Just look at the latest RMT fork. Simply use the correct notes and put POKEY's optimal "frequency" generation in. It's that simple. In this tune, I just use 1.79MHz for the "Attack" of the instruments. The rest is 15kHz plus some "filter" Pulse width manipulations. It makes the "Banjo" played on a higher frequency, while the other instrument is played on the standard wave, sounding softer (like a Clarinet).
@Kaz You know the riddle about musical taste :) Well, you also might know that I'm doing MOD conversions. Most of them were free to use and some seem to have some copyright owners. The tune "Fahrstuhl Music" is originally the Highscore tune from Wizball, and YT claims that :D As there no other original exist on the Atari, of course they could be used for any game or demo. If people ask for some...
We'd really need some extra development tool for the "Polycounter bass" sounds . As this type of sounds isn't really random, it can be manipulated to bring "wanted" sounds...
I never planned to take part in such contests. My goal is to get the best possible music out of POKEY as it is possible in a stock Atari, and the music has to be usable in any project (Games or Demos) . Also, as I'm not a "professional musician", I always look for fitting resources from Amiga Mods. Rules almost want some "original".
So there are many hurdless :)
But, if you'd like to listen to my newest experiment. It's using the side noise of the polycounter sounds, to resemble side sounds of samples... And this time it's about 25 % self composition ;)
Ale czy to nie są dwie zupełnie osobne wersje, wykonane zresztą pod różnymi trackerami? Tatqoo zrobił w DxRMT a Emkay pod RMT. Brzmią dość wyraźnie różnie od siebie.
(Pierwszy przeróbkę zrobił Tatqoo, ale potem "inspirując się" zrobił swoją wersję Emkay.)