@Thomas Absolutely, I have a version of scorched earth that is definitely expandable to Fujinet: ->link<- I am working on a much simpler game now as a jump board to learn fujinet. Our scorch is relatively clean, I mean it should be quite possible to add multiplayer over the net. There are few details I am not sure about, like displaying real time changes in barrel angles and synchronization of randomized values between players, but I still have a long way to get to this point.