try to do it yourself :D
as a beginning - write your picture form g2f as a source code and check DLI. firs of all try to understand it:
I can repeat for now, If you want make this game playable really, I think you should use at least C/atalan instead TBXL and it is worthy of it. TBXL is nice for some logical games, but too slow for most arcade games (my opinion)
For this time (project) I stay with TBXL. It will be very difficult for me to teach a new language now and then convert everything to it. After I finish this game I start to learn Atalan and maybe a sequel will be written in Atalan. There are many good features of atalan like direct use of RMT files and so on. If someone could provide some useful links on Atalan programming I would be more than a happy person :)
If you really want to stay with TBXL you should use PMG for car (first of all). Then you should try use char mode instead of bitmap mode (second). If I were you I would try color rotation to imitate road move insetad of stick redrawing.