Ładnie się zapowiada. A wymogi pamięciowe to chyba tylko dla wersji WIP, bo wygodniej? Ewentualnie nie chce się koderowi operować na mniejszej, bo skoro prawie wszyscy mają? (tylko przypuszczam).
Acha, czyli po prostu szarpie, a nie że to tylko w filmie na YT. Szkoda, bo w takiej grze płynny scroll to rzecz kluczowa, może jeszcze coś się zmieni, bo na razie to chyba sam początek...
To niestety zbylu źle nagrywa filmy, bo maja tylko 25 klatek zamiast 50, a później są odtwarzane w 60. Odpalcie sobie to na Altirze, zacinki są ale tylko co jakiś czas.
@ Kaz "Ładnie się zapowiada. A wymogi pamięciowe to chyba tylko dla wersji WIP, bo wygodniej? Ewentualnie nie chce się koderowi operować na mniejszej, bo skoro prawie wszyscy mają? (tylko przypuszczam)."
więc czas rozszerzyć pamięć :-D Przecież może wyjść wersja na Cartridge i sprawa rozwiązana.
Gry nie cierpię...ale ... może polubię gdyż to co widzę na filmiku prezentuje się świetnie,podkolorowany Hi Res,czytelne ikonki jak i świetnie narysowana postać,brakuje takich gier,płynności też nie mam nic do zarzucenia,hmm chyba nie tą nogą wstałem;)
Czyli potwierdza, że nie jest to w pełni płynny scroll, tylko w tym filmiku dochodzi jeszcze trochę rozmycia, ale trzymam kciuki za ukończenie gry, choć nigdy o nie wcześniej nie słyszałem (w sensie oryginału).
The first levels remind me of BC's Quest for Tires... (instead of riding a stonewheel, Wonderboy goes skateboarding)
- thru the forest, jump and duck (Wonderboy: jump + collect) - over the water, jump sucker! (Wonderboy: over the sea, jump + collect; no-one says jump sucker and there are no turtles or dino here) - through a cave, jump over stalagmites and duck under stalagtites (Wonderboy: jump + collect, no stalagtites or stalagmites anywhere)
Adventure Island is an adaptation of Wonder Boy. Actualy, you noticed the similarities quite well :-),"BC Quest" was the first one, maybe it was based on Bc Qest... ?
w latach 90 rozmawiałem z gościem serwisującym coin-opy, który mówił, że przerabia wszystko co się da na wonder boya, bo to najlepiej zarabiająca gra ever. przypuszczam, że to z powodu kolorowej i ładnej grafiki oraz początkowo niskiego poziomu trudności, co przyciągało dzieciaki.
Hey guys, thanks for all the feedback. the scroll does work smoothly on a real atari and on Altirra emulator, for some reason the first video shows a jerky scroll, but that is just you tube fuck ups :)
the game will be released on a real cartridge , and it is developed for 1MB cartridge (currently Mega Cart, but will also support other formats).
yes, there are no objects, and wonderboy only can ran around and complete level or die, but again, this is WIP, so be patient, i can tell you it will be worth it. we are working day and night to complete this game, or at least this level :) i am posting in AA progress as we go, so keep your fingers crossed and wish us luck
Polecam odpalić to preview na Altirra - jest bardzo płynna, działa na 64KB. Grafika jest w Antic4, więc da radę zrobić przeciwników na znakach. Przy tej ilości pamięci nie powinno być problemu z przeliczeniami ich ruchu nawet na różnym tle w pionie i poziomie.
i luv it when i read here and there about someone who keeps referring us as a hoax..... there is a good saying "let's wait and see who has the last laugh........"
Things could be easy. Why don't you do the Skateboard Level 1st ? It's the most complex level , using 8 way scrolling, to approve that the full game could be done. After that one level is completed for the Atari, the rest is "peanuts" then.
I also have a good laugh on Prince of Persia. The coder is also doing circles around the main problem of having a complete masking by software.
At the end we all might not laugh by never finished projects that promises "arcade quality" But it is worth a good laugh when people show still images to tease the final game.
@Emkay I don't want to 'offer' you much moqe than you and all should know and is already working. Talking of different types of levels we by now also have others maps done but used this one because was the first and the graphics were already done because were simpler to convert. We plan on the future to have like Arcade original also vertical scrolling on the levels that have and only horizontal the ones that don't have. But you also seem to not really know the game because this/these level(s) has/is planned also vertical scrolling and map is already done. -> Vertical and Horizontal: Ice and Blocks level(s) maps done; -> Horizontal only: Island/Palm level(s) done; (also end of each stage Bosses screen level done and also them shapes and frames but also boy & girl, items and enemys) So in gfxs we're into 40% done, probably a little more... Don't worry as we know what we're doing and in the end 'you'll eat your kind words'. Just be patient and keep posting... :thumbsup:
The one(s) levels you seem to refer, the forest is in the work because has more hard gfxs and we want to have the best looking as possible so 'you please don't go away'... Team HOAXERS rules
Not "Schadenfreude" . You know that problem? There is some oil on the walkway, you warn people not to walk there, because they could slide and get hurt. They ignore the warning, because they know it better. They slide, fall, and break their bones. People come across, asking "how could that happen" "why didn't they see it before..." ... Well, it's called "normal life" . But then there are others. They fall, break their bones, and instead of learning to listen to someone, they try to walk there on and on. You start to laugh then at a last reaction, because it saves one's nerves ;) How would you name that?
@Emkay, since this is the first time your respond was close to a normal and didn't use bad mouth or trashing our team or our game development , i will try to answer you to the point.
we didn't start with the forest level as this introduced both H and V scrolling. not that it is too difficult, its just something we are currently optimizing to give best performance results. we started with the ice level as it was the simple H scroll one. there are other levels that will use our scrolling engine as they are also both using H and V scrolls.
We are also building the screen smartly , not to have it always drawn full size , but use a "lazy loading" technique loaded on demand from memory in a very low chunk of data in a smart way. we got to an excellent results so far for the ice level as you can see wonderboy running around throwing axe collisioning with ground and screen scrolling is smooth. it is no still image. it is a real true working xex WIP. once the forest level will be ready, then yes, the rest will be pretty easy.
One thing I can promise you, as since you don't know me, you should know this - I will NEVER release anything that has bad quality. I may publish demos that partially works, or dispaly some sort of a progress and has glitches or issues, but the final product must have good high quality.
So I can suggest for you to be a little more patient, and tolerant, and obserables to see our progress even if it is slowly but it sure is gradually, you can always share your technological concerns, or suggestion, we are always open to hear new thoughts or ideas, even if sometimes we choose our own. This of course comes with a parenthasis, depending on the "language" you choose to express your thoughts. if you keep sharing your thoughts like you did in AA (trashing, disrespecting), you won't get any respond from us. BUT, if you share your thoughts the same way you did here, you might be surprised of our reaction......
Jacques And what makes you think to judge over my knowledge about the Atari? Because I don't write Software ?
I tell you something: I never had such discussions with Sheddy, Paul Lay , or others who wrote "complete" games that pushed the Atari to the limits.
The part where I'm logging in is when people believe in flying Unicorns and then the "upcoming" games ends in "later" , because "later" means, it cannot be finished. Let's have a look at "Time Pilot" . I read that some people compare it "arcade like" . "Arcade like" means to have the game mechanics 100% working, and graphics and sound is supporting the game well. Actually it hasn't the needed aspect ratio. It could be 240(120) lines high, and the score could be build with an PM overlay. The limited screen makes the game like looking "all in one heap" and produces situations, you'd never get in the Arcade original.
Arcade like is what "Moon Patrol" and "GYRUSS" offers. Or even "Space Harrier" it is fully playable, and everything is on the screen what is needed to have the correct feeling for the arcade like gameplay.
In the time (the 80s) when I was writing software, there was no Internet and there was no "coder" available. So I had to write all tools myself. Back in those days I had simply much more time to do that. You may try to resemble the screen of "Admirandus" ... Back in those days there was even no demo available, showing something like this. Not sure if you understand this at all.
Emkay, just one thing, if at any point, vlad and I will feel the port is not doable , or we can't do the port due to A8 limitations - we will call it out and stop the project. the reason we haven't done that so far is that everything we checked was doable and this type of port is doable even with A8 limitations which we follow to the point.... that is why we claim, we will work till game is complete. once ice level will be completed with full game play, objects, enemies and ending screens, then it will be a good check point moving forward. we already have a solution of V+H Scroll which should be pretty fast and simple, other than that all other development is normal.
Emkay: What have you done for the Atari that makes you think you could play a judge ?
What have you done for the Atari that makes you think you could play a judge code wise?
And what makes you think to judge over my knowledge about the Atari? Because I don't write Software ?
yes. because on this aspect your are on the first max Dunning-Kruger function. You think you know stuff but you dont.
you are pure lamer trying to teach real-deal dudes. not in a milion year you would understand most stuff they do.
Just be a man and admit you are ill person that have to do the shit you do. When we did Time Pilot - you coudlnt find a thing to pick - so you started to spam about how the plane is rotating "weird" not like in real life. Despite it was ~100% accurace implementation from original game (without seeing the code).
your shits make people to write less for Atari. And thats why just get the fuck out.